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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "gain ATK". Search result Showing 931 to 960 of 1,498
With the effect of "gain ATK".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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5.3 (7) | Amazoness Pet Liger |
Fusion Monster Effect Monster |
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- | 7 | Beast | 2500 | 2400 | |||||||||
"Amazoness Tiger" + 1 "Amazoness" monster Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one. |
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5.3 (12) | Performapal Kaleidoscorp |
Pendulum Monster Effect Monster |
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- | 6 | Insect | 100 | 2300 | |||||||||
Pendulum Effect All LIGHT monsters you control gain 300 ATK. Card Text Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each. |
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5.3 (8) | D/D Savant Nikola |
Pendulum Monster Effect Monster |
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- | 6 | Fiend | 2000 | 2000 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 "D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field). Card Text If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D" monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D" Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of "D/D Savant Nikola" once per turn. |
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5.3 (6) | Crusadia Spatha |
Link Monster Effect Monster |
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- | - | Warrior | 500 | - | |||||||||
2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card; move it to another Main Monster Zone on its controller's field.
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5.3 (4) | Ancient Warriors Saga - Sun-Liu Alliance | Continuous Spell | ||||||||||
If you control "Ancient Warriors" monsters with 2 or more different Attributes: You can declare 1 Attribute; your opponent cannot activate the effects of monsters they currently control with that Attribute, until the end of this turn (even if this card leaves the field). If your opponent Special Summons a monster(s), or you activate an "Ancient Warriors" monster's effect (except during the Damage Step): You can make all "Ancient Warriors" monsters you control gain 300 ATK for each "Ancient Warriors" monster you control until the end of this turn (even if this card leaves the field). You can only use each effect of "Ancient Warriors Saga - Sun-Liu Alliance" once per turn. | |||||||||||||
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5.3 (15) | Gaia Power | Field Spell | ||||||||||
Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points. | |||||||||||||
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5.3 (10) | Supreme King's Castle | Field Spell | ||||||||||
You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). | |||||||||||||
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5.3 (17) | Skill Successor | Normal Trap | ||||||||||
Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn. | |||||||||||||
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5.3 (15) | Lumenize | Normal Trap | ||||||||||
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase. | |||||||||||||
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5.3 (8) | Powerhold the Moving Battery | Continuous Trap | ||||||||||
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Level 4 Machine "Gadget" monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect. | |||||||||||||
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5.2 (15) | The Rock Spirit | Effect Monster | ||||||||||
- | 4 | Rock | 1700 | 1000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. Gains 300 ATK during your opponent's Battle Phase only. | |||||||||||||
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5.2 (14) | Brotherhood of the Fire Fist - Hawk | Effect Monster | ||||||||||
- | 3 | Beast-Warrior | 200 | 1500 | |||||||||
If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF. | |||||||||||||
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5.2 (17) | Golden Homunculus | Effect Monster | ||||||||||
- | 6 | Warrior | 1500 | 1500 | |||||||||
Gains 300 ATK/DEF for each of your banished cards. | |||||||||||||
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5.2 (5) | Shiranui Swordmaster | Effect Monster | ||||||||||
- | 2 | Zombie | 600 | 0 | |||||||||
If this card is in your GY and you control 2 or more "Shiranui" monsters with different names: You can Special Summon this card, but banish it when it leaves the field. If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn. You can only use each effect of "Shiranui Swordmaster" once per turn. | |||||||||||||
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5.2 (11) | Magical Marionette | Effect Monster | ||||||||||
- | 5 | Spellcaster | 2000 | 1000 | |||||||||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card, then target 1 monster on the field; destroy that target. | |||||||||||||
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5.2 (33) | Montage Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | ? | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 other monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK becomes the combined original Levels of the sent monsters x 300. | |||||||||||||
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5.2 (11) | Dinowrestler Chimera T Wrextle |
Fusion Monster Effect Monster |
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- | 8 | Dinosaur | 3500 | 0 | |||||||||
1 "Dinowrestler" Link Monster + 1 "Dinowrestler" monster If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. Your opponent's monsters cannot target monsters for attacks, except this one. If this card destroys a monster by battle: It gains 500 ATK. If this card is destroyed by card effect: Destroy all your opponent's Attack Position monsters. |
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5.2 (13) | Ancient Flamvell Deity |
Synchro Monster Effect Monster |
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- | 7 | Pyro | 2500 | 200 | |||||||||
1 FIRE Tuner + 1+ non-Tuner Pyro monsters If this card is Synchro Summoned: Banish cards from your opponent's GY, up to the number of cards in their hand, and if you do, this card gains 200 ATK for each card banished by this effect. |
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5.2 (18) | Pilgrim Reaper |
Xyz Monster Effect Monster |
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- | 6 | Zombie | ? | ? | |||||||||
2 Level 6 monsters This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn. |
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5.2 (11) | Rasterliger |
Link Monster Effect Monster |
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- | - | Cyberse | 2000 | - | |||||||||
2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.
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5.2 (6) | Wattcube | Equip Spell | ||||||||||
Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card from the field to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK. | |||||||||||||
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5.2 (9) | Fusion Weapon | Equip Spell | ||||||||||
Equip only to a Level 6 or lower Fusion Monster. It gains 1500 ATK/DEF. | |||||||||||||
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5.2 (12) | One-Shot Wand | Equip Spell | ||||||||||
Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card. | |||||||||||||
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5.2 (39) | Metalmorph | Normal Trap | ||||||||||
Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. | |||||||||||||
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5.1 (14) | Inzektor Earwig | Effect Monster | ||||||||||
- | 4 | Insect | 1000 | 1000 | |||||||||
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster gains ATK and DEF equal to this card's ATK and DEF. When this card is sent to the Graveyard while equipped to a monster: The monster this card was equipped to gains 1000 ATK, until the End Phase. | |||||||||||||
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5.1 (22) | Rainbow Dark Dragon | Effect Monster | ||||||||||
- | 10 | Dragon | 4000 | 0 | |||||||||
(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way. |
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5.1 (15) | The Calibrator | Effect Monster | ||||||||||
- | 4 | Thunder | 1500 | 1500 | |||||||||
This card gains ATK equal to the combined Ranks of all face-up Xyz Monsters your opponent controls x 300. | |||||||||||||
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5.1 (10) | Iron Chain Coil |
Effect Monster Tuner Monster |
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- | 3 | Machine | 1100 | 1600 | |||||||||
Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field. | |||||||||||||
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5.1 (10) | Hunter Owl | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1000 | 900 | |||||||||
This card gains 500 ATK for each face-up WIND monster you control. While you control another face-up WIND monster, your opponent cannot select this card as an attack target. | |||||||||||||
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5.1 (14) | Indiora Doom Volt the Cubic Emperor | Effect Monster | ||||||||||
- | 4 | Fairy | 0 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 2400 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand. | |||||||||||||
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