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With the effect of "Cannot attack".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 5.5 (4) | Fairy Archer Ingunar | Effect Monster | ||||||||||
- | 6 | Plant | 2400 | 1200 | |||||||||
Cannot attack the turn this card is Special Summoned. If this card is Special Summoned by the effect of a Plant monster: You can target 1 Level 6 or higher Plant monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use this effect of "Fairy Archer Ingunar" once per turn. | |||||||||||||
▶︎ Deck | 5.5 (23) | Performapal Five-Rainbow Magician |
Pendulum Monster Effect Monster |
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- | 1 | Spellcaster | 100 | 100 | |||||||||
Pendulum Effect You cannot Pendulum Summon, except from the Extra Deck. This effect cannot be negated. Each player applies 1 of these effects based on the number of Set cards in their Spell & Trap Zones.●0: All monsters they control cannot attack or activate their effects.●4 or more: The ATK of all monsters they control become double their original ATK. Card Text If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone. |
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▶︎ Deck | 5.5 (6) | Stand-Off | Normal Spell | ||||||||||
Target 1 face-up Attack Position Effect Monster on each side of the field; if both monsters are still face-up on the field, negate their effects, then if both their effects were negated by this effect, as long as those monsters are in face-up Attack Position, they cannot be destroyed by battle, are unaffected by other card effects, also they cannot attack or change their battle positions. | |||||||||||||
▶︎ Deck | 5.5 (15) | Fake Hero | Normal Spell | ||||||||||
Special Summon 1 "Elemental HERO" monster from your hand, but it cannot attack, also return it to the hand during the End Phase. | |||||||||||||
▶︎ Deck | 5.4 (13) | The Six Samurai - Kamon | Effect Monster | ||||||||||
- | 3 | Warrior | 1500 | 1000 | |||||||||
Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |||||||||||||
▶︎ Deck | 5.4 (20) | Evolution Burst | Normal Spell | ||||||||||
If you control "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragon" cannot attack the turn you activate this card. | |||||||||||||
▶︎ Deck | 5.3 (10) | Salvagent Driver | Effect Monster | ||||||||||
- | 6 | Cyberse | 2200 | 2100 | |||||||||
If a Cyberse Link Monster you control is destroyed by an opponent's card effect while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can discard 1 Spell, then target 1 Cyberse monster in your GY; Special Summon it, but it cannot attack directly this turn. You can only use each effect of "Salvagent Driver" once per turn. | |||||||||||||
▶︎ Deck | 5.3 (31) | Malefic Red-Eyes Black Dragon (Updated from: Malefic Red-Eyes B. Dragon) | Effect Monster | ||||||||||
- | 7 | Dragon | 2400 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Red-Eyes Black Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card. | |||||||||||||
▶︎ Deck | 5.3 (7) | Amazoness Pet Liger |
Fusion Monster Effect Monster |
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- | 7 | Beast | 2500 | 2400 | |||||||||
"Amazoness Tiger" + 1 "Amazoness" monster Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one. |
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▶︎ Deck | 5.3 (6) | Crusadia Spatha |
Link Monster Effect Monster |
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- | - | Warrior | 500 | - | |||||||||
2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card; move it to another Main Monster Zone on its controller's field.
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▶︎ Deck | 5.3 (7) | Flint | Equip Spell | ||||||||||
The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster. | |||||||||||||
▶︎ Deck | 5.3 (12) | Rebellion | Quick-Play Spell | ||||||||||
During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn. | |||||||||||||
▶︎ Deck | 5.2 (14) | Gentlemander | Effect Monster | ||||||||||
- | 4 | Reptile | 1200 | 1000 | |||||||||
When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent's monsters cannot attack any monsters, except this one. | |||||||||||||
▶︎ Deck | 5.2 (13) | Defender of the Ice Barrier |
Effect Monster Tuner Monster |
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- | 3 | Aqua | 200 | 1600 | |||||||||
While you control another "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF. | |||||||||||||
▶︎ Deck | 5.2 (16) | Silent Doom | Normal Spell | ||||||||||
Target 1 Normal Monster in your GY; Special Summon it in face-up Defense Position, but it cannot attack. | |||||||||||||
▶︎ Deck | 5.1 (15) | Revival of the Immortals | Normal Trap | ||||||||||
Target 1 "Earthbound Immortal" monster in your GY; Special Summon it, but it cannot declare an attack this turn, also your opponent takes no battle damage from attacks involving it. | |||||||||||||
▶︎ Deck | 5 (21) | Borreload eXcharge Dragon |
Xyz Monster Effect Monster |
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- | 4 | Dragon | 3000 | 2500 | |||||||||
2 Level 4 DARK Dragon monsters Neither player can target this Xyz Summoned card with monster effects, except its own. Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 600 ATK/DEF, then, you can Special Summon 1 "Borrel" monster from your GY, but banish it during the End Phase, also you cannot Special Summon other monsters or attack directly for the rest of this turn. |
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▶︎ Deck | 5 (5) | Performapal Changeraffe |
Pendulum Monster Effect Monster |
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- | 1 | Beast | 100 | 500 | |||||||||
Pendulum Effect When exactly 1 monster you control (and no other cards) is destroyed by battle: You can destroy this card, and if you do, Special Summon that monster destroyed by battle in Attack Position, and if you do that, it cannot be destroyed by battle this turn (even if this card leaves the field). Card Text When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also negate the effects of that face-up monster while it is on the field. |
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▶︎ Deck | 4.9 (8) | Andro Sphinx | Effect Monster | ||||||||||
- | 10 | Beast | 3000 | 2500 | |||||||||
You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed monster. | |||||||||||||
▶︎ Deck | 4.9 (9) | Fairy Archer | Effect Monster | ||||||||||
- | 3 | Fairy | 1400 | 600 | |||||||||
During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect activated per turn. | |||||||||||||
▶︎ Deck | 4.9 (14) | Holding Arms | Effect Monster | ||||||||||
- | 4 | Fiend | 500 | 1200 | |||||||||
If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects. | |||||||||||||
▶︎ Deck | 4.9 (19) | Volcanic Slicer | Effect Monster | ||||||||||
- | 4 | Pyro | 1800 | 1200 | |||||||||
Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn. | |||||||||||||
▶︎ Deck | 4.8 (12) | Celtic Guard of Noble Arms | Effect Monster | ||||||||||
- | 4 | Warrior | 2100 | 700 | |||||||||
Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control. | |||||||||||||
▶︎ Deck | 4.8 (28) | Blue-Eyes Toon Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | 3000 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon Monster, in which case this card must target a Toon Monster for its attacks. | |||||||||||||
▶︎ Deck | 4.8 (17) | Clear World | Field Spell | ||||||||||
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ●WATER: During your End Phase: Discard 1 card. ●FIRE: During your End Phase: Take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card. |
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▶︎ Deck | 4.8 (4) | The Ice-Bound God | Normal Trap | ||||||||||
If 2 or more WATER monsters are on the field: Target 1 face-up monster your opponent controls; that face-up monster cannot attack, also its effects are negated. If a Level 5 or higher WATER monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ice-Bound God" once per turn. | |||||||||||||
▶︎ Deck | 4.7 (16) | Meklord Emperor Wisel - Synchro Absorption | Effect Monster | ||||||||||
- | 1 | Machine | 2500 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 4.7 (11) | Opera the Melodious Diva | Effect Monster | ||||||||||
- | 4 | Fairy | 2300 | 1000 | |||||||||
Cannot attack the turn it is Normal Summoned or flipped face-up. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can activate this effect; for the rest of this turn, "Melodious" monsters you control cannot be destroyed by battle or card effects. | |||||||||||||
▶︎ Deck | 4.7 (18) | Insect Barrier | Continuous Spell | ||||||||||
Insect monsters your opponent controls cannot declare an attack. | |||||||||||||
▶︎ Deck | 4.7 (15) | Aquamirror Illusion | Normal Trap | ||||||||||
Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase. | |||||||||||||
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