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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.2 (26) | White Night Dragon | Effect Monster | |||
- | 8 | Dragon | 3000 | 2500 | ||
During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When another face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the attack target to this card. | ||||||
▶︎ Deck | 7.2 (19) | Sky Galloping Gaia the Dragon Champion |
Fusion Monster Effect Monster |
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- | 7 | Dragon | 2600 | 2100 | ||
1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster. |
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▶︎ Deck | 7.2 (25) | Beelzeus of the Diabolic Dragons |
Synchro Monster Effect Monster |
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- | 10 | Dragon | 4000 | 4000 | ||
1 DARK Tuner + 2+ non-Tuner monsters Cannot be destroyed by battle or card effects. Other monsters you control cannot attack. Once per turn: You can target 1 monster your opponent controls; any battle damage your opponent takes from attacks involving this card this turn is halved, also, change that monster's ATK to 0, and if you do, gain LP equal to its original ATK. |
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▶︎ Deck | 7.2 (14) | Gift Exchange | Normal Spell | |||
Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect. | ||||||
▶︎ Deck | 7.2 (13) | Stumbling | Continuous Spell | |||
Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position. | ||||||
▶︎ Deck | 7.2 (11) | Karakuri Showdown Castle | Field Spell | |||
When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it. | ||||||
▶︎ Deck | 7.2 (17) | Curse of Anubis | Normal Trap | |||
Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed. | ||||||
▶︎ Deck | 7.2 (16) | Titanocider | Normal Trap | |||
Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn. | ||||||
▶︎ Deck | 7.2 (17) | Resh Shaddoll Incarnation | Normal Trap | |||
Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects; ●Change 1 face-down monster you control to face-up Defense Position. ●Change 1 face-up monster you control to face-down Defense Position. You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn. |
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▶︎ Deck | 7.1 (24) | Gem-Knight Tourmaline | Normal Monster | |||
- | 4 | Thunder | 1600 | 1800 | ||
He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life. | ||||||
▶︎ Deck | 7.1 (8) | Water Dragon Cluster | Effect Monster | |||
- | 10 | Sea Serpent | 2800 | 2600 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deck in Defense Position, ignoring their Summoning conditions. | ||||||
▶︎ Deck | 7.1 (11) | Ghostrick Skeleton | Effect Monster | |||
- | 3 | Zombie | 1200 | 1100 | ||
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Banish cards from the top of your opponent's Deck face-down, up to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Skeleton" once per turn. | ||||||
▶︎ Deck | 7.1 (25) | Gagaga Samurai |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 1900 | 1600 | ||
2 Level 4 monsters Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation. |
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▶︎ Deck | 7.1 (22) | Ultra Polymerization | Normal Spell | |||
Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your GY, but change their ATK/DEF to 0, also they have their effects negated. | ||||||
▶︎ Deck | 7 (5) | Queen Butterfly Danaus | Effect Monster | |||
- | 8 | Insect | 2800 | 1900 | ||
If you control this Normal Summoned/Set card (Quick Effect): You can target up to 3 Level 4 or lower Insect monsters in your GY; change this card's ATK to 0, and if you do, Special Summon those monsters, but their effects are negated. You can only use this effect of "Queen Butterfly Danaus" once per turn. | ||||||
▶︎ Deck | 7 (22) | Shaddoll Hound |
Effect Monster Flip Monster |
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- | 4 | Spellcaster | 1600 | 900 | ||
FLIP: You can target 1 "Shaddoll" card in your GY; add it to your hand. If this card is sent to the GY by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn. |
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▶︎ Deck | 7 (5) | Tindangle Protector |
Effect Monster Flip Monster |
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- | 3 | Fiend | 800 | 1600 | ||
FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Protector" once per turn. | ||||||
▶︎ Deck | 7 (12) | Yosenju Shinchu R |
Pendulum Monster Effect Monster |
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- | 4 | Rock | 0 | 2100 | ||
Pendulum Effect Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field). Card Text If this card is Normal Summoned: Change it to Defense Position. Monsters your opponent controls cannot target face-up "Yosenju" monsters for attacks, except this one. |
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▶︎ Deck | 7 (2) | Gravity Balance | Normal Spell | |||
(This card is always treated as a "G Golem" card.) Target 2 of your EARTH monsters with the same name that are banished or in your GY; Special Summon both in Defense Position, but negate their effects, change their ATK/DEF to 0, also destroy them during the End Phase. If a "G Golem" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Gravity Balance" once per turn. |
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▶︎ Deck | 7 (4) | Phantasm Spiral Crash | Equip Spell | |||
Equip only to a Normal Monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Phantasm Spiral Crash" once per turn. | ||||||
▶︎ Deck | 7 (7) | Sol and Luna | Quick-Play Spell | |||
Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position. ●Face-up: Change it to face-down Defense Position. ●Face-down: Change it to face-up Defense Position. You can only activate 1 "Sol and Luna" per turn. |
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▶︎ Deck | 7 (6) | Recette de Viande (Meat Recipe) | Ritual Spell | |||
This card can be used to Ritual Summon any "Nouvelles" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Ritual Summoned "Confiras de Nouvelles", you can apply the following effect. ●Change all Defense Position monsters your opponent currently controls to Attack Position. |
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▶︎ Deck | 7 (6) | Amaze Attraction Rapid Racing | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck. ●Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position. You can only use this effect of "Amaze Attraction Rapid Racing" once per turn. |
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▶︎ Deck | 7 (12) | Tactical Exchanger | Normal Trap | |||
Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 "Rokket" monster with a different original name from your Deck or GY. You can only activate 1 "Tactical Exchanger" per turn. | ||||||
▶︎ Deck | 7 (4) | Junk Sleep | Continuous Trap | |||
If your opponent Normal or Special Summons a monster(s): You can change all face-down Defense Position monsters you control to face-up Attack Position. During the End Phase: You can change all monsters you control to face-down Defense Position. You can only use each effect of "Junk Sleep" once per turn. | ||||||
▶︎ Deck | 6.9 (30) | A/D Changer | Effect Monster | |||
- | 1 | Warrior | 100 | 100 | ||
You can banish this card from your Graveyard, then target 1 monster on the field; change its battle position. | ||||||
▶︎ Deck | 6.9 (9) | Clear Kuriboh | Effect Monster | |||
- | 1 | Fairy | 300 | 200 | ||
When your opponent activates a monster effect that would inflict damage (Quick Effect): You can discard this card; negate the activation. When an opponent's monster declares a direct attack: You can banish this card from your GY; draw 1 card, and if it is a monster, you can Special Summon it, then change the attack target to it. You can only use this effect of "Clear Kuriboh" once per turn. | ||||||
▶︎ Deck | 6.9 (18) | Mecha Phantom Beast Blackfalcon | Effect Monster | |||
- | 4 | Machine | 1200 | 1700 | ||
When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position. | ||||||
▶︎ Deck | 6.9 (10) | Ghostrick Lantern | Effect Monster | |||
- | 1 | Fiend | 800 | 0 | ||
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack, or when a "Ghostrick" monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position. | ||||||
▶︎ Deck | 6.9 (17) | Buster Blader, the Dragon Destroyer Swordsman |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2800 | 2500 | ||
1 "Buster Blader" + 1 Dragon monster Must be Fusion Summoned. Cannot attack directly. Gains 1000 ATK/DEF for each Dragon monster your opponent controls or is in their GY. Change all Dragon monsters your opponent controls to Defense Position, also Dragon monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage. |
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