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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "change DEF". Search result Showing 91 to 120 of 166
With the effect of "change DEF".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6.5 (19) | Twin-Headed Behemoth | Effect Monster | |||
- | 3 | Dragon | 1500 | 1200 | ||
During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel. | ||||||
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6.5 (14) | Number 94: Crystalzero |
Xyz Monster Effect Monster |
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- | 5 | Warrior | 2200 | 1600 | ||
2 Level 5 WATER monsters During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; its ATK becomes half its current ATK until the end of your turn. |
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6.5 (14) | Cyber Shadow Gardna | Continuous Trap | |||
During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone. | ||||||
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6.4 (31) | The Wicked Dreadroot | Effect Monster | |||
- | 10 | Fiend | 4000 | 4000 | ||
Cannot be Special Summoned. Must be Normal Summoned/Set by Tributing 3 monsters. The ATK/DEF of all other monsters on the field are halved. | ||||||
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6.4 (7) | Solitary Sword of Poison | Equip Spell | |||
Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison". | ||||||
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6.4 (14) | Red-Eyes Fang with Chain | Normal Trap | |||
Target 1 "Red-Eyes" monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster. | ||||||
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6.3 (15) | Lost Guardian | Effect Monster | |||
- | 4 | Rock | 100 | ? | ||
The original DEF of this card equals the number of your banished Rock-Type monsters x 700. | ||||||
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6.3 (6) | Mythical Beast Medusa |
Pendulum Monster Effect Monster |
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- | 4 | Spellcaster | 1500 | 1500 | ||
Pendulum Effect If you have no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn. Card Text Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. |
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6.3 (26) | Forbidden Scripture | Quick-Play Spell | |||
If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF. | ||||||
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6.2 (10) | Super Crashbug | Effect Monster | |||
- | 4 | Fiend | 0 | 3000 | ||
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field. | ||||||
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6.2 (9) | Inverse Universe | Normal Trap | |||
Switch the ATK and DEF of all face-up Effect Monsters on the field. | ||||||
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6.1 (12) | Yang Zing Brutality | Normal Trap | |||
If a "Yang Zing" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but destroy it at the end of the Damage Step. | ||||||
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6 (7) | Gaia the Fierce Knight Origin | Effect Monster | |||
- | 4 | Warrior | 1600 | 1200 | ||
This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. You can only use each of the following effects of "Gaia the Fierce Knight Origin" once per turn. You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK. | ||||||
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6 (6) | Digit Jamming |
Continuous Spell Effect Monster |
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During damage calculation, if a monster battles while a monster with 1000 or more ATK is on the field: The ATK of all monsters currently on the field becomes reduced by 1000 for every 1000 ATK they have, also their DEF becomes reduced by 1000 for every 1000 DEF they have. If this card is destroyed: Apply the above ATK/DEF adjustments to all monsters currently on the field, until the end of this turn. | ||||||
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6 (5) | Amaze Attraction Wonder Wheel | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card. ●Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn. You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn. |
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5.9 (8) | Nordic Relic Megingjord | Normal Trap | |||
Target 1 "Aesir" or "Nordic" monster you control; its ATK/DEF become double its original ATK/DEF, until the end of this turn, but it cannot attack your opponent directly this turn. | ||||||
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5.8 (15) | Xyz Reception | Normal Spell | |||
Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level as that monster from your hand. Its effects are negated, also its ATK and DEF become 0. | ||||||
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5.8 (18) | Unity | Quick-Play Spell | |||
Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field, until the end of this turn. | ||||||
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5.8 (11) | Hyper Blaze | Continuous Trap | |||
To Special Summon "Uria, Lord of Searing Flames" using its own procedure, you can also use face-down Traps you control. Once per battle, when an attack is declared involving your "Uria, Lord of Searing Flames": You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF become the number of face-up Traps on the field and in the GYs x 1000, for the rest of this turn. Once per turn: You can discard 1 card; add to your hand or Special Summon, 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your GY, ignoring its Summoning conditions. | ||||||
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5.7 (6) | Legendary Secret of the Six Samurai | Effect Monster | |||
- | 4 | Warrior | 500 | 2000 | ||
When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's. | ||||||
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5.6 (10) | Defcon Bird | Effect Monster | |||
- | 3 | Cyberse | 100 | 1700 | ||
You can discard 1 other Cyberse monster; Special Summon this card from your hand. You can only use this effect of "Defcon Bird" once per turn. Once per turn, when your Cyberse monster is targeted for an attack: You can make its ATK/DEF become double its original ATK, then you can change it to Defense Position. This ATK/DEF change lasts until the end of the Damage Step. | ||||||
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5.6 (13) | Berserker Crush | Quick-Play Spell | |||
Banish 1 monster from your GY, then target 1 "Winged Kuriboh" you control; that target's ATK/DEF become equal to the ATK/DEF of the monster that was banished, until the end of this turn. | ||||||
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5.5 (11) | Gradius' Option | Effect Monster | |||
- | 1 | Machine | ? | ? | ||
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card. | ||||||
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5.5 (11) | Superheavy Samurai Soulshield Wall | Effect Monster | |||
- | 3 | Machine | 1200 | 1200 | ||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. When the monster equipped with this card by this effect is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, but the equipped monster's DEF becomes 0. | ||||||
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5.4 (9) | Goblin King | Effect Monster | |||
- | 1 | Fiend | 0 | 0 | ||
While you control another Fiend monster, monsters cannot attack this card. This card's ATK/DEF become the number of other Fiend monsters on the field x 1000. | ||||||
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5.4 (16) | Winged Kuriboh LV9 | Effect Monster | |||
- | 9 | Fairy | ? | ? | ||
Activate only as Chain Link 3 or higher (Quick Effect): You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the GY. The ATK/DEF of this card are each equal to the number of Spells in your opponent's GY x 500. You can only control 1 "Winged Kuriboh LV9". | ||||||
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5.3 (23) | Helios - The Primordial Sun | Effect Monster | |||
- | 4 | Pyro | ? | ? | ||
This card's ATK/DEF become the number of banished monsters x 100. | ||||||
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5.3 (15) | UFOroid Fighter |
Fusion Monster Effect Monster |
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- | 10 | Machine | ? | ? | ||
"UFOroid" + 1 Warrior-Type monster A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card. |
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5.3 (7) | Superheavy Samurai Stealth Ninja |
Synchro Monster Effect Monster |
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- | 7 | Machine | 1200 | 2800 | ||
1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card. |
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5.1 (20) | Gladiator Beast Hoplomus | Effect Monster | |||
- | 4 | Rock | 700 | 2100 | ||
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus". | ||||||
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