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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "cannot Special Summon(this card)". Search result  Showing 271 to 300 of 528

With the effect of "cannot Special Summon(this card)".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
波動竜騎士 ドラゴエクィテス ▶︎ Deck 6.6 27 Dragon Knight Draco-Equiste Fusion Monster
Effect Monster
- 10 Dragon 3200 2000
1 Dragon Synchro Monster + 1 Warrior monster
Must first be Fusion Summoned. Once per turn: You can target 1 Dragon Synchro Monster in the GY; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.
猛毒の風 ▶︎ Deck 6.6 27 Poisonous Winds Continuous Spell
WIND monsters cannot be Special Summoned. All face-up WIND monsters on the field lose 500 ATK.
サイレント・ソードマン LV7 ▶︎ Deck 6.5 21 Silent Swordsman LV7 Effect Monster
- 7 Warrior 2800 1000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.
サイレント・マジシャン LV8 ▶︎ Deck 6.5 22 Silent Magician LV8 Effect Monster
- 8 Spellcaster 3500 1000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects.
蛇神ゲー ▶︎ Deck 6.5 13 Divine Serpent Geh Effect Monster
- 12 Reptile ? 0
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a monster(s) you control is destroyed by an opponent's attack or card effect: You can pay half your LP; Special Summon this card from your hand. Cannot be targeted by card effects. If this card attacks an opponent's monster, during the Damage Step only, negate the effects of that monster while it is face-up on the field (but its effects can still be activated), also its ATK becomes half its original ATK. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK become equal to the highest original ATK on the field (your choice, if tied).
方界超獣バスター・ガンダイル ▶︎ Deck 6.5 13 Buster Gundil the Cubic Behemoth Effect Monster
- 4 Beast 0 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.
炎の精霊 イフリート ▶︎ Deck 6.5 24 Spirit of Flames Effect Monster
- 4 Pyro 1700 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. Gains 300 ATK during your Battle Phase only.
E・HERO プラズマヴァイスマン ▶︎ Deck 6.5 17 Elemental HERO Plasma Vice Fusion Monster
Effect Monster
- 8 Warrior 2600 2300
"Elemental HERO Sparkman" + "Elemental HERO Bladedge"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.
ジェムナイト・パーズ ▶︎ Deck 6.5 19 Gem-Knight Topaz Fusion Monster
Effect Monster
- 6 Thunder 1800 1800
"Gem-Knight Tourmaline" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
彼岸の鬼神 ヘルレイカー ▶︎ Deck 6.5 17 Malacoda, Netherlord of the Burning Abyss Ritual Monster
Effect Monster
- 6 Fiend 2700 2200
You can Ritual Summon this card with "Good & Evil in the Burning Abyss". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 "Burning Abyss" monster from your hand to the Graveyard, then target 1 face-up monster your opponent controls; until the end of this turn, that target loses ATK and DEF equal to the ATK and DEF of the "Burning Abyss" monster sent to the Graveyard this way. If this card is sent from the field to the Graveyard: You can target 1 card on the field; send it to the Graveyard.
Kozmo-ダークプラネット ▶︎ Deck 6.4 9 Kozmo Dark Planet Effect Monster
- 10 Machine 4000 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand.
PSYフレームギア・ε ▶︎ Deck 6.4 9 PSY-Framegear Epsilon Effect Monster
Tuner Monster
- 2 Psychic 1500 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.
邪神ドレッド・ルート ▶︎ Deck 6.4 31 The Wicked Dreadroot Effect Monster
- 10 Fiend 4000 4000
Cannot be Special Summoned. Must be Normal Summoned/Set by Tributing 3 monsters. The ATK/DEF of all other monsters on the field are halved.
トラミッド・スフィンクス ▶︎ Deck 6.4 8 Triamid Sphinx Effect Monster
- 10 Rock 2500 2500
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx".
TG ハルバード・キャノン ▶︎ Deck 6.4 34 T.G. Halberd Cannon Synchro Monster
Effect Monster
- 12 Machine 4000 4000
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.
海竜神-ネオダイダロス ▶︎ Deck 6.3 26 Ocean Dragon Lord - Neo-Daedalus Effect Monster
- 8 Sea Serpent 2900 1600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus". You can send "Umi" you control to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card.
風の精霊 ガルーダ ▶︎ Deck 6.3 17 Garuda the Wind Spirit Effect Monster
- 4 Winged Beast 1600 1200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WIND monster from your GY. Once per turn, during your opponent's End Phase: You can target 1 face-up monster your opponent controls; change that target's battle position.
聖刻龍-セテクドラゴン ▶︎ Deck 6.3 17 Hieratic Dragon of Sutekh Effect Monster
- 8 Dragon 2800 2000
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 3 Dragon-Type Normal Monsters from your Graveyard. Once per turn: You can banish 1 Dragon-Type monster from your Graveyard to target 1 card on the field; destroy that target.
伝説の騎士 クリティウス ▶︎ Deck 6.3 7 Legendary Knight Critias Effect Monster
- 8 Warrior 2800 1800
Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target. It can be activated this turn.
フェンリル ▶︎ Deck 6.3 22 Fenrir Effect Monster
- 4 Beast 1400 1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.
黒魔導の執行官 ▶︎ Deck 6.3 21 Dark Eradicator Warlock Effect Monster
- 7 Spellcaster 2500 2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dark Magician", and cannot be Special Summoned by other ways. Each time a Normal Spell Card is activated, inflict 1000 damage to your opponent immediately after it resolves.
マシンナーズ・カノン ▶︎ Deck 6.3 25 Machina Cannon Effect Monster
- 8 Machine 0 2200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 or more other Machine monsters from your hand to the GY. Gains 800 ATK for each monster sent to the GY for this Special Summon.
E-HERO マリシャス・デビル ▶︎ Deck 6.3 18 Evil HERO Malicious Fiend Fusion Monster
Effect Monster
- 8 Fiend 3500 2100
"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster
Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
E・HERO フレイム・ウィングマン ▶︎ Deck 6.3 38 Elemental HERO Flame Wingman Fusion Monster
Effect Monster
- 6 Warrior 2100 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
タイラント・バースト・ドラゴン ▶︎ Deck 6.3 10 Tyrant Burst Dragon Fusion Monster
Effect Monster
- 8 Dragon 2900 2500
Must be Special Summoned with "The Fang of Critias", using "Tyrant Wing". This card can attack all your opponent's monsters, once each. You can target 1 face-up monster you control; equip this monster to that target. It gains 400 ATK/DEF, also it can make 3 attacks during each Battle Phase.
CNo.88 ギミック・パペット-ディザスター・レオ ▶︎ Deck 6.3 27 Number C88: Gimmick Puppet Disaster Leo Xyz Monster
Effect Monster
- 9 Machine 3500 2500
4 Level 9 monsters
Must be Special Summoned with a "Rank-Up-Magic" Spell targeting "Number 88: Gimmick Puppet of Leo". Neither player can target this card on the field with card effects. Once per turn: You can detach 1 material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's LP are 2000 or less, and this card has no materials, you win the Duel.
ギミック・パペット-ナイトメア ▶︎ Deck 6.2 26 Gimmick Puppet Nightmare Effect Monster
- 8 Machine 1000 2000
You can Special Summon this card (from your hand) by Tributing 1 face-up Xyz Monster you control. You can only Special Summon "Gimmick Puppet Nightmare" once per turn this way. When you do: You can Special Summon 1 "Gimmick Puppet Nightmare" from your hand or Graveyard. If this card is Special Summoned, you cannot Special Summon any monsters for the rest of this turn, except "Gimmick Puppet" monsters.
木花咲弥 ▶︎ Deck 6.2 5 Konohanasakuya Effect Monster
Spirit Monster
- 3 Fairy 1300 1300
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling a Spirit Monster. You can only Special Summon "Konohanasakuya" once per turn this way. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. Once per turn, during the End Phase: You can banish this card from your GY, then target 1 Spirit Monster you control; neither player can activate that face-up monster's effects on the field for the rest of this turn.
スーパーバグマン ▶︎ Deck 6.2 10 Super Crashbug Effect Monster
- 4 Fiend 0 3000
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.
方界帝ゲイラ・ガイル ▶︎ Deck 6.2 10 Geira Guile the Cubic King Effect Monster
- 2 Fairy 0 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 800 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Vulcan Dragni the Cubic King" from your Deck to your hand.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
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