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Include "Night" in "Card Name" or "Card Text". Search result Showing 91 to 120 of 446
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.6 (17) | Phantom Knights' Fog Blade | Continuous Trap | |||
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn. | ||||||
▶︎ Deck | 8.5 (11) | Mekk-Knight Indigo Eclipse | Effect Monster | |||
- | 8 | Psychic | 2400 | 2400 | ||
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones. | ||||||
▶︎ Deck | 8.5 (2) | Noble Knight's Spearholder | Effect Monster | |||
- | 2 | Warrior | 800 | 400 | ||
If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; its name becomes "Fleur Synchron", also it is treated as a Tuner, until the End Phase. You can Tribute this card; add 1 Equip Spell from your Deck to your hand. You can only use each effect of "Noble Knight's Spearholder" once per turn. | ||||||
▶︎ Deck | 8.5 (21) | Noble Knight Medraut | Effect Monster | |||
- | 4 | Warrior | 1700 | 1000 | ||
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell, this card becomes an Effect Monster with this effect. ●This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell you control. |
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▶︎ Deck | 8.5 (17) | D/D Nighthowl |
Effect Monster Tuner Monster |
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- | 3 | Fiend | 300 | 600 | ||
When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage. | ||||||
▶︎ Deck | 8.5 (10) | Trickstar Nightshade | Effect Monster | |||
- | 1 | Fairy | 100 | 0 | ||
If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trickstar Nightshade" once per turn. | ||||||
▶︎ Deck | 8.5 (36) | Night Dragolich | Effect Monster | |||
- | 4 | Wyrm | 1700 | 0 | ||
Change all non-Wyrm-Type Attack Position monsters that were Special Summoned from the Main or Extra Deck to Defense Position. All non-Wyrm-Type monsters that were Special Summoned from the Main or Extra Deck lose DEF equal to their original DEF. | ||||||
▶︎ Deck | 8.5 (2) | Horse of the Floral Knights | Effect Monster | |||
- | 3 | Beast | 400 | 800 | ||
If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. | ||||||
▶︎ Deck | 8.5 (22) | Gem-Knight Lady Lapis Lazuli |
Fusion Monster Effect Monster |
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- | 5 | Rock | 2400 | 1000 | ||
"Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field. |
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▶︎ Deck | 8.5 (17) | Dragunity Knight - Gae Dearg |
Synchro Monster Effect Monster |
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- | 6 | Dragon | 2400 | 800 | ||
1 Dragon Tuner + 1+ non-Tuner Winged Beast Monsters Once per turn: You can add 1 Level 4 or lower Dragon or Winged Beast monster from your Deck to your hand, then discard 1 Dragon or Winged Beast monster. |
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▶︎ Deck | 8.5 (2) | Scatter Fusion | Continuous Spell | |||
During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect. | ||||||
▶︎ Deck | 8.5 (12) | Ghostrick Night | Continuous Trap | |||
While a "Ghostrick" monster is on the field, your opponent cannot Flip Summon. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: Your opponent cannot declare attacks for the rest of this turn. | ||||||
▶︎ Deck | 8.5 (11) | World Legacy's Secret | Continuous Trap | |||
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control. | ||||||
▶︎ Deck | 8.4 (10) | Sacred Arch-Airknight Parshath | Effect Monster | |||
- | 9 | Fairy | 2800 | 2300 | ||
If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand. | ||||||
▶︎ Deck | 8.4 (8) | Gwenhwyfar, Queen of Noble Arms | Effect Monster | |||
- | 2 | Spellcaster | 300 | 300 | ||
You can target 1 "Noble Knight" monster you control; equip this card from your hand or Graveyard to that target. You can only use this effect of "Gwenhwyfar, Queen of Noble Arms" once per turn. The equipped monster gains 300 ATK. Apply the appropriate effect, depending on the Attribute of the equipped monster. ●LIGHT: If the equipped monster would be destroyed by a card effect, you can destroy this card instead. ●DARK: If the equipped monster battles an opponent's monster, at the start of the Damage Step: You can destroy that monster, then destroy this card. |
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▶︎ Deck | 8.4 (19) | Blackwing - Gladius the Midnight Sun | Effect Monster | |||
- | 3 | Winged Beast | 800 | 1500 | ||
If the only face-up monster you control is 1 "Blackwing" monster other than "Blackwing - Gladius the Midnight Sun", you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle. | ||||||
▶︎ Deck | 8.4 (12) | Artillery Catapult Turtle | Effect Monster | |||
- | 4 | Aqua | 1000 | 2000 | ||
You can Tribute 1 monster; Special Summon 1 "Gaia The Fierce Knight" monster, or 1 Level 5 Dragon monster, from your hand or Deck. You can only use this effect of "Artillery Catapult Turtle" once per turn. | ||||||
▶︎ Deck | 8.4 (19) | Gem-Knight Master Diamond |
Fusion Monster Effect Monster |
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- | 9 | Rock | 2900 | 2500 | ||
3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. |
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▶︎ Deck | 8.4 (7) | Infernoble Knight Emperor Charles |
Synchro Monster Effect Monster |
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- | 9 | Warrior | 3000 | 200 | ||
1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn. |
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▶︎ Deck | 8.4 (24) | Number 47: Nightmare Shark |
Xyz Monster Effect Monster |
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- | 3 | Sea Serpent | 2000 | 2000 | ||
2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack. |
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▶︎ Deck | 8.4 (7) | N.As.H. Knight |
Xyz Monster Effect Monster |
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- | 5 | Aqua | 1700 | 2700 | ||
2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn. |
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▶︎ Deck | 8.4 (9) | Odd-Eyes Rebellion Dragon Overlord |
Xyz Monster Pendulum Monster Effect Monster |
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- | 7 | Dragon | 3000 | 2500 | ||
Pendulum Effect Once per turn: You can Special Summon this card from your Pendulum Zone, then Special Summon from your Extra Deck, 1 "Rebellion" or "The Phantom Knights" monster, using this card as material (this is treated as an Xyz Summon), then you can attach 1 card from your Pendulum Zone to it as material. Card Text 2 Level 7 monsters You can also Xyz Summon this card by using a "Rebellion" Xyz Monster you control as material. (Transfer its materials to this card.) If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card that was Xyz Summoned using a Rank 7 Xyz Monster as material can make up to 3 attacks during each Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only Special Summon "Odd-Eyes Rebellion Dragon Overlord(s)" once per turn. |
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▶︎ Deck | 8.4 (7) | Full Armored Dark Knight Lancer |
Xyz Monster Effect Monster |
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- | 7 | Aqua | 2800 | 1500 | ||
3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material. |
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▶︎ Deck | 8.4 (7) | Phantom Knights' Rank-Up-Magic Force | Quick-Play Spell | |||
During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn. | ||||||
▶︎ Deck | 8.4 (8) | Ignition Phoenix | Field Spell | |||
All "Igknight" monsters on the field gain 300 ATK and DEF. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. | ||||||
▶︎ Deck | 8.4 (5) | Starry Knight Arrival | Continuous Trap | |||
During the Main Phase: You can activate 1 of these effects; ●Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand. ●Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use this effect of "Starry Knight Arrival" once per turn. |
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▶︎ Deck | 8.3 (21) | Satellarknight Unukalhai | Effect Monster | |||
- | 4 | Warrior | 1800 | 1000 | ||
If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn. | ||||||
▶︎ Deck | 8.3 (6) | Noble Knight Custennin | Effect Monster | |||
- | 4 | Warrior | 1000 | 2000 | ||
If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect. ●If this card is Special Summoned: You can Normal Summon 1 "Noble Knight" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Noble Knight" monsters. |
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▶︎ Deck | 8.3 (7) | Iron Hans | Effect Monster | |||
- | 4 | Warrior | 1200 | 800 | ||
If this card is Summoned: You can Special Summon 1 "Iron Knight" from your Deck, also if "Golden Castle of Stromberg" is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Iron Hans" once per turn. Gains 1000 ATK for each "Iron Knight" you control, while "Golden Castle of Stromberg" is in a Field Zone. | ||||||
▶︎ Deck | 8.3 (17) | Yubel - Terror Incarnate | Effect Monster | |||
- | 11 | Fiend | 0 | 0 | ||
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard. | ||||||
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