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With the effect of "Trap effects cannot activate". Search result Showing 151 to 180 of 238
With the effect of "Trap effects cannot activate".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6 (5) | Crusadia Testament | Quick-Play Spell | ||||||||||
Activate 1 of these effects. ●Your opponent cannot activate cards or effects in response to the activation of your "Crusadia" monster effects this turn. ●After damage calculation, if your "Crusadia" Link Monster destroys an opponent's monster by battle: Draw cards equal to your monster's Link Rating. You can only activate 1 "Crusadia Testament" per turn. |
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▶︎ Deck | 6 (2) | Heavenly Gate of the Mikanko | Field Spell | ||||||||||
While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. | |||||||||||||
▶︎ Deck | 5.9 (23) | Geargiagear Gigant XG |
Xyz Monster Effect Monster |
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- | 3 | Machine | 2500 | 1300 | |||||||||
3 Level 3 monsters During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand. |
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▶︎ Deck | 5.9 (22) | Chain Energy | Continuous Spell | ||||||||||
Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand. | |||||||||||||
▶︎ Deck | 5.9 (7) | Fire Fortress atop Liang Peak | Field Spell | ||||||||||
(This card is always treated as a "Fire Formation" card.) Each time a "Fire Fist" monster(s) is Normal or Special Summoned, place 1 Fire Fist Counter on this card. Once per turn: You can remove Fire Fist Counters from your field to activate 1 of these effects; ●2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. ●6: Add 1 Beast-Warrior monster from your Deck to your hand. ●10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions. |
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▶︎ Deck | 5.8 (23) | Timegazer Magician |
Pendulum Monster Effect Monster |
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- | 3 | Spellcaster | 1200 | 600 | |||||||||
Pendulum Effect You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Card Text Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed. |
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▶︎ Deck | 5.7 (9) | Avida, Rebuilder of Worlds | Effect Monster | ||||||||||
- | 11 | Cyberse | 3500 | 3500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation. | |||||||||||||
▶︎ Deck | 5.7 (7) | Robot Buster Destruction Sword | Effect Monster | ||||||||||
- | 4 | Machine | 1600 | 1200 | |||||||||
You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, Spell/Trap Cards that are already face-up on your opponent's side of the field cannot activate their effects. You can send this Equip Card to the Graveyard; the monster that was equipped with this card gains 1000 ATK until the end of this turn. | |||||||||||||
▶︎ Deck | 5.7 (13) | Xing Zhen Hu Replica | Continuous Trap | ||||||||||
Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation. | |||||||||||||
▶︎ Deck | 5.6 (9) | Pitch-Black Warwolf | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1600 | 600 | |||||||||
Your opponent cannot activate Trap Cards during the Battle Phase. | |||||||||||||
▶︎ Deck | 5.6 (9) | Whirlwind Weasel |
Effect Monster Flip Monster |
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- | 3 | Beast | 500 | 1500 | |||||||||
FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn. | |||||||||||||
▶︎ Deck | 5.6 (10) | Tenmataitei | Effect Monster | ||||||||||
- | 5 | Warrior | 2400 | 1000 | |||||||||
Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set. | |||||||||||||
▶︎ Deck | 5.6 (8) | Demise, Agent of Armageddon |
Ritual Monster Effect Monster |
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- | 4 | Fiend | 1800 | 1000 | |||||||||
You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. If this card is Ritual Summoned: Destroy 1 face-up monster on the field. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects in response to the activation of your Ritual Monsters' effects. | |||||||||||||
▶︎ Deck | 5.5 (17) | Ancient Gear Beast | Effect Monster | ||||||||||
- | 6 | Machine | 2000 | 2000 | |||||||||
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY). | |||||||||||||
▶︎ Deck | 5.5 (11) | Dinowrestler King T Wrextle |
Link Monster Effect Monster |
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- | - | Dinosaur | 3000 | - | |||||||||
2+ "Dinowrestler" monsters If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase.
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▶︎ Deck | 5.5 (13) | Inzektor Crossbow - Zektarrow | Equip Spell | ||||||||||
Equip only to an "Inzektor" monster. It gains 500 ATK. Your opponent cannot activate cards or effects in response to the activation of the equipped monster's effects. | |||||||||||||
▶︎ Deck | 5.4 (11) | Cursed Fig | Effect Monster | ||||||||||
- | 1 | Plant | 200 | 200 | |||||||||
When this card is destroyed by battle and sent to the Graveyard: Target 2 Set Spell/Trap Cards on the field; while this card is in the Graveyard, those Set cards cannot be activated. | |||||||||||||
▶︎ Deck | 5.4 (8) | Vylon Filament | Equip Spell | ||||||||||
Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand. | |||||||||||||
▶︎ Deck | 5.4 (16) | Skill Successor | Normal Trap | ||||||||||
Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn. | |||||||||||||
▶︎ Deck | 5.3 (17) | Ancient Gear Engineer | Effect Monster | ||||||||||
- | 5 | Machine | 1500 | 1500 | |||||||||
Negate any Trap effects that target this card, and if you do, destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the end of the Damage Step, if this card attacked: Target 1 Spell/Trap your opponent controls; destroy that target. | |||||||||||||
▶︎ Deck | 5.3 (18) | Mirage Dragon | Effect Monster | ||||||||||
- | 4 | Dragon | 1600 | 600 | |||||||||
Your opponent cannot activate Trap Cards during the Battle Phase. | |||||||||||||
▶︎ Deck | 5.3 (15) | Penalty Game! | Normal Trap | ||||||||||
When your opponent has 4 cards in their hand: Activate 1 of these effects. ●Your opponent cannot draw during their next Draw Phase. ●Your opponent cannot activate Spell/Trap Cards this turn. |
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▶︎ Deck | 5.3 (15) | Xing Zhen Hu | Continuous Trap | ||||||||||
Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated. | |||||||||||||
▶︎ Deck | 5.2 (11) | Dinowrestler Chimera T Wrextle |
Fusion Monster Effect Monster |
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- | 8 | Dinosaur | 3500 | 0 | |||||||||
1 "Dinowrestler" Link Monster + 1 "Dinowrestler" monster If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. Your opponent's monsters cannot target monsters for attacks, except this one. If this card destroys a monster by battle: It gains 500 ATK. If this card is destroyed by card effect: Destroy all your opponent's Attack Position monsters. |
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▶︎ Deck | 5.2 (5) | Aqua Chorus Round | Normal Spell | ||||||||||
Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the same name as that banished card from your Deck to your hand. If you activated this card while your opponent controlled no cards, for the rest of this turn you cannot activate cards, or the effects of cards, with the same original name as that banished card. | |||||||||||||
▶︎ Deck | 5.1 (10) | Wattfox |
Effect Monster Tuner Monster |
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- | 2 | Thunder | 800 | 100 | |||||||||
If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap effects, or Monster Card effects, for the rest of this turn. | |||||||||||||
▶︎ Deck | 5.1 (20) | Gladiator Beast Nerokius |
Fusion Monster Effect Monster |
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- | 8 | Winged Beast | 2800 | 1900 | |||||||||
3 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck. |
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▶︎ Deck | 4.9 (9) | Ancient Gear Hydra | Effect Monster | ||||||||||
- | 7 | Machine | 2700 | 1700 | |||||||||
At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent cannot activate Spell/Trap Cards and monster effects until the end of the Damage Step. | |||||||||||||
▶︎ Deck | 4.9 (7) | Torapart |
Effect Monster Tuner Monster |
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- | 2 | Warrior | 600 | 600 | |||||||||
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the Damage Step. | |||||||||||||
▶︎ Deck | 4.9 (8) | Sanguine Swamp | Continuous Trap | ||||||||||
If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation. | |||||||||||||
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