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Frightfur Repair →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Spell | - | - | - | - | - |
Target 1 "Frightfur" Fusion Monster in your GY; return it to the Extra Deck, then you can Special Summon 1 "Fluffal" or "Edge Imp" monster from your GY. You can banish this card from your GY; Special Summon 1 "Fluffal" or "Edge Imp" monster from your hand. You can only use 1 "Frightfur Repair" effect per turn, and only once that turn. | |||||
Average Rating Score | 7.4(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Frightfur Repair (4 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Frightfur Repair" card reviews and rating scores
7.4(10) |
|
10% | (1) | ||
70% | (7) | ||
20% | (2) | ||
0% | (0) | ||
0% | (0) |
ミドラ
2021/10/14 16:50
2021/10/14 16:50
Head to send to his GY in Whale.
It is no exaggeration to say that the GY effect is the main one.
In Fluffal, where competition for summoning rights is fierce, it's nice to be able to get another one out of your hand.
It works well even with a pinprick and is frequently used.
It is no exaggeration to say that the GY effect is the main one.
In Fluffal, where competition for summoning rights is fierce, it's nice to be able to get another one out of your hand.
It works well even with a pinprick and is frequently used.
エチゴヤ
2021/10/04 19:46
2021/10/04 19:46
Fluffal has a very strong theme of playing monsters from the hand, so the second effect that increases the actual summoning right is practical and works well. In Cruel Whale he is the first choice card to send to GY.
Conversely, the effect of ① is difficult to use. First of all, the activation conditions are strict, and it cannot be activated unless the Frightfur Fusion Monster is in GY. Also, Fluffal is stronger than his GY out of hand, and Edge Imp is more stable if you aim for resurrection with Sheep with plenty of search methods. Above all, there is almost no merit in choosing this effect in that you can only use either the 2nd effect or the 2nd effect in one turn.
If he ends up in your hand, don't force yourself to aim for the 1st effect, instead send him to GY and use the 2nd effect at the cost of Toy Vendor.
Conversely, the effect of ① is difficult to use. First of all, the activation conditions are strict, and it cannot be activated unless the Frightfur Fusion Monster is in GY. Also, Fluffal is stronger than his GY out of hand, and Edge Imp is more stable if you aim for resurrection with Sheep with plenty of search methods. Above all, there is almost no merit in choosing this effect in that you can only use either the 2nd effect or the 2nd effect in one turn.
If he ends up in your hand, don't force yourself to aim for the 1st effect, instead send him to GY and use the 2nd effect at the cost of Toy Vendor.
ユメ
2021/02/16 16:15
2021/02/16 16:15
The first card to send to his GY in Cruel Whale. The merits obtained by this card are to raise the frame of the EX Deck, improve the stamina of the Deck, and eliminate the lack of summoning rights. Let's look at each effect.
About the effect of ①. Retrieving his pinned Frightfur, which has already been sent to GY, will restore the rhythm of deployment and removal. This means that with this card he can reduce the number of Frightfur monsters and still keep his deck functional. You can't miss the fact that you can collect the Sabertooth Tiger, which is the main force of the deck (*The first turn of the second attack is everything! Ignore everything else! Of course, it's a biased build, but it doesn't work in the current environment). As for the monster to revive, ideally an Octo or Penguin. The runners-up are Oulu, Cat, and Dolphin. You can earn an advantage in the potato vine style.
Regarding the effect of ②, this is the favorite. The monsters I want to use the right to summon are mainly Dog, Owl, Penguin, Octo Dolphin, and there are 5 bodies. In other words, there is a big difference in the deployment speed depending on whether or not the summoning right remains when these are put into play. If you extend the summoning power with this card, Fluffal's deployment speed will increase explosively, so I'd like to send him to GY on the second turn 0-1.
It's a practical card that I'd like to have at least one card in, and I think the minimum rating of 8 points is solid, so I'm going to put in 10 points with the hope that it will get more attention.
About the effect of ①. Retrieving his pinned Frightfur, which has already been sent to GY, will restore the rhythm of deployment and removal. This means that with this card he can reduce the number of Frightfur monsters and still keep his deck functional. You can't miss the fact that you can collect the Sabertooth Tiger, which is the main force of the deck (*The first turn of the second attack is everything! Ignore everything else! Of course, it's a biased build, but it doesn't work in the current environment). As for the monster to revive, ideally an Octo or Penguin. The runners-up are Oulu, Cat, and Dolphin. You can earn an advantage in the potato vine style.
Regarding the effect of ②, this is the favorite. The monsters I want to use the right to summon are mainly Dog, Owl, Penguin, Octo Dolphin, and there are 5 bodies. In other words, there is a big difference in the deployment speed depending on whether or not the summoning right remains when these are put into play. If you extend the summoning power with this card, Fluffal's deployment speed will increase explosively, so I'd like to send him to GY on the second turn 0-1.
It's a practical card that I'd like to have at least one card in, and I think the minimum rating of 8 points is solid, so I'm going to put in 10 points with the hope that it will get more attention.
みめっと
2020/10/15 21:43
2020/10/15 21:43
Some people think that Fluffal was a theme that had a lot of Atari cards, and Spell Trap was a disappointing slot because all three monsters were strong. I think it's a lot, but this card is actually pretty amazing.
Cruel Whale has no effect on the variation value of RBI no matter what cards are thrown from the Deck/EX Deck, and the EX side only has meaning to throw away for the purpose of GY fusion. There's not much point in discarding , but if you throw this card away, you'll be able to expand further with the 2 GY effect.
Add another twist by launching Dogs and Penguins, and it wouldn't be difficult to even add some more VFD to Bajasha Mochi with Fluffal.
Cruel Whale has no effect on the variation value of RBI no matter what cards are thrown from the Deck/EX Deck, and the EX side only has meaning to throw away for the purpose of GY fusion. There's not much point in discarding , but if you throw this card away, you'll be able to expand further with the 2 GY effect.
Add another twist by launching Dogs and Penguins, and it wouldn't be difficult to even add some more VFD to Bajasha Mochi with Fluffal.
ヒコモン
2020/05/29 12:47
2020/05/29 12:47
A waste of Fluffal's resurrection card. It cannot be activated unless the "Frightfur" Fusion Monster is dropped on GY, and only one of the effects of ① and ② can be activated. 《Suture Rebirth》negates the effect, but 《Frightfur Reborn》can revive the targeted Frightfur Fusion Monster. There is also the resurrection of 《Frightfur Sabre-Tooth》, so it is a mystery to return the “Frightfur” Fusion Monster to the Extra Deck. Furthermore, it is said that the 《Fluffal Angel》in the illustration can revive a “Fluffal” monster or an “Edge Imp” monster every turn.
とき
2020/05/03 0:26
2020/05/03 0:26
In other words, Fluffal can return from what it was after fusion to what it was before fusion...? ?
It has the effect of returning GY's Frightfur Fusion to the EX Deck to revive his Fluffal or Edge Imp, and excluding GY himself to Special Summon his Fluffal or Edge Imp in his hand.
It is both a plus and a minus that the Frightfur Fusion Monster is required as an activation condition, plus the resource recovery ability to return his Frightfur Fusion Monster once used to the EX Deck, and the minus is that the cost required for resurrection is a little heavy. Will you be there? There is also 《Suture Rebirth》for resurrection itself, but this one is better because it does not negate the effect.
I don't think he's a deck like that, but if Fluffal fights mid- to long-term, it's a card with many shining elements.
It has the effect of returning GY's Frightfur Fusion to the EX Deck to revive his Fluffal or Edge Imp, and excluding GY himself to Special Summon his Fluffal or Edge Imp in his hand.
It is both a plus and a minus that the Frightfur Fusion Monster is required as an activation condition, plus the resource recovery ability to return his Frightfur Fusion Monster once used to the EX Deck, and the minus is that the cost required for resurrection is a little heavy. Will you be there? There is also 《Suture Rebirth》for resurrection itself, but this one is better because it does not negate the effect.
I don't think he's a deck like that, but if Fluffal fights mid- to long-term, it's a card with many shining elements.
ラーメン
2020/04/24 2:41
2020/04/24 2:41
New Frightfur Spell, more chain search destinations.
The effect of 1 is to revive while returning Frightfur, revival is useful for reusing anaconda materials, dogs and owls, but Fluffal has a relatively large margin in the extra frame, so reusing Frightfur is not a big advantage, but a short-term decisive battle. In Fluffal, it can be a disadvantage that it can be rotten at the very beginning.
Rather, the favorite is his 2 GY effect, which is convenient because it can bring out Dogs, Owls, and Dolphins that you have left over in your hand, and it is easy to activate because it can be dropped from Whale, so you will probably use this as your main.
It's hard to say that it's accurate and excellent, but it's a card that seems to work well if you have one.
The effect of 1 is to revive while returning Frightfur, revival is useful for reusing anaconda materials, dogs and owls, but Fluffal has a relatively large margin in the extra frame, so reusing Frightfur is not a big advantage, but a short-term decisive battle. In Fluffal, it can be a disadvantage that it can be rotten at the very beginning.
Rather, the favorite is his 2 GY effect, which is convenient because it can bring out Dogs, Owls, and Dolphins that you have left over in your hand, and it is easy to activate because it can be dropped from Whale, so you will probably use this as your main.
It's hard to say that it's accurate and excellent, but it's a card that seems to work well if you have one.
備長炭18
2020/04/18 0:46
2020/04/18 0:46
Fluffal has a lot of unnecessarily full resurrection cards, so I have the impression that I learned just by collecting and reviving, but when asked if I want it, it's a delicate line.
Even though the rule change has made it relatively less important, saber resurrection works well enough as a tactic, and returning the target to EX is subtle. If it's difficult to allocate a frame to fusions in the link environment, it's fine, but it might be too late to release it after the rule change.
As a follow-up to Whale's RBI effect, he doesn't mind if he's a one-kill Frightfur, even if he spends 1 or 2 EX, and there's a saber ammo that's less important under the new rules.
Deploying from your hand seems to be useful for getting link materials, but you can't use precious graves for that, and you can still make it with Scissor and his Fluffal, so it's hard to think it's that important.
While "Suture Rebirth" includes the Frightfur name and recovery, resurrection that does not negate the effect, and expansion effects, it feels uncomfortable compared to other new ones that have accurate enhancements.
Or rather, I don't really have a position as "Suture Rebirth", and I feel sorry for Night Mary.
Even though the rule change has made it relatively less important, saber resurrection works well enough as a tactic, and returning the target to EX is subtle. If it's difficult to allocate a frame to fusions in the link environment, it's fine, but it might be too late to release it after the rule change.
As a follow-up to Whale's RBI effect, he doesn't mind if he's a one-kill Frightfur, even if he spends 1 or 2 EX, and there's a saber ammo that's less important under the new rules.
Deploying from your hand seems to be useful for getting link materials, but you can't use precious graves for that, and you can still make it with Scissor and his Fluffal, so it's hard to think it's that important.
While "Suture Rebirth" includes the Frightfur name and recovery, resurrection that does not negate the effect, and expansion effects, it feels uncomfortable compared to other new ones that have accurate enhancements.
Or rather, I don't really have a position as "Suture Rebirth", and I feel sorry for Night Mary.
Decks with "Frightfur Repair"
* is adopted as a key card.
● 2020-05-28 Fluffal new support
● 2020-09-21 Neruneru Neruneru
● 2020-11-12 Fluffal /20/11
● 2020-05-22 New Frightfur
Card Category and Effect Category
Fluffal, Frightfur, Edge Imp Deck
Fluffal, Frightfur, Edge Imp Card Lists
Fluffal, Frightfur, Edge Imp Sets
Effect:Special Summon this card from your hand
Effect:Special Summon this card from GY
Effect:return to the Deck, Extra Deck, from GY
Effect:banish Spell
Effect:banish GY Card
Effect:self-banish, banish instead
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
RISE OF THE DUELIST | ROTD-JP058 | 2020-04-18 | Normal |
Ranking and View Num
Rating Score Rank | 5,000 / 13,189 Cards |
---|---|
View Num | 5,881 |
Others
Japanese card name | デストーイ・リペアー |
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