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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Cannot be used as Material". Search result Showing 1 to 30 of 119
With the effect of "Cannot be used as Material".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.3 (10) | Zenmailfunction | Normal Spell | ||||||||||
Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster. | |||||||||||||
▶︎ Deck | 4.6 (7) | Yellow Duston | Effect Monster | ||||||||||
- | 1 | Fiend | 0 | 1000 | |||||||||
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 monster in their Graveyard; shuffle that target into the Deck. You can only control 1 face-up "Yellow Duston". | |||||||||||||
▶︎ Deck | 7.7 (22) | Xyz Remora | Effect Monster | ||||||||||
- | 4 | Fish | 800 | 800 | |||||||||
You can Special Summon this card (from your hand) by detaching 2 materials from monster(s) you control. When Summoned this way: You can target 2 Level 4 Fish monsters in your GY; Special Summon those targets in Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as material for an Xyz Summon, except for the Xyz Summon of a WATER monster. | |||||||||||||
▶︎ Deck | 8.5 (6) | Xyz Armor Fortress |
Xyz Monster Effect Monster |
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- | 5 | Machine | 2500 | 800 | |||||||||
2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled. |
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▶︎ Deck | 8.8 (23) | XX-Saber Boggart Knight | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1900 | 1000 | |||||||||
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of an "X-Saber" Synchro Monster. | |||||||||||||
▶︎ Deck | 4.8 (16) | Wiseman's Chalice | Normal Spell | ||||||||||
If you control no monsters, select 1 monster in your opponent's Graveyard. Special Summon it. It cannot be Tributed, or used as a Synchro Material Monster. During the End Phase of this turn, give control of that Special Summoned monster to your opponent. | |||||||||||||
▶︎ Deck | 6.5 (8) | Warning Point | Normal Trap | ||||||||||
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. | |||||||||||||
▶︎ Deck | 7.6 (11) | Vylon Element | Continuous Spell | ||||||||||
When any face-up "Vylon" Equip Card(s) you control are destroyed (except during the Damage Step): You can Special Summon an equal or lower number of "Vylon" Tuner monsters from your Deck. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a "Vylon" Synchro Monster. | |||||||||||||
▶︎ Deck | 4.9 (18) | Versago the Destroyer | Effect Monster | ||||||||||
- | 3 | Fiend | 1100 | 900 | |||||||||
This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. | |||||||||||||
▶︎ Deck | 7.8 (13) | Vanadis of the Nordic Ascendant |
Effect Monster Tuner Monster |
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- | 4 | Fairy | 1200 | 400 | |||||||||
For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. If this card is used as Synchro Material, all other Synchro Materials must be "Nordic" monsters. Once per turn: You can send 1 "Nordic" monster from your Deck to the GY; this card's Level becomes the Level of that monster, until the end of this turn. | |||||||||||||
▶︎ Deck | 9.4 (10) | U.A. Signing Deal | Normal Spell | ||||||||||
Special Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to that monster's Level x 300. You can only activate 1 "U.A. Signing Deal" per turn. | |||||||||||||
▶︎ Deck | 2.7 (10) | Trust Guardian |
Effect Monster Tuner Monster |
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- | 3 | Fairy | 0 | 800 | |||||||||
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Level 7 or higher Synchro Monster. Once per turn, that Synchro Monster cannot be destroyed by battle. Each time this effect is applied, that Synchro Monster loses 400 ATK and DEF at the end of the Damage Step. | |||||||||||||
▶︎ Deck | 9.5 (10) | Tri-Brigade Kitt | Effect Monster | ||||||||||
- | 2 | Beast | 700 | 1000 | |||||||||
You can banish any number of Beast, Beast-Warrior, and/or Winged Beast Monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast Monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can send 1 "Tri-Brigade" card from your Deck to the GY, except "Tri-Brigade Kitt". You can only use each effect of "Tri-Brigade Kitt" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (9) | Tri-Brigade Ferrijit the Barren Blossom |
Link Monster Effect Monster |
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- | - | Beast | 1600 | - | |||||||||
2 Beast, Beast-Warrior, and/or Winged Beast Monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast Monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.
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▶︎ Deck | 9.3 (85) | Tour Guide From the Underworld | Effect Monster | ||||||||||
- | 3 | Fiend | 1000 | 600 | |||||||||
When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material. | |||||||||||||
▶︎ Deck | 9.6 (5) | Sylvan Dancepione |
Link Monster Effect Monster |
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- | - | Plant | 1200 | - | |||||||||
2 Plant monsters If this card is Link Summoned: You can choose a number from 1 to 3 and excavate that many cards from the top of your Deck, and if you do, you can Special Summon up to 2 excavated Plant monsters, but they cannot be used as Link Material, also send the remaining cards to the GY. You can target 1 Plant monster in your GY that has a Level; the Levels of monsters this card points to become that monster's Level, until the end of this turn. You can only use each effect of "Sylvan Dancepione" once per turn.
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▶︎ Deck | 8.9 (8) | Supreme King Gate Zero |
Pendulum Monster Effect Monster |
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- | 7 | Fiend | 0 | 0 | |||||||||
Pendulum Effect If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. Card Text Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. |
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▶︎ Deck | 7.4 (9) | Supreme King Gate Infinity |
Pendulum Monster Effect Monster |
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- | 7 | Fiend | 0 | 0 | |||||||||
Pendulum Effect If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Z-ARC": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK. Card Text Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Xyz or Pendulum Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. |
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▶︎ Deck | 6.1 (7) | Super Defense Robot Elephan | Effect Monster | ||||||||||
- | 8 | Machine | 1400 | 2500 | |||||||||
When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can target 1 "Super Defense Robot" monster or "Orbital 7" you control; it becomes Level 8 until the end of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Machine-Type monster. | |||||||||||||
▶︎ Deck | 5.2 (17) | Steelswarm Scout | Effect Monster | ||||||||||
- | 1 | Fiend | 200 | 0 | |||||||||
At the start of your Main Phase 1, if you control no Spell/Trap Cards: You can Special Summon this card from your Graveyard. You cannot Special Summon another monster(s) the turn you activate this effect. While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster. | |||||||||||||
▶︎ Deck | 7.6 (16) | Steelswarm Cell | Effect Monster | ||||||||||
- | 1 | Fiend | 0 | 0 | |||||||||
If you control no monsters, you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster. | |||||||||||||
▶︎ Deck | 9.5 (34) | Star Seraph Sovereignty | Effect Monster | ||||||||||
- | 4 | Fairy | 900 | 2000 | |||||||||
Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster. | |||||||||||||
▶︎ Deck | 10 (27) | Spright Elf Forbidden |
Link Monster Effect Monster |
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- | - | Thunder | 1400 | - | |||||||||
2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.
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▶︎ Deck | 6.1 (10) | Speedroid Maliciousmagnet |
Effect Monster Tuner Monster |
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- | 1 | Machine | 0 | 0 | |||||||||
Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of "Speedroid Maliciousmagnet" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (25) | Shark Stickers | Effect Monster | ||||||||||
- | 3 | Fish | 200 | 1000 | |||||||||
When a Fish, Sea Serpent, or Aqua-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. | |||||||||||||
▶︎ Deck | 7.3 (14) | Shadow Vampire | Effect Monster | ||||||||||
- | 5 | Zombie | 2000 | 0 | |||||||||
Cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster. | |||||||||||||
▶︎ Deck | 3.8 (8) | Seven Cities of the Golden Land | Continuous Spell | ||||||||||
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn. | |||||||||||||
▶︎ Deck | 4.5 (11) | Scrap Mind Reader |
Effect Monster Tuner Monster |
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- | 1 | Machine | 0 | 0 | |||||||||
Once per turn, while this card is in your Graveyard during your Main Phase 2, you can select 1 face-up "Scrap" monster you control, except "Scrap Mind Reader". Destroy that monster and Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Scrap" monsters. | |||||||||||||
▶︎ Deck | 9.2 (21) | Scrap Chimera | Effect Monster | ||||||||||
- | 4 | Beast | 1700 | 500 | |||||||||
Cannot be used as Synchro Material, except for the Synchro Summon of a "Scrap" monster, and all other materials must be "Scrap" monsters. When this card is Normal Summoned: You can target 1 "Scrap" Tuner in your GY; Special Summon that target. | |||||||||||||
▶︎ Deck | 7.4 (14) | Saber Shark | Effect Monster | ||||||||||
- | 4 | Fish | 1600 | 1200 | |||||||||
Cannot be used as a Synchro Material. Twice per turn: You can target 1 Fish monster on the field, then activate 1 of these effects. ●Increase its Level by 1. ●Reduce its Level by 1. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters. |
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