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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "gain ATK". Search result  Showing 1,021 to 1,050 of 1,498

With the effect of "gain ATK".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
H-ヒートハート ▶︎ Deck 4.8 22 H - Heated Heart Normal Spell
Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
トライアングルパワー ▶︎ Deck 4.8 9 Triangle Power Normal Spell
Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
パーティカル・フュージョン ▶︎ Deck 4.8 10 Particle Fusion Normal Spell
Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase.
TGX300 ▶︎ Deck 4.8 9 TGX300 Continuous Spell
All face-up monsters you control gain 300 ATK for each "T.G." monster you control.
折れ竹光 ▶︎ Deck 4.8 20 Broken Bamboo Sword Equip Spell
The equipped monster gains 0 ATK.
エクシーズ・ソウル ▶︎ Deck 4.8 13 Xyz Soul Normal Trap
Target 1 Xyz Monster in either player's Graveyard; all monsters you currently control gain ATK equal to its Rank x 200, then you can shuffle it into the Extra Deck. This ATK increase lasts until the End Phase.
リサーガム・エクシーズ ▶︎ Deck 4.8 6 Resurgam Xyz Continuous Trap
All Xyz Monsters you control gain 800 ATK. Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster or 1 "CXyz" monster, with the same Type as that monster you control but 1 Rank higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If you discarded a card other than a "Rank-Up-Magic" Spell to activate this effect, return that Special Summoned monster to the Extra Deck during the End Phase (even if this card leaves the field).
レアメタル化・魔法反射装甲 ▶︎ Deck 4.8 12 Rare Metalmorph Continuous Trap
Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card.
E・HERO ザ・ヒート ▶︎ Deck 4.7 18 Elemental HERO Heat Effect Monster
- 4 Pyro 1600 1200
This card gains 200 ATK for each "Elemental HERO" monster you control.
華麗なる密偵-C ▶︎ Deck 4.7 15 Spy-C-Spy Effect Monster
- 3 Warrior 1200 1300
If this card is Normal Summoned: Look at 1 random card in your opponent's Extra Deck, and if it has 2000 or more ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gain LP equal to that monster's ATK.
極夜の騎士ガイア ▶︎ Deck 4.7 11 Gaia, the Polar Knight Effect Monster
- 4 Warrior 1600 1200
You can only use each effect of "Gaia, the Polar Knight" once per turn.
●You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
●You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn.
激昂のムカムカ ▶︎ Deck 4.7 9 Enraged Muka Muka Effect Monster
- 5 Rock 1200 600
This card gains 400 ATK and DEF for each card in your hand.
ジェム・マーチャント ▶︎ Deck 4.7 13 Gem-Merchant Effect Monster
- 3 Spellcaster 1000 1000
During the Damage Step, in either player's turn, when a face-up EARTH Normal Monster you control attacks or is attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the End Phase.
ディスクライダー ▶︎ Deck 4.7 10 Diskblade Rider Effect Monster
- 4 Fiend 1700 1500
Once per turn: You can target 1 Normal Trap in your GY; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn.
ハンディ・ギャロップ ▶︎ Deck 4.7 7 Handigallop Effect Monster
- 1 Beast 0 0
Cannot attack directly. Gains ATK equal to the difference between your LP and your opponent's. If your LP are higher than your opponent's, you take any battle damage your opponent would have taken from battles involving this attacking card, instead.
パーフェクト機械王 ▶︎ Deck 4.7 20 Perfect Machine King Effect Monster
- 8 Machine 2700 1500
This card gains 500 ATK for each other Machine-Type monster on the field.
サイバー・オーガ・2 ▶︎ Deck 4.7 10 Cyber Ogre 2 Fusion Monster
Effect Monster
- 7 Machine 2600 1900
"Cyber Ogre" + "Cyber Ogre"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
ペンドラザクション ▶︎ Deck 4.7 3 Pendransaction Xyz Monster
Effect Monster
- 4 Cyberse 2000 1000
2 Level 4 monsters
You can detach 1 material from this card; if you have more cards in your Extra Deck than your opponent's, apply these effects in sequence, depending on the difference.
●1+: This card gains 1000 ATK until the end of your opponent's turn.
●5+: Neither player can target this card with card effects until the end of your opponent's turn.
●10+: Banish 1 card your opponent controls.
●15+: Make your opponent's LP 3000.
You can only use this effect of "Pendransaction" once per turn.
4.7 3 Steel Star Regulator Link Monster
Effect Monster
- - Machine 1000 -
3 non-Link Monsters
Gains ATK equal to the combined original Levels/Ranks of monsters used for its Link Summon x 100. You can target 1 non-Link Monster your opponent controls with ATK less than or equal to this card; destroy it, then if this card was Link Summoned using an Xyz Monster as material, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "Steel Star Regulator" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
アクア・ジェット ▶︎ Deck 4.7 26 Aqua Jet Normal Spell
Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.
ダグラの剣 ▶︎ Deck 4.7 12 Cestus of Dagla Equip Spell
Equip only to a Fairy monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.
A・∀・MM ▶︎ Deck 4.7 7 Amaze Attraction Majestic Merry-Go-Round Normal Trap
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can apply the following effect, based on which player controls the equipped monster;
●You: The equipped monster gains 500 ATK. If it would be destroyed by battle or card effect, you can send this card to the GY instead.
●Your opponent: The equipped monster loses 500 ATK for each of your "Attraction" Traps equipped to a monster(s).
瑞相剣究 ▶︎ Deck 4.7 3 Swordsoul Assessment Normal Trap
Target 1 face-up monster you control; banish up to 5 "Swordsoul" cards and/or Wyrm monsters from your GY, and if you do, that monster gains 300 ATK for each card banished this way. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Assessment" once per turn.
タイラント・ウィング ▶︎ Deck 4.7 9 Tyrant Wing Normal Trap
Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster this turn: Destroy this card.
A宝玉獣 トパーズ・タイガー ▶︎ Deck 4.6 8 Advanced Crystal Beast Topaz Tiger Effect Monster
- 4 Beast 1600 1000
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
空炎星-サイチョウ ▶︎ Deck 4.6 10 Brotherhood of the Fire Fist - Rhino Effect Monster
- 4 Beast-Warrior 1700 1400
If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only.
サイバー・ドラゴン・ツヴァイ ▶︎ Deck 4.6 15 Cyber Dragon Zwei Effect Monster
- 4 Machine 1500 1000
This card's name becomes "Cyber Dragon" while in the GY. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only.
ソニック・ウォリアー ▶︎ Deck 4.6 20 Sonic Warrior Effect Monster
- 2 Warrior 1000 0
If this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK.
フレムベル・ベビー ▶︎ Deck 4.6 11 Flamvell Baby Effect Monster
Tuner Monster
- 1 Pyro 800 200
You can send this card from your hand to the GY, then target 1 FIRE monster you control; that target gains 400 ATK.
武装神竜プロテクト・ドラゴン ▶︎ Deck 4.6 16 Armed Protector Dragon Effect Monster
- 8 Dragon 2000 2800
Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Card equipped to this card.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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