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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Coin toss related effects". Search result Showing 1 to 30 of 45
With the effect of "Coin toss related effects".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.4 (9) | Time Wizard of Tomorrow |
Fusion Monster Effect Monster |
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- | 5 | Spellcaster | 2000 | 1900 | ||
"Time Wizard" + 1 Effect Monster Once per turn, while you control this Fusion Summoned card: You can toss a coin and call it. Destroy as many monsters on the field as possible, and if you do, inflict damage equal to half the total original ATK of the destroyed face-up monsters. If you called the coin toss right, your opponent takes the damage, if you called it wrong, you take the damage. |
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▶︎ Deck | 8.3 (38) | Arcana Force XXI - The World | Effect Monster | |||
- | 8 | Fairy | 3100 | 3100 | ||
When this card is Summoned, toss a coin: ●Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ●Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand. |
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▶︎ Deck | 8.3 (18) | Desperado Barrel Dragon | Effect Monster | |||
- | 8 | Machine | 2800 | 2200 | ||
If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand. | ||||||
▶︎ Deck | 8.2 (5) | Saion the Vaylantz Archer |
Pendulum Monster Effect Monster |
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- | 4 | Spellcaster | 1100 | 1100 | ||
Pendulum Effect During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Saion the Vaylantz Archer" once per turn. Card Text If you control this Special Summoned card: You can target 1 Effect Monster on the field; toss a coin and if the result is heads, negate its effects, or if the result is tails, halve its ATK. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card on the field; toss a coin and if the result is heads, destroy it, or if the result is tails, return it to the hand. You can only use each effect of "Saion the Vaylantz Archer" once per turn. |
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▶︎ Deck | 7.9 (35) | Fiend Comedian | Normal Trap | |||
Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard. | ||||||
▶︎ Deck | 7.8 (19) | Arcana Force 0 - The Fool | Effect Monster | |||
- | 1 | Fairy | 0 | 0 | ||
This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: Negate your card effects that target this card, and destroy them. ●Tails: Negate your opponent's card effects that target this card, and destroy them. |
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▶︎ Deck | 7.7 (13) | Light Barrier | Field Spell | |||
During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ●When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. |
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▶︎ Deck | 7.4 (9) | Proton Blast | Continuous Trap | |||
Once per turn, if an activated card effect tosses coins, immediately after it resolves, apply the following effect(s), depending on the number of heads. ●1+: Inflict 500 damage to your opponent. ●2+: Destroy 1 card your opponent controls. ●3+: Look at your opponent's hand and discard 1 card from their hand. When an effect is activated that tosses a coin 2 or more times: You can banish this card from the GY; treat all results as heads. |
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▶︎ Deck | 7.3 (20) | Dark Sanctuary | Field Spell | |||
If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster. | ||||||
▶︎ Deck | 7.3 (24) | Fairy Box | Continuous Trap | |||
When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card. | ||||||
▶︎ Deck | 7.2 (17) | Sasuke Samurai #4 | Effect Monster | |||
- | 4 | Warrior | 1200 | 1200 | ||
If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect. | ||||||
▶︎ Deck | 7 (5) | Ancient Warriors Saga - East-by-South Winds | Continuous Spell | |||
You must send this card to the GY during your 2nd Standby Phase after activation. Once per turn, during your Main Phase: Toss a coin and if the result is heads, send this card to the GY. If this card is sent from the Spell & Trap Zone to the GY: You can activate this effect; this turn, your opponent cannot activate cards or effects in response to the activation of your "Ancient Warriors" cards and effects, also until the end of the turn, all "Ancient Warriors" Effect Monsters you currently control gain this effect. ●When this card declares an attack: You can destroy 1 card your opponent controls. |
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▶︎ Deck | 6.9 (11) | Toon Barrel Dragon |
Effect Monster Toon Monster |
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- | 7 | Machine | 2600 | 2200 | ||
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are heads. | ||||||
▶︎ Deck | 6.9 (34) | Barrel Dragon | Effect Monster | |||
- | 7 | Machine | 2600 | 2200 | ||
Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads. | ||||||
▶︎ Deck | 6.8 (19) | Arcana Force EX - The Dark Ruler | Effect Monster | |||
- | 10 | Fairy | 4000 | 4000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ●Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn. ●Tails: If this card is destroyed, destroy all cards on the field. |
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▶︎ Deck | 6.8 (9) | Couple of Aces | Effect Monster | |||
- | 2 | Fairy | 100 | 100 | ||
If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards. | ||||||
▶︎ Deck | 6.8 (33) | Cup of Ace | Normal Spell | |||
Toss a coin: ●Heads: draw 2 cards. ●Tails: your opponent draws 2 cards. |
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▶︎ Deck | 6.8 (16) | The Paths of Destiny | Normal Trap | |||
Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage. | ||||||
▶︎ Deck | 6.5 (17) | Gatling Dragon |
Fusion Monster Effect Monster |
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- | 8 | Machine | 2600 | 1200 | ||
"Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads. |
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▶︎ Deck | 6.5 (17) | Second Coin Toss | Continuous Spell | |||
When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn. | ||||||
▶︎ Deck | 6.3 (14) | Arcana Force XIV - Temperance | Effect Monster | |||
- | 6 | Fairy | 2400 | 2400 | ||
During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ●Heads: Halve all Battle Damage you take. ●Tails: Halve all Battle Damage your opponent takes. |
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▶︎ Deck | 6.3 (34) | Time Wizard | Effect Monster | |||
- | 2 | Spellcaster | 500 | 400 | ||
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field. | ||||||
▶︎ Deck | 6.1 (13) | Blowback Dragon | Effect Monster | |||
- | 6 | Machine | 2300 | 1200 | ||
Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads. | ||||||
▶︎ Deck | 5.8 (19) | Arcana Force EX - The Light Ruler | Effect Monster | |||
- | 10 | Fairy | 4000 | 4000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ●Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 card in your Graveyard; add that target to your hand. ●Tails: During either player's turn, when a Spell/Trap Card, or monster effect, that targets this card is activated: This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it. |
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▶︎ Deck | 5.4 (17) | Arcana Force VII - The Chariot | Effect Monster | |||
- | 4 | Fairy | 1700 | 1700 | ||
When this card is Summoned, toss a coin: ●Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ●Tails: Your opponent gains control of this card. |
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▶︎ Deck | 5.4 (8) | Head Judging | Continuous Trap | |||
When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn. | ||||||
▶︎ Deck | 5.2 (10) | Twin-Barrel Dragon | Effect Monster | |||
- | 4 | Machine | 1700 | 200 | ||
If this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it. | ||||||
▶︎ Deck | 5.2 (9) | Arcana Reading | Normal Spell | |||
Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ●Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading". ●Tails: Your opponent adds 1 card from their Deck to their hand. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster. You can only use each effect of "Arcana Reading" once per turn. |
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▶︎ Deck | 4.6 (9) | B.E.S. Covered Core | Effect Monster | |||
- | 7 | Machine | 2500 | 800 | ||
When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step. | ||||||
▶︎ Deck | 4.3 (10) | Arcana Force XVIII - The Moon | Effect Monster | |||
- | 7 | Fairy | 2800 | 2800 | ||
When this card is Summoned, toss a coin: ●Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ●Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent. |
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