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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Soul" in "Card Name" or "Card Text". Search result Showing 1 to 30 of 149
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.4 (8) | Swordsoul Blackout | Normal Trap | |||
Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Blackout" once per turn. | ||||||
▶︎ Deck | 9.4 (8) | Soul of the Supreme King | Normal Trap | |||
Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY. | ||||||
▶︎ Deck | 9.1 (7) | Waterfall of Dragon Souls | Normal Trap | |||
Activate 1 of these effects; ●Add 1 Wyrm monster from your Deck to your hand. ●Send any number of Wyrm monsters from your hand and/or face-up from your field to the GY; draw cards equal to the number of monsters you sent to the GY +1. |
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▶︎ Deck | 8.8 (4) | Soul of the Supreme Celestial King | Normal Trap | |||
Tribute 1 Spellcaster Pendulum Monster with 2500 original ATK; Fusion Summon 1 "Supreme King Z-ARC" from your Extra Deck by banishing Fusion Materials mentioned on it from your hand, Deck, Extra Deck, field, and/or GY, but negate its effects unless at least 1 each of your "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters are currently banished. You can only activate 1 "Soul of the Supreme Celestial King" per turn. | ||||||
▶︎ Deck | 8.4 (32) | Eternal Soul | Continuous Trap | |||
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ●Special Summon 1 "Dark Magician" from your hand or GY. ●Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand. |
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▶︎ Deck | 8.3 (3) | Vanquish Soul Snow Devil | Normal Trap | |||
Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed. ●1+: Inflict 400 damage to your opponent, then you can Special Summon 1 "Vanquish Soul" monster from your hand. ●2+: Inflict 600 damage to your opponent, also this turn, "Vanquish Soul" monsters you control cannot be destroyed by card effects. ●3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field. You can only activate 1 "Vanquish Soul Snow Devil" per turn. |
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▶︎ Deck | 8.3 (24) | Soul Drain | Continuous Trap | |||
Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects. | ||||||
▶︎ Deck | 7.8 (19) | Soul Transition | Normal Trap | |||
If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 "Soul Transition" per turn. You cannot Special Summon monsters the turn you activate this card. | ||||||
▶︎ Deck | 7.8 (18) | Oasis of Dragon Souls | Continuous Trap | |||
Activate this card by targeting 1 monster in your Graveyard; Special Summon it in Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 7 (8) | Soul Energy MAX!!! | Normal Trap | |||
If you control "Obelisk the Tormentor" whose original Attribute is DIVINE in your Monster Zone: Tribute 2 other face-up monsters; destroy as many monsters your opponent controls as possible, and if you do, inflict 4000 damage to your opponent. During the Main or Battle Phase: You can banish this card from your GY; add 1 "Obelisk the Tormentor" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 "Obelisk the Tormentor". You can only use each effect of "Soul Energy MAX!!!" once per turn. | ||||||
▶︎ Deck | 7 (4) | Vanquish Soul Trinity Burst | Normal Trap | |||
Target 1 "Vanquish Soul" monster you control; Special Summon up to 2 "Vanquish Soul" monsters from your hand, with different names from each other, neither of which has the same original Attribute as the targeted monster (but negate their effects and return them to the hand during the End Phase), then you can return to the hand all cards your opponent controls that are in the same columns as the targeted monster you control and the monster(s) Special Summoned by this effect. You can only activate 1 "Vanquish Soul Trinity Burst" per turn. | ||||||
▶︎ Deck | 6.7 (19) | Castle of Dragon Souls | Continuous Trap | |||
Once per turn: You can banish 1 Dragon monster from your GY, then target 1 monster you control; it gains 700 ATK until the end of this turn (even if this card leaves the field). When this face-up card on the field is sent to the GY: You can target 1 of your banished Dragon monsters; Special Summon that target. You can only control 1 "Castle of Dragon Souls". | ||||||
▶︎ Deck | 6.3 (3) | Swordsoul Strife | Continuous Trap | |||
If a card(s) is banished (except during the Damage Step): You can banish 1 Wyrm Synchro Monster or 1 "Swordsoul" card from your hand, Deck, GY, or that is face-up on either field. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Strife" once per turn. | ||||||
▶︎ Deck | 6.1 (7) | Beast Soul Swap | Normal Trap | |||
Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand. | ||||||
▶︎ Deck | 6 (4) | Vanquish Soul Calamity Caesar | Counter Trap | |||
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a card(s) you control, while you control a "Vanquish Soul" monster: Negate the activation, and if you do, destroy that card, then you can inflict damage to your opponent equal to the ATK of 1 "Vanquish Soul" monster you control. You can only activate 1 "Vanquish Soul Calamity Caesar" per turn. | ||||||
▶︎ Deck | 5 (2) | Swordsoul Assessment | Normal Trap | |||
Target 1 face-up monster you control; banish up to 5 "Swordsoul" cards and/or Wyrm monsters from your GY, and if you do, that monster gains 300 ATK for each card banished this way. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Assessment" once per turn. | ||||||
▶︎ Deck | 4.9 (10) | Frozen Soul | Normal Trap | |||
You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase. | ||||||
▶︎ Deck | 4.8 (13) | Xyz Soul | Normal Trap | |||
Target 1 Xyz Monster in either player's Graveyard; all monsters you currently control gain ATK equal to its Rank x 200, then you can shuffle it into the Extra Deck. This ATK increase lasts until the End Phase. | ||||||
▶︎ Deck | 4.6 (12) | Soul Rope | Normal Trap | |||
When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck. | ||||||
▶︎ Deck | 4.4 (9) | Tiki Soul | Continuous Trap | |||
Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead. | ||||||
▶︎ Deck | 4.4 (5) | Graveyard of Wandering Souls | Continuous Trap | |||
If this card is already face-up on the field: ●If a monster you control is destroyed by battle and sent to the GY: Special Summon 1 "Fireball Token" (Pyro/FIRE/Level 1/ATK 100/DEF 100). ●If a monster(s) in your hand and/or field is sent to the GY by an opponent's card effect: Special Summon as many "Fireball Tokens" as possible, up to the number of sent monsters. You can only use this effect of "Graveyard of Wandering Souls" once per turn. |
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▶︎ Deck | 4.3 (8) | Soul Strike | Normal Trap | |||
If your LP is 4000 or less, when an attack is declared involving a monster you control and an opponent's monster: Pay half your LP, then target 1 face-up monster you control; it gains ATK equal to the deficit between your current LP and 4000 until the end of your opponent's turn. You can only activate 1 "Soul Strike" per turn. | ||||||
▶︎ Deck | 4.3 (23) | Relay Soul | Normal Trap | |||
Special Summon 1 monster from your hand. While it is face-up on your field, you take no damage. When it leaves the field, your opponent wins the Duel. | ||||||
▶︎ Deck | 3.8 (9) | Soul Demolition | Continuous Trap | |||
If you control a Fiend monster: You can pay 500 LP, then each player targets 1 monster in their opponent's GY; banish those targets. | ||||||
▶︎ Deck | 3.5 (11) | Soul Levy | Continuous Trap | |||
You can only control 1 "Soul Levy". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY. | ||||||
▶︎ Deck | 3.5 (15) | Soul Resurrection | Continuous Trap | |||
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
▶︎ Deck | 1.8 (10) | Limit Impulse | Normal Trap | |||
Send 2 cards from your hand to the GY; Special Summon 2 "Soul Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0). They cannot be Tributed except for a Tribute Summon. | ||||||
▶︎ Deck | 1.2 (10) | Psychic Soul | Normal Trap | |||
Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300. | ||||||
▶︎ Deck | 1 (16) | Return Soul | Normal Trap | |||
Activate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners' Decks. | ||||||
▶︎ Deck | 10 (6) | Stake your Soul! | Normal Spell | |||
Reveal 1 monster in your hand; Special Summon 1 "Vanquish Soul" monster with the same Attribute, but a different name, from your Deck, but return it to the hand during the End Phase. You can only activate 1 "Stake your Soul!" per turn. | ||||||
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