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HOME > Yu-Gi-Oh! Card Search > Search result
Include "HERO" in "Card Name" or "Card Text". Search result Showing 241 to 270 of 279
Include "HERO" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.6 (18) | Elemental HERO Phoenix Enforcer |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2100 | 1200 | ||
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. |
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▶︎ Deck | 2.6 (13) | Reverse of Neos | Quick-Play Spell | |||
Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn. | ||||||
▶︎ Deck | 2.6 (15) | Mirror Gate | Normal Trap | |||
When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase. | ||||||
▶︎ Deck | 2.6 (14) | D - Time | Normal Trap | |||
When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level. | ||||||
▶︎ Deck | 2.4 (16) | Cyclone Boomerang | Equip Spell | |||
Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect. | ||||||
▶︎ Deck | 2.3 (15) | Destiny HERO - Captain Tenacious | Effect Monster | |||
- | 3 | Warrior | 800 | 800 | ||
Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target. | ||||||
▶︎ Deck | 2.3 (12) | D - Spirit | Normal Spell | |||
Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect. | ||||||
▶︎ Deck | 2.3 (13) | Cyclone Blade | Equip Spell | |||
Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target. | ||||||
▶︎ Deck | 2.2 (21) | Elemental HERO Shining Phoenix Enforcer |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2500 | 2100 | ||
"Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle. |
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▶︎ Deck | 2.2 (18) | Feather Shot | Normal Spell | |||
Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn. | ||||||
▶︎ Deck | 2.1 (20) | Elemental HERO Inferno |
Fusion Monster Effect Monster |
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- | 8 | Pyro | 2300 | 1600 | ||
"Elemental HERO Heat" + "Elemental HERO Lady Heat" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only. |
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▶︎ Deck | 2.1 (20) | Burst Return | Normal Spell | |||
If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix". | ||||||
▶︎ Deck | 2.1 (13) | Elemental Recharge | Normal Trap | |||
Gain 1000 Life Points for each face-up "Elemental HERO" monster you control. | ||||||
▶︎ Deck | 1.9 (15) | Oscillo Hero | Normal Monster | |||
- | 3 | Warrior | 1250 | 700 | ||
A strange warrior from another dimension. | ||||||
▶︎ Deck | 1.9 (14) | Destiny HERO - Departed | Effect Monster | |||
- | 2 | Warrior | 1000 | 0 | ||
During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead. | ||||||
▶︎ Deck | 1.8 (16) | Bubble Blaster | Equip Spell | |||
You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0. | ||||||
▶︎ Deck | 1.8 (26) | Heroic Gift | Normal Trap | |||
If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn. | ||||||
▶︎ Deck | 1.7 (10) | Change of Hero - Reflector Ray | Normal Trap | |||
When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300. | ||||||
▶︎ Deck | 1.7 (11) | D - Chain | Normal Trap | |||
Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent. | ||||||
▶︎ Deck | 1.7 (12) | D - Fortune | Normal Trap | |||
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase. | ||||||
▶︎ Deck | 1.7 (12) | Miracle Kids | Normal Trap | |||
Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase. | ||||||
▶︎ Deck | 1.6 (25) | Elemental HERO Rampart Blaster |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2000 | 2500 | ||
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. This card can attack directly while in Defense Position. If it does, apply its ATK for damage calculation, and its ATK is halved during damage calculation only. |
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▶︎ Deck | 1.6 (11) | Hero Heart | Normal Spell | |||
Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase. | ||||||
▶︎ Deck | 1.6 (8) | Attack Pheromones | Continuous Spell | |||
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type. | ||||||
▶︎ Deck | 1.6 (11) | Kid Guard | Normal Trap | |||
When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand. | ||||||
▶︎ Deck | 1.6 (21) | Clay Charge | Normal Trap | |||
When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent. | ||||||
▶︎ Deck | 1.6 (16) | D - Counter | Normal Trap | |||
When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster. | ||||||
▶︎ Deck | 1.5 (33) | Elemental HERO Chaos Neos |
Fusion Monster Effect Monster |
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- | 9 | Warrior | 3000 | 2500 | ||
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. ●3 Heads: Destroy all monsters your opponent controls. ●2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated. ●1 Head: Return all monsters you control to the hand. |
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▶︎ Deck | 1.5 (42) | Elemental HERO Mudballman |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 1900 | 3000 | ||
"Elemental HERO Bubbleman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. |
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▶︎ Deck | 1.5 (19) | Hero Barrier | Normal Trap | |||
Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect. | ||||||
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