Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOMEYu-Gi-Oh! Card Search > Search result

Include "Fusion" in "Card Name" or "Card Text". Card-Type is "Normal Spell". Search result  Showing 61 to 90 of 90

Include "Fusion" in "Card Name" or "Card Text".
Card-Type is "Normal Spell".

Search result. You can change the search conditions at the bottom of the screen.

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
デストーイ・リペアー ▶︎ Deck 7.3 9 Frightfur Repair Normal Spell
Target 1 "Frightfur" Fusion Monster in your GY; return it to the Extra Deck, then you can Special Summon 1 "Fluffal" or "Edge Imp" monster from your GY. You can banish this card from your GY; Special Summon 1 "Fluffal" or "Edge Imp" monster from your hand. You can only use 1 "Frightfur Repair" effect per turn, and only once that turn.
賢者の石-サバティエル ▶︎ Deck 7.1 14 Sabatiel - The Philosopher's Stone Normal Spell
If you have a "Winged Kuriboh" monster in your GY: Pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. If this card is in your GY: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your GY, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn.
超越融合 ▶︎ Deck 7.1 22 Ultra Polymerization Normal Spell
Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your GY, but change their ATK/DEF to 0, also they have their effects negated.
オッドアイズ・フュージョン ▶︎ Deck 6.9 10 Odd-Eyes Fusion Normal Spell
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 "Odd-Eyes" monsters in your Extra Deck as Fusion Materials. You can only activate 1 "Odd-Eyes Fusion" per turn.
絵札融合 ▶︎ Deck 6.8 4 Face Card Fusion Normal Spell
Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control "Queen's Knight", "King's Knight", or "Jack's Knight", you can use 1 monster from your Deck as Fusion Material. You can only activate 1 "Face Card Fusion" per turn.
ダーク・フュージョン ▶︎ Deck 6.8 21 Dark Fusion Normal Spell
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
置換融合 ▶︎ Deck 6.5 17 Fusion Substitute Normal Spell
(This card is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.
平行世界融合 ▶︎ Deck 6.4 19 Parallel World Fusion Normal Spell
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.
コンタクト・ゲート ▶︎ Deck 6.3 3 Contact Gate Normal Spell
Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.
ビークロイド・コネクション・ゾーン ▶︎ Deck 6.3 9 Vehicroid Connection Zone Normal Spell
Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated.
イービル・マインド ▶︎ Deck 6.2 10 Evil Mind Normal Spell
If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
●1+: Draw 1 card.
●4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
●10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.
スカイスクレイパー・シュート ▶︎ Deck 6.2 11 Skydive Scorcher Normal Spell
Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.
烙印喪失 ▶︎ Deck 6 1 Branded Loss Normal Spell
Target 1 monster your opponent controls that was Special Summoned from the Extra Deck and 1 Fusion Monster you control; shuffle them into the Deck(s), also, during the End Phase of this turn, each player can Special Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from their own Extra Deck. You can only activate 1 "Branded Loss" per turn.
ヘルモスの爪 ▶︎ Deck 5.7 9 The Claw of Hermos Normal Spell
(This card is also always treated as "Legendary Dragon Hermos".)
Send 1 monster from your hand or field to the GY, of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.
大融合 ▶︎ Deck 5.3 9 Greater Polymerization Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects.
●This card cannot be destroyed by card effects.
●If this card attacks a Defense Position monster, inflict piercing battle damage.
騎甲虫隊上陸態勢 ▶︎ Deck 5.2 5 Beetrooper Landing Normal Spell
Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn.
拡散する波動 ▶︎ Deck 5.1 14 Diffusion Wave-Motion Normal Spell
(This card is not treated as a "Fusion" card.)
If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.
アルティメット・バースト ▶︎ Deck 4.9 16 Neutron Blast Normal Spell
Target 1 Fusion Summoned "Blue-Eyes Ultimate Dragon" you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step.
パーティカル・フュージョン ▶︎ Deck 4.8 10 Particle Fusion Normal Spell
Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase.
赫聖の相剣 ▶︎ Deck 4.7 3 Swordsoul Punishment Normal Spell
If you control a Synchro Monster: Target 1 card on the field or in either GY; banish it. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster: You can banish 1 Synchro Monster from your GY; add this card from the GY to your hand. You can only use each effect of "Swordsoul Punishment" once per turn.
ダウジング・フュージョン ▶︎ Deck 4.6 5 Dowsing Fusion Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. Only Pendulum Monsters can be used as Fusion Material for this card's effect. You can only activate 1 "Dowsing Fusion" per turn.
融合賢者 ▶︎ Deck 4.4 26 Fusion Sage Normal Spell
Add 1 "Polymerization" from your Deck to your hand.
トリックスター・フュージョン ▶︎ Deck 4.3 7 Trickstar Fusion Normal Spell
Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that name for the rest of this turn.
旅人の結彼岸 ▶︎ Deck 4.2 6 The Terminus of the Burning Abyss Normal Spell
Fusion Summon 1 "Burning Abyss" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Burning Abyss" monster on the field; it gains 800 ATK and DEF until the end of your opponent's next turn.
禁断のトラペゾヘドロン ▶︎ Deck 3.9 8 Forbidden Trapezohedron Normal Spell
If you control exactly 2 monster card types (among Fusion, Synchro, and/or Xyz): Apply the following effect based on those types.
●Fusion and Synchro: Special Summon 1 "Outer Entity" Xyz Monster from your Extra Deck, and if you do, attach this card to it as material.
●Synchro and Xyz: Special Summon 1 "Elder Entity" Fusion Monster from your Extra Deck.
●Xyz and Fusion: Special Summon 1 "Old Entity" Synchro Monster from your Extra Deck.
You can only activate 1 "Forbidden Trapezohedron" per turn.
ウィッチクラフト・コンフュージョン ▶︎ Deck 2.9 15 Witchcrafter Confusion Confession Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a "Witchcrafter" monster. During your End Phase, if you control a "Witchcrafter" monster while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Confusion Confession" effect per turn, and only once that turn.
幻影融合 ▶︎ Deck 2.8 4 Vision Fusion Normal Spell
Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn.
セクステット・サモン ▶︎ Deck 2.4 9 Sextet Summon Normal Spell
Banish from your hand, GY, and/or face-up field, 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same original Type, then Special Summon 1 monster from your Deck or Extra Deck, with the same original Type as those banished monsters. You can only activate 1 "Sextet Summon" per turn.
融合破棄 ▶︎ Deck 1.9 18 Revoke Fusion Normal Spell
Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Extra Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn.
標本の閲覧 ▶︎ Deck 1 13 Specimen Inspection Normal Spell
Reveal 1 "Fossil Fusion" in your hand; send 1 monster from your hand to the GY, and if you do, declare a Type and a Level, then your opponent looks at their hand and Deck, and sends 1 monster with the declared Type and Level from one of them to the GY (if possible). You can only activate 1 "Specimen Inspection" per turn.
Other sorts : Card Registration Date, scale blue, scale red

(3/3 pages) 61 - 90

Change search conditions

Keyword
Effect Category
Clear
-
Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
-
Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


Update Information - NEW -