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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Battlin" in "Card Name" or "Card Text". Search result Showing 1 to 30 of 70
Include "Battlin" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.7 (62) | Crystal Wing Synchro Dragon |
Synchro Monster Effect Monster |
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- | 8 | Dragon | 3000 | 2500 | ||
1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only. |
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▶︎ Deck | 7.9 (19) | Rush Warrior | Effect Monster | |||
- | 2 | Warrior | 300 | 1200 | ||
During damage calculation, if a "Warrior" Synchro Monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your GY, then target 1 "Synchron" monster in your GY; add it to your hand. You can only use each effect of "Rush Warrior" once per turn. | ||||||
▶︎ Deck | 6.7 (12) | Yosenju Oyam | Effect Monster | |||
- | 6 | Beast | ? | ? | ||
When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand. | ||||||
▶︎ Deck | 10 (8) | Battlin' Boxer Promoter | Effect Monster | |||
- | 4 | Warrior | 1700 | 800 | ||
If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1. You can only use each effect of "Battlin' Boxer Promoter" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters. | ||||||
▶︎ Deck | 10 (7) | Battlin' Boxer King Dempsey |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2300 | 1800 | ||
2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ●Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn. |
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▶︎ Deck | 9.8 (8) | Battlin' Boxer Uppercutter | Effect Monster | |||
- | 4 | Warrior | 1600 | 200 | ||
If this card is Normal or Special Summoned: You can add 1 "Battlin' Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand, except "Battlin' Boxer Uppercutter". If this card is sent to the GY by card effect: You can activate 1 of these effects; ●Special Summon 1 "Battlin' Boxer" monster from your GY, except "Battlin' Boxer Uppercutter". ●Set 1 "Counter" Counter Trap from your GY to your field. You can only use 1 "Battlin' Boxer Uppercutter" effect per turn, and only once that turn. |
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▶︎ Deck | 9.4 (78) | Battlin' Boxer Lead Yoke |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2200 | 2000 | ||
2 Level 4 "Battlin' Boxer" monsters If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK. |
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▶︎ Deck | 8.8 (26) | Battlin' Boxer Glassjaw | Effect Monster | |||
- | 4 | Warrior | 2000 | 0 | ||
When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand. | ||||||
▶︎ Deck | 8.8 (11) | Battlin' Boxer Chief Second | Effect Monster | |||
- | 4 | Warrior | 500 | 2000 | ||
During your Main Phase, you can Normal Summon 1 "Battlin' Boxer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of "Battlin' Boxer Chief Second" once per turn. | ||||||
▶︎ Deck | 8.1 (9) | Crystal Keeper |
Pendulum Monster Effect Monster |
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- | 4 | Warrior | 1500 | 1800 | ||
Pendulum Effect Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed. Card Text If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step. |
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▶︎ Deck | 8 (26) | Battlin' Boxer Switchitter | Effect Monster | |||
- | 4 | Warrior | 1500 | 1400 | ||
When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters. | ||||||
▶︎ Deck | 7.8 (15) | Battlin' Boxer Shadow | Effect Monster | |||
- | 4 | Warrior | 1800 | 1400 | ||
During your Main Phase: You can detach 1 Xyz Material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn. | ||||||
▶︎ Deck | 7.6 (18) | Battlin' Boxer Headgeared | Effect Monster | |||
- | 4 | Warrior | 1000 | 1800 | ||
When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle. | ||||||
▶︎ Deck | 7.6 (8) | Number C79: Battlin' Boxer General Kaiser |
Xyz Monster Effect Monster |
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- | 5 | Warrior | 2600 | 2000 | ||
3 Level 5 monsters Gains 200 ATK for each material attached to it. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do that, destroy that monster(s). If this card has "Number 79: Battlin' Boxer Nova Kaiser" as material, it gains this effect. ●Once per turn, when an attack is declared involving your "Battlin' Boxer" monster and an opponent's monster: You can send 1 "Battlin' Boxer" monster from your hand or Deck to the GY, and if you do, attach that opponent's monster to this card as material. |
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▶︎ Deck | 7.6 (26) | Number C105: Battlin' Boxer Comet Cestus |
Xyz Monster Effect Monster |
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- | 5 | Warrior | 2800 | 2000 | ||
4 Level 5 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect. ●Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field. |
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▶︎ Deck | 7.5 (19) | Battlin' Boxer Veil | Effect Monster | |||
- | 4 | Warrior | 0 | 1800 | ||
When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took. | ||||||
▶︎ Deck | 7.5 (16) | Number 79: Battlin' Boxer Nova Kaiser |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2300 | 1600 | ||
2 Level 4 monsters Once per turn: You can attach 1 "Battlin' Boxer" monster from your hand or Graveyard to this card as an Xyz Material. This card gains 100 ATK for each Xyz Material attached to it. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target Level 4 or lower "Battlin' Boxer" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets. |
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▶︎ Deck | 7.4 (17) | Battlin' Boxer Counterpunch | Effect Monster | |||
- | 3 | Warrior | 0 | 1100 | ||
During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the end of this turn. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn. | ||||||
▶︎ Deck | 7.3 (25) | Battlin' Boxer Sparrer | Effect Monster | |||
- | 4 | Warrior | 1200 | 1400 | ||
If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn. | ||||||
▶︎ Deck | 6.3 (31) | Number 105: Battlin' Boxer Star Cestus |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2500 | 1600 | ||
3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle. |
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▶︎ Deck | 6.1 (17) | Battlin' Boxer Cheat Commissioner |
Xyz Monster Effect Monster |
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- | 3 | Warrior | 0 | 1300 | ||
2 Level 3 monsters All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then Set 1 Spell Card from their hand to your side of the field. |
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▶︎ Deck | 4.9 (10) | Battlin' Boxer Big Bandage | Effect Monster | |||
- | 2 | Warrior | 1100 | 1400 | ||
Once per turn, this card cannot be destroyed by battle. Once per turn: You can target 1 "Battlin' Boxer" monster in your Graveyard, or 1 of your banished "Battlin' Boxer" monsters, that has a Level; all "Battlin' Boxer" monsters you currently control become that monster's current Level. | ||||||
▶︎ Deck | 4.3 (15) | Battlin' Boxer Rabbit Puncher | Effect Monster | |||
- | 3 | Warrior | 800 | 1000 | ||
At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. | ||||||
▶︎ Deck | 3.9 (14) | Battlin' Boxer Rib Gardna | Effect Monster | |||
- | 3 | Warrior | 100 | 1400 | ||
During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase. | ||||||
▶︎ Deck | 9.5 (11) | Abyss Shark | Effect Monster | |||
- | 5 | Fish | 1200 | 700 | ||
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn. | ||||||
▶︎ Deck | 7.2 (18) | Number C73: Abyss Supra Splash |
Xyz Monster Effect Monster |
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- | 6 | Warrior | 3000 | 2000 | ||
3 Level 6 monsters If a monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; your battling monster gains ATK equal to the ATK of the opponent's monster it is battling, during that damage calculation only. If this card has "Number 73: Abyss Splash" as material, it gains this effect. ●This card cannot be destroyed by card effects. |
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▶︎ Deck | 8.7 (10) | Superheavy Samurai Soulbuster Gauntlet | Effect Monster | |||
- | 1 | Machine | 0 | 400 | ||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. It gains 400 DEF. During either player's Damage Step, when a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; your battling monster's DEF becomes double its original DEF until the end of this turn. | ||||||
▶︎ Deck | 8.3 (13) | Psychic Commander |
Effect Monster Tuner Monster |
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- | 3 | Psychic | 1400 | 800 | ||
When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase. | ||||||
▶︎ Deck | 6.6 (5) | Dinowrestler Martial Anga | Effect Monster | |||
- | 5 | Dinosaur | 1600 | 0 | ||
During damage calculation, when your "Dinowrestler" monster battles a monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also end the Battle Phase after the Damage Step. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn, and your opponent controls more monsters than you do: You can Special Summon this card. | ||||||
▶︎ Deck | 6.3 (4) | Superheavy Samurai Helper | Effect Monster | |||
- | 1 | Machine | 0 | 0 | ||
During damage calculation, if your Defense Position monster battles an opponent's monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 "Superheavy Samurai" monster you control other than the battling monster; your battling monster gains DEF equal to that monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your GY, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it. | ||||||
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