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Include "Night" in "Card Name" or "Card Text". Search result Showing 31 to 60 of 446
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.5 (17) | Dogmatika Fleurdelis, the Knighted | Effect Monster | ||||||||||
- | 8 | Spellcaster | 2500 | 2500 | |||||||||
During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn. | |||||||||||||
▶︎ Deck | 9.5 (79) | Divine Dragon Knight Felgrand |
Xyz Monster Effect Monster |
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- | 8 | Warrior | 2800 | 1800 | |||||||||
2 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects. |
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▶︎ Deck | 9.5 (96) | Tellarknight Ptolemaeus |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 550 | 2600 | |||||||||
2 or more Level 4 monsters Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material. |
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▶︎ Deck | 9.5 (24) | Knightmare Unicorn |
Link Monster Effect Monster |
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- | - | Fiend | 2200 | - | |||||||||
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
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▶︎ Deck | 9.4 (34) | Knightmare Corruptor Iblee | Effect Monster | ||||||||||
- | 2 | Cyberse | 0 | 0 | |||||||||
When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (5) | Starry Knight Orbitael | Effect Monster | ||||||||||
- | 4 | Fairy | 400 | 2100 | |||||||||
(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 "Starry Knight" Spell/Trap directly from your Deck. If a face-up Level 7 LIGHT Dragon monster you control returns to the hand, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Starry Knight Orbitael" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (7) | Dragunity Knight - Areadbhair |
Synchro Monster Effect Monster |
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- | 10 | Dragon | 3300 | 3200 | |||||||||
1 "Dragunity" Tuner + 1+ non-Tuner monsters When your opponent activates a monster effect (Quick Effect): You can banish 1 "Dragunity" monster from your GY; negate the activation, and if you do, banish that card. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can destroy all Spells and Traps your opponent controls. You can only use each effect of "Dragunity Knight - Areadbhair" once per turn. |
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▶︎ Deck | 9.4 (89) | Evilswarm Exciton Knight |
Xyz Monster Effect Monster |
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- | 4 | Fiend | 1900 | 0 | |||||||||
2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn. |
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▶︎ Deck | 9.4 (9) | Emperor Charles the Great |
Link Monster Effect Monster |
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- | - | Warrior | 3000 | - | |||||||||
1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.
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▶︎ Deck | 9.4 (20) | Mirage of Nightmare Forbidden | Continuous Spell | ||||||||||
Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards). | |||||||||||||
▶︎ Deck | 9.4 (21) | Unending Nightmare | Continuous Trap | ||||||||||
You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain. | |||||||||||||
▶︎ Deck | 9.3 (60) | Armageddon Knight | Effect Monster | ||||||||||
- | 4 | Warrior | 1400 | 1200 | |||||||||
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY. | |||||||||||||
▶︎ Deck | 9.3 (23) | Gem-Knight Lazuli | Effect Monster | ||||||||||
- | 1 | Rock | 600 | 100 | |||||||||
If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand. | |||||||||||||
▶︎ Deck | 9.3 (7) | Tellarknight Altairan | Effect Monster | ||||||||||
- | 4 | Warrior | 1700 | 1300 | |||||||||
(This card is always treated as a "Constellar" card.) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn. |
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▶︎ Deck | 9.3 (22) | Dragunity Knight - Vajrayana |
Synchro Monster Effect Monster |
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- | 6 | Dragon | 1900 | 1200 | |||||||||
1 Dragon Tuner + 1+ non-Tuner Winged Beast Monsters When this card is Synchro Summoned: You can target 1 Level 3 or lower Dragon "Dragunity" monster in your GY; equip that target to this card. Once per turn: You can send 1 Equip Card equipped to this card to the GY; double this card's ATK until the end of this turn. |
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▶︎ Deck | 9.3 (35) | Stellarknight Delteros |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2500 | 2100 | |||||||||
3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck. |
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▶︎ Deck | 9.3 (38) | The Phantom Knights of Break Sword |
Xyz Monster Effect Monster |
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- | 3 | Warrior | 2000 | 1000 | |||||||||
2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. |
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▶︎ Deck | 9.3 (6) | Pitknight Earlie |
Link Monster Effect Monster |
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- | - | Cyberse | 1500 | - | |||||||||
2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.
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▶︎ Deck | 9.3 (7) | Mekk-Knight of the Morning Star |
Link Monster Effect Monster |
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- | - | Machine | 2000 | - | |||||||||
2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.
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▶︎ Deck | 9.3 (25) | Absorb Fusion | Normal Spell | ||||||||||
Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect. ●Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters. |
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▶︎ Deck | 9.3 (6) | Joker's Straight | Normal Spell | ||||||||||
Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (4) | Joker's Wild | Normal Trap | ||||||||||
During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (16) | Crowned by the World Chalice | Normal Monster | ||||||||||
- | 2 | Spellcaster | 0 | 2100 | |||||||||
With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it. | |||||||||||||
▶︎ Deck | 9.2 (33) | Satellarknight Deneb | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1000 | |||||||||
If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (21) | The Phantom Knights of Silent Boots | Effect Monster | ||||||||||
- | 3 | Warrior | 200 | 1200 | |||||||||
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (42) | Stellarknight Triverr |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2100 | 2500 | |||||||||
3 Level 4 "tellarknight" monsters During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it. |
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▶︎ Deck | 9.2 (13) | Celestial Knightlord Parshath |
Link Monster Effect Monster |
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- | - | Fairy | 2400 | - | |||||||||
2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.
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▶︎ Deck | 9.1 (31) | Satellarknight Altair | Effect Monster | ||||||||||
- | 4 | Warrior | 1700 | 1300 | |||||||||
If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn. | |||||||||||||
▶︎ Deck | 9.1 (24) | Night Express Knight | Effect Monster | ||||||||||
- | 10 | Machine | 3000 | 3000 | |||||||||
Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0. | |||||||||||||
▶︎ Deck | 9 (8) | Courageous Crimson Chevalier Bradamante |
Effect Monster Tuner Monster |
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- | 1 | Warrior | 500 | 200 | |||||||||
(This card is always treated as an "Infernoble Knight" card.) You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn. |
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