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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "gain LP". Search result  Showing 181 to 210 of 237

With the effect of "gain LP".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
エレメントの泉 ▶︎ Deck 3.3 9 Spring of Rebirth Continuous Spell
Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
セベクの祝福 ▶︎ Deck 3.3 21 Sebek's Blessing Quick-Play Spell
If your monster inflicts battle damage to your opponent by a direct attack: Gain the same amount of LP.
体力増強剤スーパーZ ▶︎ Deck 3.3 11 Nutrient Z Normal Trap
During damage calculation, when you are about to take 2000 or more battle damage: Gain 4000 LP first.
アルカナフォースI-THE MAGICIAN ▶︎ Deck 3.2 12 Arcana Force I - The Magician Effect Monster
- 4 Fairy 1100 1100
When this card is Summoned, toss a coin:
●Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.
●Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
チェックサム・ドラゴン ▶︎ Deck 3.2 10 Checksum Dragon Effect Monster
- 6 Dragon 400 2400
When an opponent's monster declares an attack: You can Special Summon this card from your hand, then, gain LP equal to half this card's DEF. This Attack Position card cannot be destroyed by battle.
生贄の祭壇 ▶︎ Deck 3.2 11 Altar for Tribute Normal Trap
Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
黄金の征服王 ▶︎ Deck 3.2 12 El Dorado Adelantado Normal Trap
If you control an "Eldlich" monster: Activate 1 of these effects;
●Shuffle 3 of your banished "Eldlixir" Spells/Traps with different names into your Deck, and if you do, destroy all cards on the field.
●Shuffle 3 of your banished "Golden Land" Spells/Traps with different names into your Deck, and if you do, halve your opponent's LP, then you gain LP equal to their LP.
You can only activate 1 "El Dorado Adelantado" per turn.
そよ風の精霊 ▶︎ Deck 3 14 Spirit of the Breeze Effect Monster
- 3 Fairy 0 1800
As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
生命力吸収魔術 ▶︎ Deck 3 10 The Spell Absorbing Life Normal Trap
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
精神寄生体 ▶︎ Deck 2.9 15 Kiseitai Effect Monster
- 2 Fiend 300 800
When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
おかしの家 ▶︎ Deck 2.9 11 Gingerbread House Continuous Spell
During your opponent's Standby Phase: You can have as many monsters they control as possible gain 600 ATK, then destroy as many monsters they control as possible with 2500 or more ATK, and if you do, gain LP equal to the number of monsters destroyed x 500. (The ATK gain remains even if this card leaves the field.) You can only use this effect of "Gingerbread House" once per turn.
サイコ・ヒーリング ▶︎ Deck 2.9 7 Psychic Rejuvenation Normal Trap
Gain 1000 Life Points for each face-up Psychic-Type monster you control.
エンシェント・クリムゾン・エイプ ▶︎ Deck 2.8 13 Ancient Crimson Ape Effect Monster
- 7 Beast 2600 1800
When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
燃える藻 ▶︎ Deck 2.7 15 Burning Algae Effect Monster
- 3 Pyro 500 1500
When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points.
治療の神 ディアン・ケト ▶︎ Deck 2.7 27 Dian Keto the Cure Master Normal Spell
Increase your Life Points by 1000 points.
ダメージ・イーター ▶︎ Deck 2.6 17 Damage Eater Effect Monster
- 2 Fiend 100 800
During your opponent's turn, when your opponent activates a card or effect that would inflict damage, you can remove from play this card in your Graveyard to change that effect so it increases Life Points by the same amount instead.
トークン収穫祭 ▶︎ Deck 2.6 9 Token Thanksgiving Normal Spell
Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
ダメージ・ワクチンΩMAX ▶︎ Deck 2.6 17 Damage Vaccine Ω MAX Normal Trap
When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.
天使の涙 ▶︎ Deck 2.5 11 Graceful Tear Normal Trap
Add 1 card from your hand to your opponent's hand, then gain 2000 LP.
白衣の天使 ▶︎ Deck 2.5 11 Numinous Healer Normal Trap
You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard.
エレキュア ▶︎ Deck 2.4 12 Wattcine Continuous Spell
When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted.
スマイル・ユニバース ▶︎ Deck 2.4 18 Smile Universe Quick-Play Spell
Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card.
ホーリージャベリン ▶︎ Deck 2.3 15 Enchanted Javelin Normal Trap
Increase your Life Points by the ATK of 1 attacking monster.
リンク・パーティー ▶︎ Deck 2.2 6 Link Party Normal Spell
Apply this effect depending on the number of different original Attributes of the Link Monsters on the field.
●1: All Link Monsters you control gain 500 ATK.
●2: All Link Monsters your opponent controls lose 1000 ATK.
●3: Gain 1500 LP.
●4: Inflict 2000 damage to your opponent.
●5: Special Summon 1 monster with 2500 or more ATK from your Deck.
●6: Destroy all monsters your opponent controls with 3000 or less ATK.
You can only activate 1 "Link Party" per turn.
魔術の呪文書 ▶︎ Deck 2.2 17 Magic Formula Equip Spell
Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. If this card is sent from the field to the GY: Gain 1000 LP.
生命吸収装置 ▶︎ Deck 2.2 12 Life Absorbing Machine Continuous Trap
During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.
クリボン ▶︎ Deck 2.1 17 Kuribon Effect Monster
- 1 Fairy 300 200
During damage calculation, if this card is attacked by your opponent's monster: You can activate this effect; you take no battle damage from that battle, your opponent gains LP equal to the attacking monster's ATK, also you return this card to your hand.
盗人ゴブリン ▶︎ Deck 2.1 15 Goblin Thief Normal Spell
Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
エレメンタル・チャージ ▶︎ Deck 2.1 13 Elemental Recharge Normal Trap
Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.
BF-追い風のアリゼ ▶︎ Deck 2 24 Blackwing - Brisote the Tailwind Effect Monster
- 5 Winged Beast 1200 1800
If 2 or more face-up "Blackwing" monsters you control were destroyed this turn, you can Special Summon this card (from your hand). If this card is sent to the Graveyard as a Synchro Material: Gain 600 LP.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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