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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "negate Spell". Search result Showing 241 to 270 of 380
With the effect of "negate Spell".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.7 (7) | Traptrix Atypus |
Link Monster Effect Monster |
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- | - | Insect | 1800 | - | |||||||||
2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ●Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.
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▶︎ Deck | 8.7 (11) | War Rock Dignity | Quick-Play Spell | ||||||||||
You must control a "War Rock" monster to activate either of these effects. ●When a monster your opponent controls activates its effect: Negate that effect. ●During the Battle Phase, when your opponent activates a Spell/Trap Card, or monster effect: Negate that effect. You can only activate 1 "War Rock Dignity" per turn. |
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▶︎ Deck | 8.7 (38) | Necrovalley | Field Spell | ||||||||||
All "Gravekeeper's" monsters gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY. | |||||||||||||
▶︎ Deck | 8.7 (9) | Crystron Impact | Normal Trap | ||||||||||
Target 1 of your banished "Crystron" monsters; Special Summon it, and if you do, if your opponent controls any face-up monsters, change their DEF to 0. During either player's turn, except the turn this card was sent to the Graveyard, when a card or effect is activated that targets a "Crystron" monster you control: You can banish this card from your Graveyard; negate that effect. | |||||||||||||
▶︎ Deck | 8.7 (26) | Musakani Magatama | Counter Trap | ||||||||||
When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 8.7 (3) | Branded Retribution | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Return to the Extra Deck, 1 face-up Fusion Monster you control, or 2 Fusion Monsters in your GY, that mention "Fallen of Albaz" as material, and if you do, negate the activation, and if you do that, destroy that card. You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY, except "Branded Retribution"; add it to your hand. You can only use 1 "Branded Retribution" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.6 (10) | Magician's Right Hand | Continuous Spell | ||||||||||
Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card. | |||||||||||||
▶︎ Deck | 8.6 (7) | Nordic Relic Svalinn | Continuous Trap | ||||||||||
If you control an "Aesir" monster: You can negate the effects of all face-up cards your opponent currently controls, until the end of this turn. You can Tribute 1 "Nordic" monster, then target 1 "Aesir" monster in your GY; Special Summon it. You can only use 1 "Nordic Relic Svalinn" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.6 (23) | Infernity Barrier | Counter Trap | ||||||||||
When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 8.6 (5) | Crystal Miracle | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn. | |||||||||||||
▶︎ Deck | 8.5 (6) | Sinful Spoils of Betrayal - Silvera | Normal Trap | ||||||||||
Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.5 (2) | Brightest, Blazing, Branded King | Normal Trap | ||||||||||
Choose 1 Fusion Monster you control that mentions "Fallen of Albaz" as material, and negate the effects of all other face-up cards currently on the field until the end of this turn. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Brightest, Blazing, Branded King" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.4 (11) | Gouki The Master Ogre |
Link Monster Effect Monster |
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- | - | Warrior | 2800 | - | |||||||||
2+ "Gouki" monsters Once per turn (Quick Effect): You can return to the hand any number of "Gouki" monsters you control that this card points to, then target the same number of face-up cards your opponent controls; they have their effects negated until the end of this turn. This card can attack all monsters your opponent controls, once each. If your opponent controls a face-up monster(s), this card can only target their monster with the highest ATK for attacks (your choice, if tied).
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▶︎ Deck | 8.4 (27) | Tachyon Transmigration | Counter Trap | ||||||||||
If you control a "Galaxy-Eyes" monster: Activate as Chain Link 2 or higher; negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand. | |||||||||||||
▶︎ Deck | 8.4 (7) | Evil Eye Retribution | Counter Trap | ||||||||||
When a Spell/Trap Card is activated, while you control an "Evil Eye" monster: Negate the activation, and if you do, destroy it. If "Evil Eye of Selene" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 "Evil Eye Retribution" per turn. | |||||||||||||
▶︎ Deck | 8.4 (18) | Rebirth of Parshath | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck. | |||||||||||||
▶︎ Deck | 8.3 (14) | Pollinosis | Counter Trap | ||||||||||
When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Plant monster; negate the Summon or activation, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 8.3 (12) | Yosenjus' Secret Move | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 8.2 (14) | Qliphort Genius |
Link Monster Effect Monster |
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- | - | Machine | 1800 | - | |||||||||
2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.
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▶︎ Deck | 8.2 (26) | Divine Punishment | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 8.2 (58) | Dark Bribe | Counter Trap | ||||||||||
When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 8.1 (22) | Ultimate Providence | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 8.1 (13) | Golden Land Forever! | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn. | |||||||||||||
▶︎ Deck | 8 (5) | G Golem Invalid Dolmen |
Link Monster Effect Monster |
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- | - | Cyberse | 2800 | - | |||||||||
2+ EARTH monsters Co-linked monsters you control are unaffected by monster effects activated on your opponent's field. All monsters your opponent controls that can attack must attack this card. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.
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▶︎ Deck | 8 (14) | Tri-Gate Wizard |
Link Monster Effect Monster |
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- | - | Cyberse | 2200 | - | |||||||||
2+ monsters, except Tokens This card gains these effects based on the number of monsters co-linked to this card. ●1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled. ●2+: Once per turn: You can target 1 card on the field; banish it. ●3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card.
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▶︎ Deck | 8 (6) | Scareclaw Straddle | Quick-Play Spell | ||||||||||
You can activate 1 of the following effects. ●Target 1 "Scareclaw" monster or 1 "Visas Starfrost" in your Monster Zone, and 1 face-up monster your opponent controls; your monster gains ATK/DEF equal to your opponent's monster's ATK or DEF (whichever is higher). ●When a card or effect is activated that targets a "Scareclaw" monster or "Visas Starfrost" you control: Negate that effect. You can only activate 1 "Scareclaw Straddle" per turn. |
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▶︎ Deck | 8 (47) | Starlight Road | Normal Trap | ||||||||||
When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck. | |||||||||||||
▶︎ Deck | 8 (8) | Apophis the Swamp Deity | Continuous Trap | ||||||||||
During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn. | |||||||||||||
▶︎ Deck | 8 (6) | Time Thief Retrograde | Counter Trap | ||||||||||
When a Spell/Trap Card is activated while you control a "Time Thief" Xyz Monster: Negate the activation, and if you do, attach that card to a "Time Thief" Xyz Monster you control as material. You can only activate 1 "Time Thief Retrograde" per turn. | |||||||||||||
▶︎ Deck | 8 (7) | Numbers Protection | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn. | |||||||||||||
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