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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Archfiend" in "Card Name" or "Card Text". Search result Showing 61 to 90 of 96
Include "Archfiend" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 5.4 (13) | Majestic Red Dragon |
Synchro Monster Effect Monster |
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- | 10 | Dragon | 4000 | 3000 | |||||||||
"Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster Cannot be destroyed by card effects. After damage calculation, if this card attacks: Destroy all Defense Position monsters on the field. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects, and if you do, this card gains ATK equal to that monster's ATK. These changes last until the end of this turn. During the End Phase: Target 1 "Red Dragon Archfiend" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target. |
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▶︎ Deck | 5.3 (17) | Archfiend Zombie-Skull |
Synchro Monster Effect Monster |
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- | 6 | Zombie | 2500 | 1200 | |||||||||
"Plaguespreader Zombie" + 2+ non-Tuner Zombie monsters Zombie Monsters you control cannot be destroyed by card effects. |
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▶︎ Deck | 5.3 (6) | Archfiend's Call |
Synchro Monster Effect Monster |
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- | 6 | Fiend | 2500 | 1200 | |||||||||
1 Tuner + 1+ non-Tuner monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. |
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▶︎ Deck | 5.3 (15) | Overmind Archfiend |
Synchro Monster Effect Monster |
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- | 9 | Psychic | 3300 | 3000 | |||||||||
1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect. |
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▶︎ Deck | 5.3 (6) | Archfiend's Ascent |
Xyz Monster Effect Monster |
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- | 6 | Fiend | 2500 | 1200 | |||||||||
2 Level 6 monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If "Summoned Skull(s)" you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this Xyz Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. |
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▶︎ Deck | 5.3 (10) | Linkmail Archfiend |
Link Monster Effect Monster |
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- | - | Cyberse | 2800 | - | |||||||||
2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead.
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▶︎ Deck | 5.1 (14) | Skilled Red Magician | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1600 | 1600 | |||||||||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or GY. You can banish this card from your GY, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it. | |||||||||||||
▶︎ Deck | 5.1 (9) | Skull Archfiend of Lightning | Effect Monster | ||||||||||
- | 6 | Fiend | 2500 | 1200 | |||||||||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 5 (21) | Red Dragon Archfiend/Assault Mode | Effect Monster | ||||||||||
- | 10 | Dragon | 3500 | 2500 | |||||||||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard. | |||||||||||||
▶︎ Deck | 4.8 (14) | Lancer Archfiend | Effect Monster | ||||||||||
- | 4 | Fiend | 1600 | 1400 | |||||||||
Once per turn, when your monster declares an attack on your opponent's Defense Position monster: You can activate this effect; during that battle, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||||||||||
▶︎ Deck | 4.7 (7) | Red Gardna | Effect Monster | ||||||||||
- | 4 | Fiend | 0 | 2000 | |||||||||
During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects. | |||||||||||||
▶︎ Deck | 4.6 (7) | Vector Scare Archfiend |
Link Monster Effect Monster |
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- | - | Cyberse | 2400 | - | |||||||||
2+ Cyberse monsters When this card destroys an opponent's monster by battle and sends it to the GY: You can Tribute 1 monster that this card points to; Special Summon that destroyed monster to any zone this card points to. If you Special Summon to your opponent's field by this effect, this card can make a second attack during this Battle Phase (although your opponent gains control of that Special Summoned monster).
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▶︎ Deck | 4.6 (9) | Pandemonium | Field Spell | ||||||||||
Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card. | |||||||||||||
▶︎ Deck | 4.4 (10) | Scarlet Security | Normal Spell | ||||||||||
If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls. | |||||||||||||
▶︎ Deck | 4.2 (15) | Fiend Skull Dragon |
Fusion Monster Effect Monster |
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- | 5 | Dragon | 2000 | 1200 | |||||||||
"Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card. |
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▶︎ Deck | 4.1 (7) | Cyber Archfiend | Effect Monster | ||||||||||
- | 4 | Fiend | 1000 | 2000 | |||||||||
At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to your normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card. | |||||||||||||
▶︎ Deck | 4.1 (7) | Imprisoned Queen Archfiend | Effect Monster | ||||||||||
- | 8 | Fiend | 2600 | 1700 | |||||||||
Once per turn, during your Standby Phase, you must pay 1000 LP (this is not optional), or this card is destroyed. Once per turn, during your Standby Phase: Target 1 Level 4 or lower Fiend monster on the field; that target gains 1000 ATK until the end of this turn. "Pandemonium" must be on the field and this card must be in your GY to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 4 (19) | Beast of Talwar | Normal Monster | ||||||||||
- | 6 | Fiend | 2400 | 2150 | |||||||||
Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar. (This card is always treated as an "Archfiend" card.) |
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▶︎ Deck | 3.7 (7) | Desrook Archfiend | Effect Monster | ||||||||||
- | 3 | Fiend | 1100 | 1800 | |||||||||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it. | |||||||||||||
▶︎ Deck | 3.4 (28) | Archfiend Marmot of Nefariousness | Normal Monster | ||||||||||
- | 2 | Beast | 400 | 600 | |||||||||
An air marmot that has a nefarious horn and wings. It attacks by throwing acorns. | |||||||||||||
▶︎ Deck | 3.3 (16) | Toon Summoned Skull |
Effect Monster Toon Monster |
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- | 6 | Fiend | 2500 | 1200 | |||||||||
(This card is always treated as an "Archfiend" card.) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon Monster, in which case this card must target a Toon Monster for its attacks. |
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▶︎ Deck | 3.2 (17) | Mad Archfiend | Effect Monster | ||||||||||
- | 4 | Fiend | 1800 | 0 | |||||||||
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Attack Position card is targeted for an attack: Change it to Defense Position. | |||||||||||||
▶︎ Deck | 3.1 (12) | Terrorking Archfiend | Effect Monster | ||||||||||
- | 4 | Fiend | 2000 | 1500 | |||||||||
Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY). | |||||||||||||
▶︎ Deck | 2.9 (9) | Shadowknight Archfiend | Effect Monster | ||||||||||
- | 4 | Fiend | 2000 | 1600 | |||||||||
Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved. | |||||||||||||
▶︎ Deck | 2.7 (9) | Infernalqueen Archfiend | Effect Monster | ||||||||||
- | 4 | Fiend | 900 | 1500 | |||||||||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn. | |||||||||||||
▶︎ Deck | 2.5 (13) | Lesser Fiend | Effect Monster | ||||||||||
- | 5 | Fiend | 2100 | 1000 | |||||||||
(This card is always treated as an "Archfiend" card.) Banish any monster destroyed by battle with this card. |
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▶︎ Deck | 2.3 (14) | Shadow Tamer |
Effect Monster Flip Monster |
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- | 3 | Warrior | 800 | 700 | |||||||||
(This card is always treated as an "Archfiend" card.) FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase. |
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▶︎ Deck | 2.1 (8) | Darkbishop Archfiend | Effect Monster | ||||||||||
- | 3 | Fiend | 300 | 1400 | |||||||||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 1.9 (8) | Archfiend Interceptor | Effect Monster | ||||||||||
- | 4 | Fiend | 1400 | 1600 | |||||||||
While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent. | |||||||||||||
▶︎ Deck | 1.8 (8) | Vilepawn Archfiend | Effect Monster | ||||||||||
- | 2 | Fiend | 1200 | 200 | |||||||||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend". | |||||||||||||
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