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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "change battle position". Search result Showing 391 to 418 of 418
With the effect of "change battle position".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.1 (10) | Kangaroo Champ | Effect Monster | |||
- | 4 | Beast | 800 | 700 | ||
A monster that battles with this card is changed to Defense Position after damage calculation. | ||||||
▶︎ Deck | 2.1 (8) | Gravitic Orb |
Effect Monster Flip Monster |
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- | 3 | Fiend | 1100 | 700 | ||
FLIP: Change the battle positions of all face-up monsters your opponent controls. | ||||||
▶︎ Deck | 2.1 (10) | Goblin Recon Squad | Effect Monster | |||
- | 4 | Warrior | 1700 | 0 | ||
If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. | ||||||
▶︎ Deck | 2.1 (22) | Stop Defense | Normal Spell | |||
Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position. | ||||||
▶︎ Deck | 2 (17) | Ally of Justice Searcher | Effect Monster | |||
- | 3 | Machine | 1400 | 100 | ||
Once per turn: You can discard 1 card, then target 1 face-down Defense Position monster your opponent controls; change that target to face-up Attack Position. (Flip monsters' effects are not activated.) | ||||||
▶︎ Deck | 2 (14) | Royal Keeper | Effect Monster | |||
- | 4 | Zombie | 1600 | 1700 | ||
Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.) | ||||||
▶︎ Deck | 2 (21) | Neo-Spacian Glow Moss | Effect Monster | |||
- | 3 | Plant | 300 | 900 | ||
If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. ●Monster: End the Battle Phase of this turn. ●Spell: If this card is attacking, you can change it to a direct attack instead. ●Trap: Change this card to Defense Position. |
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▶︎ Deck | 1.9 (11) | Goblin Decoy Squad | Effect Monster | |||
- | 4 | Warrior | 1000 | 0 | ||
When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. | ||||||
▶︎ Deck | 1.9 (11) | Changing Destiny | Normal Trap | |||
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, change it to Defense Position and it cannot change its battle position while it is face-up on the field. Then, your opponent chooses 1 of these effects. ●You (the opponent of this card's activator) gain LP equal to half the target's ATK. ●Your opponent (the activator of this card) takes damage equal to half the target's ATK. |
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▶︎ Deck | 1.9 (15) | Shadow of Eyes | Normal Trap | |||
When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.) | ||||||
▶︎ Deck | 1.9 (9) | Prepare to Strike Back | Continuous Trap | |||
Each time your opponent declares a face-up Defense Position monster as an attack target, toss a coin and call it. If you call it right, change the targeted monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the amount that the ATK of the attacking monster is higher than the DEF of the attack target. | ||||||
▶︎ Deck | 1.9 (9) | Level Limit - Area A | Continuous Trap | |||
Change all face-up Level 3 or lower monsters to Attack Position. | ||||||
▶︎ Deck | 1.8 (18) | Guardian Statue | Effect Monster | |||
- | 4 | Rock | 800 | 1400 | ||
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand. | ||||||
▶︎ Deck | 1.8 (12) | Protective Soul Ailin |
Effect Monster Union Monster |
|||
- | 1 | Fairy | 0 | 0 | ||
Once per turn, you can equip this card to an "Indomitable Fighter Lei Lei" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) | ||||||
▶︎ Deck | 1.8 (8) | Giant Axe Mummy | Effect Monster | |||
- | 5 | Zombie | 1700 | 2000 | ||
You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed. | ||||||
▶︎ Deck | 1.6 (18) | Earthquake Giant | Effect Monster | |||
- | 5 | Rock | 1600 | 2100 | ||
Once per turn, when the battle position of this card is changed, you can select 1 monster your opponent controls and change its battle position. | ||||||
▶︎ Deck | 1.6 (14) | Second Goblin |
Effect Monster Union Monster |
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- | 1 | Fiend | 100 | 100 | ||
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) | ||||||
▶︎ Deck | 1.6 (22) | Dragon Piper |
Effect Monster Flip Monster |
|||
- | 3 | Pyro | 200 | 1800 | ||
FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position. | ||||||
▶︎ Deck | 1.6 (16) | Worm Falco |
Effect Monster Flip Monster |
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- | 2 | Reptile | 500 | 800 | ||
FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card. | ||||||
▶︎ Deck | 1.6 (8) | Attack Pheromones | Continuous Spell | |||
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type. | ||||||
▶︎ Deck | 1.5 (16) | Cobraman Sakuzy | Effect Monster | |||
- | 3 | Reptile | 800 | 1400 | ||
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Spell and Trap Cards on your opponent's side of the field and then return them to their original position. | ||||||
▶︎ Deck | 1.4 (13) | Bite Shoes |
Effect Monster Flip Monster |
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- | 2 | Fiend | 500 | 300 | ||
FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up. | ||||||
▶︎ Deck | 1.4 (22) | Curse of Fiend | Normal Spell | |||
Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can activate this card only during your Standby Phase. | ||||||
▶︎ Deck | 1.4 (16) | Barrier Wave | Normal Trap | |||
Activate by Tributing 1 Synchro Monster when an opponent's monster declares an attack. Change all Attack Position monsters your opponent controls to Defense Position. Then, inflict damage to your opponent equal to the attacking monster's DEF. | ||||||
▶︎ Deck | 1.3 (34) | Ganbara Knight | Effect Monster | |||
- | 4 | Warrior | 0 | 1800 | ||
When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position. | ||||||
▶︎ Deck | 1.3 (26) | Block Attack | Normal Spell | |||
Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position. | ||||||
▶︎ Deck | 1.1 (23) | Dark Zebra | Effect Monster | |||
- | 4 | Beast | 1800 | 400 | ||
If this is the only card in your control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn. | ||||||
▶︎ Deck | 1.1 (8) | Spiders' Lair | Continuous Spell | |||
Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field. | ||||||
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