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HOMEYu-Gi-Oh! Card Search > Search result

Include "HERO" in "Card Name" or "Card Text". Search result  Showing 241 to 270 of 279

Include "HERO" in "Card Name" or "Card Text".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
E・HERO フェニックスガイ ▶︎ Deck 2.6 18 Elemental HERO Phoenix Enforcer Fusion Monster
Effect Monster
- 6 Warrior 2100 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
リバース・オブ・ネオス ▶︎ Deck 2.6 13 Reverse of Neos Quick-Play Spell
Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
異次元トンネル-ミラーゲート- ▶︎ Deck 2.6 15 Mirror Gate Normal Trap
When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.
D-タイム ▶︎ Deck 2.6 14 D - Time Normal Trap
When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
サイクロン・ブーメラン ▶︎ Deck 2.4 16 Cyclone Boomerang Equip Spell
Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect.
D-HERO ダイハードガイ ▶︎ Deck 2.3 15 Destiny HERO - Captain Tenacious Effect Monster
- 3 Warrior 800 800
Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
D-スピリッツ ▶︎ Deck 2.3 12 D - Spirit Normal Spell
Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect.
旋風剣 ▶︎ Deck 2.3 13 Cyclone Blade Equip Spell
Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
E・HERO シャイニング・フェニックスガイ ▶︎ Deck 2.2 21 Elemental HERO Shining Phoenix Enforcer Fusion Monster
Effect Monster
- 8 Warrior 2500 2100
"Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
フェザー・ショット ▶︎ Deck 2.2 18 Feather Shot Normal Spell
Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.
E・HERO フレイム・ブラスト ▶︎ Deck 2.1 20 Elemental HERO Inferno Fusion Monster
Effect Monster
- 8 Pyro 2300 1600
"Elemental HERO Heat" + "Elemental HERO Lady Heat"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.
バースト・リターン ▶︎ Deck 2.1 20 Burst Return Normal Spell
If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
エレメンタル・チャージ ▶︎ Deck 2.1 13 Elemental Recharge Normal Trap
Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.
オシロ・ヒーロー ▶︎ Deck 1.9 15 Oscillo Hero Normal Monster
- 3 Warrior 1250 700
A strange warrior from another dimension.
D-HERO ディパーテッドガイ ▶︎ Deck 1.9 14 Destiny HERO - Departed Effect Monster
- 2 Warrior 1000 0
During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead.
バブル・ショット ▶︎ Deck 1.8 16 Bubble Blaster Equip Spell
You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0.
ヒロイック・ギフト ▶︎ Deck 1.8 26 Heroic Gift Normal Trap
If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn.
英雄変化-リフレクター・レイ ▶︎ Deck 1.7 10 Change of Hero - Reflector Ray Normal Trap
When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.
D-チェーン ▶︎ Deck 1.7 11 D - Chain Normal Trap
Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent.
D-フォーチュン ▶︎ Deck 1.7 12 D - Fortune Normal Trap
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
ミラクル・キッズ ▶︎ Deck 1.7 12 Miracle Kids Normal Trap
Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase.
E・HERO ランパートガンナー ▶︎ Deck 1.6 25 Elemental HERO Rampart Blaster Fusion Monster
Effect Monster
- 6 Warrior 2000 2500
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. This card can attack directly while in Defense Position. If it does, apply its ATK for damage calculation, and its ATK is halved during damage calculation only.
ヒーローハート ▶︎ Deck 1.6 11 Hero Heart Normal Spell
Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.
アタック・フェロモン ▶︎ Deck 1.6 8 Attack Pheromones Continuous Spell
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
キッズ・ガード ▶︎ Deck 1.6 11 Kid Guard Normal Trap
When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand.
クレイ・チャージ ▶︎ Deck 1.6 21 Clay Charge Normal Trap
When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.
D-カウンター ▶︎ Deck 1.6 16 D - Counter Normal Trap
When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
E・HERO カオス・ネオス ▶︎ Deck 1.5 33 Elemental HERO Chaos Neos Fusion Monster
Effect Monster
- 9 Warrior 3000 2500
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
●3 Heads: Destroy all monsters your opponent controls.
●2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.
●1 Head: Return all monsters you control to the hand.
E・HERO マッドボールマン ▶︎ Deck 1.5 42 Elemental HERO Mudballman Fusion Monster
Effect Monster
- 6 Warrior 1900 3000
"Elemental HERO Bubbleman" + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways.
ヒーローバリア ▶︎ Deck 1.5 19 Hero Barrier Normal Trap
Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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