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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Elemental HERO" in "Card Name" or "Card Text". Search result Showing 1 to 30 of 142
Include "Elemental HERO" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.9 (7) | Favorite Contact | Normal Trap | |||
Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn. | ||||||
▶︎ Deck | 7.6 (9) | NEXT | Normal Trap | |||
Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand. | ||||||
▶︎ Deck | 7.5 (4) | Protection of the Elements | Counter Trap | |||
When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn. | ||||||
▶︎ Deck | 7.2 (15) | Hero Blast | Normal Trap | |||
Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them. | ||||||
▶︎ Deck | 5.6 (25) | Hero Signal | Normal Trap | |||
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. | ||||||
▶︎ Deck | 3.9 (12) | Edge Hammer | Normal Trap | |||
Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK. | ||||||
▶︎ Deck | 3.7 (19) | Feather Wind | Counter Trap | |||
When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it. | ||||||
▶︎ Deck | 3.3 (11) | Hero Counterattack | Normal Trap | |||
When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster. | ||||||
▶︎ Deck | 2.6 (15) | Mirror Gate | Normal Trap | |||
When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase. | ||||||
▶︎ Deck | 2.6 (14) | D - Time | Normal Trap | |||
When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level. | ||||||
▶︎ Deck | 2.1 (13) | Elemental Recharge | Normal Trap | |||
Gain 1000 Life Points for each face-up "Elemental HERO" monster you control. | ||||||
▶︎ Deck | 1.7 (10) | Change of Hero - Reflector Ray | Normal Trap | |||
When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300. | ||||||
▶︎ Deck | 1.6 (11) | Kid Guard | Normal Trap | |||
When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand. | ||||||
▶︎ Deck | 1.6 (21) | Clay Charge | Normal Trap | |||
When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent. | ||||||
▶︎ Deck | 1.5 (20) | Hero Barrier | Normal Trap | |||
Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect. | ||||||
▶︎ Deck | 1.3 (12) | Hero Spirit | Normal Trap | |||
During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0. | ||||||
▶︎ Deck | 1.1 (18) | Terra Firma Gravity | Normal Trap | |||
During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack. | ||||||
▶︎ Deck | 9.9 (23) | Neos Fusion | Normal Spell | |||
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead. | ||||||
▶︎ Deck | 9.8 (13) | Instant Contact | Normal Spell | |||
Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn. | ||||||
▶︎ Deck | 9.6 (34) | E - Emergency Call | Normal Spell | |||
Add 1 "Elemental HERO" monster from your Deck to your hand. | ||||||
▶︎ Deck | 9.5 (27) | Miracle Fusion | Normal Spell | |||
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | ||||||
▶︎ Deck | 8.9 (35) | A Hero Lives | Normal Spell | |||
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck. | ||||||
▶︎ Deck | 8.8 (5) | EN Shuffle | Normal Spell | |||
Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn. | ||||||
▶︎ Deck | 8.7 (23) | Miracle Contact | Normal Spell | |||
Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. | ||||||
▶︎ Deck | 7.9 (19) | Wrath of Neos | Normal Spell | |||
Target 1 "Elemental HERO Neos" in your Monster Zone; shuffle that "Elemental HERO Neos" into the Deck, and if you do, destroy all cards on the field. | ||||||
▶︎ Deck | 7.8 (5) | EN - Engage Neo Space | Normal Spell | |||
Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn. | ||||||
▶︎ Deck | 7.4 (22) | O - Oversoul | Normal Spell | |||
Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target. | ||||||
▶︎ Deck | 6.7 (15) | Hero Mask | Normal Spell | |||
Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase. | ||||||
▶︎ Deck | 6.5 (2) | EN Wave | Continuous Spell | |||
If your "Elemental HERO" monster is used as material for a Fusion Summon, and sent to the GY or banished (except during the Damage Step): You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your Deck. If a "Neo-Spacian" monster or "Elemental HERO Neos" you control or in your GY is shuffled into your Deck or Extra Deck (except during the Damage Step): You can Special Summon 1 "Elemental HERO" monster from your GY. You can only use each effect of "EN Wave" once per turn. | ||||||
▶︎ Deck | 6.4 (19) | Parallel World Fusion | Normal Spell | |||
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card. | ||||||
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