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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Knight" in "Card Name" or "Card Text". Search result Showing 211 to 240 of 391
Include "Knight" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6.9 (16) | Gem-Knight Citrine |
Fusion Monster Effect Monster |
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- | 7 | Pyro | 2200 | 1950 | |||||||||
1 "Gem-Knight" monster + 1 Pyro-Type monster Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. |
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▶︎ Deck | 6.8 (9) | Arisen Gaia the Fierce Knight | Effect Monster | ||||||||||
- | 7 | Warrior | 2300 | 2100 | |||||||||
If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 "Black Luster Soldier" monster from your hand or Graveyard. You can only use this effect of "Arisen Gaia the Fierce Knight" once per turn. When you Ritual Summon a "Black Luster Soldier" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. | |||||||||||||
▶︎ Deck | 6.8 (8) | Noble Knight Gwalchavad | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1800 | |||||||||
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect. ●You can target 1 "Noble Knight" monster in your Graveyard; add it to your hand, and if you do, destroy 1 "Noble Arms" Equip Spell Card you control. You can only use this effect of "Noble Knight Gwalchavad" once per turn. |
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▶︎ Deck | 6.8 (6) | Geminize Lord Golknight |
Effect Monster Gemini Monster |
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- | 4 | Warrior | 1500 | 500 | |||||||||
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ●If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that has "Gemini Monster" in its text. You can only use this effect of "Geminize Lord Golknight" once per turn. ●This card becomes a Machine monster, also it gains 500 ATK. |
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▶︎ Deck | 6.8 (11) | The Phantom Knights of Fragile Armor | Effect Monster | ||||||||||
- | 4 | Warrior | 1000 | 2000 | |||||||||
If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your GY and send 1 "Phantom Knights" card from your hand to the GY; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (6) | Starry Knight Astel | Effect Monster | ||||||||||
- | 4 | Fairy | 500 | 2000 | |||||||||
(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent's turn. You can only use each effect of "Starry Knight Astel" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (6) | Morpheus, the Dream Mirror White Knight | Effect Monster | ||||||||||
- | 8 | Warrior | 1000 | 2800 | |||||||||
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can activate this effect; this card cannot be destroyed by battle or card effects this turn. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror Black Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror White Knight" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (4) | Face Card Fusion | Normal Spell | ||||||||||
Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control "Queen's Knight", "King's Knight", or "Jack's Knight", you can use 1 monster from your Deck as Fusion Material. You can only activate 1 "Face Card Fusion" per turn. | |||||||||||||
▶︎ Deck | 6.7 (10) | Gem-Knight Amber |
Effect Monster Gemini Monster |
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- | 4 | Thunder | 1600 | 1400 | |||||||||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand. |
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▶︎ Deck | 6.7 (21) | Isolde, Belle of the Underworld | Effect Monster | ||||||||||
- | 4 | Zombie | 1000 | 0 | |||||||||
If you control "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn. | |||||||||||||
▶︎ Deck | 6.7 (13) | Black Luster Soldier - Super Soldier |
Ritual Monster Effect Monster |
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- | 8 | Warrior | 3000 | 2500 | |||||||||
You can Ritual Summon this card with "Super Soldier Ritual". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can only Special Summon "Black Luster Soldier - Super Soldier(s)" once per turn. | |||||||||||||
▶︎ Deck | 6.7 (7) | Igknight Crusader |
Pendulum Monster Normal Monster |
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- | 3 | Warrior | 1600 | 300 | |||||||||
Pendulum Effect If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Card Text This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length. |
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▶︎ Deck | 6.7 (6) | Igknight Margrave |
Pendulum Monster Normal Monster |
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- | 5 | Warrior | 1500 | 2500 | |||||||||
Pendulum Effect If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Card Text A high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops. |
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▶︎ Deck | 6.7 (9) | Satellarknight Zefrathuban |
Pendulum Monster Effect Monster |
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- | 4 | Warrior | 0 | 2100 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated. Card Text If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 face-up card your opponent controls; destroy them. You can only use this effect of "Satellarknight Zefrathuban" once per turn. |
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▶︎ Deck | 6.7 (10) | Mekk-Knight Spectrum Supreme |
Link Monster Effect Monster |
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- | - | Cyberse | 3000 | - | |||||||||
2+ "Mekk-Knight" monsters This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY: Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.
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▶︎ Deck | 6.7 (3) | Thunderspeed Summon | Quick-Play Spell | ||||||||||
During the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control "Queen's Knight", "King's Knight", and "Jack's Knight", you can apply this effect instead. ●Add 1 Level 10 non-DARK monster with ? ATK from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 10 monster. You can only activate 1 "Thunderspeed Summon" per turn. |
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▶︎ Deck | 6.7 (7) | World Legacy Whispers | Continuous Trap | ||||||||||
When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control. | |||||||||||||
▶︎ Deck | 6.7 (12) | Phantom Knights' Sword | Continuous Trap | ||||||||||
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn. | |||||||||||||
▶︎ Deck | 6.6 (10) | Dragon Knight of Creation | Effect Monster | ||||||||||
- | 4 | Dragon | 1800 | 600 | |||||||||
Increase this card's Level by 4 during your opponent's turn only. When this card destroys an opponent's monster by battle and sends it to the GY: You can send 1 Level 7 or 8 Dragon monster from your Deck to the GY. You can send 1 card from your hand to the GY, then target 1 Level 7 or 8 Dragon monster in your GY; send this card to the GY, and if you do, Special Summon that monster. You can only use this effect of "Dragon Knight of Creation" once per turn. | |||||||||||||
▶︎ Deck | 6.6 (20) | Valkyrian Knight | Effect Monster | ||||||||||
- | 4 | Warrior | 1900 | 1200 | |||||||||
Monsters your opponent controls cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard, then target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target. | |||||||||||||
▶︎ Deck | 6.6 (18) | Gem-Knight Topaz |
Fusion Monster Effect Monster |
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- | 6 | Thunder | 1800 | 1800 | |||||||||
"Gem-Knight Tourmaline" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard. |
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▶︎ Deck | 6.6 (27) | Dragon Knight Draco-Equiste |
Fusion Monster Effect Monster |
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- | 10 | Dragon | 3200 | 2000 | |||||||||
1 Dragon Synchro Monster + 1 Warrior monster Must first be Fusion Summoned. Once per turn: You can target 1 Dragon Synchro Monster in the GY; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead. |
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▶︎ Deck | 6.6 (9) | Noble Arms - Arfeudutyr | Equip Spell | ||||||||||
You can only control 1 "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn. | |||||||||||||
▶︎ Deck | 6.6 (13) | The Phantom Knights of Tomb Shield | Normal Trap | ||||||||||
Special Summon this card in Attack Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap.) During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Trap your opponent controls; negate its effects until the end of this turn. | |||||||||||||
▶︎ Deck | 6.5 (10) | Envoy of Chaos | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 0 | |||||||||
During the Battle Phase (Quick Effect): You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except this card; add this card to your hand. | |||||||||||||
▶︎ Deck | 6.5 (18) | Flash Knight |
Pendulum Monster Normal Monster |
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- | 4 | Warrior | 1800 | 600 | |||||||||
Pendulum Effect Card Text The power of the pendulum flashes forth from this shining knight. |
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▶︎ Deck | 6.5 (2) | Camelot, Realm of Noble Knights and Noble Arms | Field Spell | ||||||||||
Once per turn, if a "Noble Knight" card(s) you control would be destroyed by battle or card effect, you can destroy 1 Equip Card you control instead. During your Main Phase: You can banish this card (until the next Standby Phase), and if you do, place 1 "Noble Knights of the Round Table" from your hand, Deck, or GY, face-up in your Field Zone, then you can Special Summon 1 "Artorigus" monster, or add to your hand 1 "Noble Arms" card, from your Deck or GY. You can only use this effect of "Camelot, Realm of Noble Knights and Noble Arms" once per turn. | |||||||||||||
▶︎ Deck | 6.5 (2) | The Continuing Epic of Charles | Normal Trap | ||||||||||
Reveal 1 "Noble Arms" Equip Spell in your hand, and if you do, Special Summon 1 "Infernoble Knight" monster from your hand or Deck, then either equip the revealed card to that monster, or send it to the GY. You can banish this card from your GY, then target 1 "Infernoble Knight Emperor Charles" you control; equip 1 "Noble Knight" monster from your hand or Deck to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of "The Continuing Epic of Charles" once per turn. | |||||||||||||
▶︎ Deck | 6.4 (12) | Gem-Knight Lapis | Normal Monster | ||||||||||
- | 3 | Rock | 1200 | 100 | |||||||||
The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends. | |||||||||||||
▶︎ Deck | 6.4 (19) | Ancient Gear Knight |
Effect Monster Gemini Monster |
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- | 4 | Machine | 1800 | 500 | |||||||||
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. |
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