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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "battles damage related". Search result Showing 241 to 270 of 319
With the effect of "battles damage related".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4 (2) | Flower Cardian Paulownia with Phoenix | Effect Monster | |||
- | 12 | Warrior | 2000 | 2000 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 12 "Flower Cardian" monster, except "Flower Cardian Paulownia with Phoenix". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the GY. Once per turn, when this card inflicts battle damage to your opponent: You can draw 1 card. | ||||||
▶︎ Deck | 4 (5) | Superheavy Samurai Prepped Defense | Effect Monster | |||
- | 3 | Machine | 100 | 2100 | ||
Cannot be Normal or Flip Summoned, if you have any Spell/Trap Cards in your Graveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn. | ||||||
▶︎ Deck | 4 (12) | Magical Reflect Slime |
Effect Monster Gemini Monster |
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- | 3 | Aqua | 700 | 1200 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Your opponent takes all Battle Damage that you would have taken from a battle involving this card. |
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▶︎ Deck | 4 (11) | Dark Flare Knight |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2200 | 800 | ||
"Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck. |
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▶︎ Deck | 3.9 (14) | D/D/D Supersight King Zero Maxwell |
Pendulum Monster Effect Monster |
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- | 7 | Fiend | 2800 | 2500 | ||
Pendulum Effect You can target 1 face-up monster on the field; its DEF becomes 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "D/D/D Supersight King Zero Maxwell" once per turn. Card Text Before damage calculation, if this card attacks an opponent's Defense Position monster: You can change the DEF of that opponent's monster to 0 until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. You take no battle damage from battles involving this card. |
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▶︎ Deck | 3.9 (17) | Galactic Charity | Normal Spell | |||
If you control a "Galaxy" Xyz Monster: Discard 1 card; draw 2 cards, also if you activated this card, any damage your opponent takes for the rest of this turn is halved. You can only activate 1 "Galactic Charity" per turn. | ||||||
▶︎ Deck | 3.8 (9) | Vampiric Koala | Effect Monster | |||
- | 4 | Beast | 1800 | 1500 | ||
If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted. | ||||||
▶︎ Deck | 3.8 (4) | Smile Action | Field Spell | |||
When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect; ●You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field). |
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▶︎ Deck | 3.8 (16) | Fandora, the Flying Furtress | Field Spell | |||
During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. | ||||||
▶︎ Deck | 3.8 (17) | Power Wall | Normal Trap | |||
During damage calculation, when you would take battle damage from an opponent's attacking monster: Send 1 card from the top of your Deck to the GY for every 500 damage (round up) you would take, instead. | ||||||
▶︎ Deck | 3.8 (9) | Heroic Retribution Sword | Normal Trap | |||
Target 1 face-up "Heroic" monster you control; equip this card to that target. All Battle Damage you take from battles involving the equipped monster is also inflicted to your opponent. After damage calculation: Destroy any opponent's monster that battles the equipped monster. | ||||||
▶︎ Deck | 3.7 (12) | Great Long Nose |
Effect Monster Spirit Monster |
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- | 5 | Beast-Warrior | 1900 | 1700 | ||
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase. | ||||||
▶︎ Deck | 3.7 (15) | Blackwing - Hillen the Tengu-wind |
Effect Monster Tuner Monster |
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- | 5 | Winged Beast | 0 | 2300 | ||
When you take 2000 or more Battle Damage from your opponent's monster's direct attack while this card is in the Graveyard, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel. | ||||||
▶︎ Deck | 3.7 (19) | Rocket Warrior | Effect Monster | |||
- | 4 | Warrior | 1500 | 1300 | ||
During your Battle Phase, this card cannot be destroyed by battle and you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn. | ||||||
▶︎ Deck | 3.7 (10) | Bashing Shield | Equip Spell | |||
Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it. | ||||||
▶︎ Deck | 3.7 (11) | Desperate Tag | Normal Trap | |||
If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step. | ||||||
▶︎ Deck | 3.6 (16) | Blackwing - Boreas the Sharp | Effect Monster | |||
- | 5 | Winged Beast | 1300 | 900 | ||
During your Main Phase 1: You can banish this card from the Graveyard, then target 1 "Blackwing" monster you control; if that monster attacks this turn, you take no battle damage from that attack, it is not destroyed by that battle, also destroy the opponent's monster that it battled, after damage calculation. | ||||||
▶︎ Deck | 3.6 (16) | Damage Diet | Normal Trap | |||
Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.) | ||||||
▶︎ Deck | 3.5 (18) | Masked Sorcerer | Effect Monster | |||
- | 4 | Spellcaster | 900 | 1400 | ||
When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. | ||||||
▶︎ Deck | 3.5 (4) | Armed Dragon Thunderbolt | Normal Trap | |||
Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 3.4 (8) | Advanced Crystal Beast Amethyst Cat | Effect Monster | |||
- | 3 | Beast | 1200 | 400 | ||
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Your "Advanced Crystal Beast" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
▶︎ Deck | 3.4 (9) | Dreamsprite | Effect Monster | |||
- | 2 | Plant | 300 | 200 | ||
When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage. | ||||||
▶︎ Deck | 3.4 (21) | Dragon Shield | Equip Spell | |||
Equip only to a Dragon-Type monster. It cannot be destroyed by battle or by card effects. Neither player takes any battle damage from attacks involving it. | ||||||
▶︎ Deck | 3.3 (7) | Speedroid Skull Marbles | Effect Monster | |||
- | 7 | Machine | 0 | 3000 | ||
Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of "Speedroid Skull Marbles" once per turn. If you control a face-up monster that is not a "Speedroid" monster, destroy this card. | ||||||
▶︎ Deck | 3.3 (9) | Speedroid Hexasaucer |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 100 | 1600 | ||
Pendulum Effect You can target 1 of your WIND Synchro Monsters that is banished or in your GY; return it to the Extra Deck. You can only use this effect of "Speedroid Hexasaucer" once per turn. Card Text Both players take any battle damage from attacks involving this card. Any battle damage from battles involving this card is halved. If this card is destroyed in the Pendulum Zone: You can Special Summon 1 face-up "Speedroid" Pendulum Monster from your Extra Deck. |
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▶︎ Deck | 3.3 (12) | Giant Starfall | Normal Trap | |||
Neither player can activate the effects of monsters without a Level in response to this card's activation. Target 1 face-up monster without a Level on the field; for the rest of this turn, any battle damage from battles involving that target is halved, it cannot activate its effects or be destroyed by battle, also its ATK becomes 0. | ||||||
▶︎ Deck | 3.3 (11) | Nutrient Z | Normal Trap | |||
During damage calculation, when you are about to take 2000 or more battle damage: Gain 4000 LP first. | ||||||
▶︎ Deck | 3.3 (7) | Sinister Seeds | Normal Trap | |||
When a monster you control is destroyed by a battle in which you took damage, and it was in face-up Attack Position at the start of the Damage Step and when it was destroyed: Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of battle damage you took from that battle. | ||||||
▶︎ Deck | 3.3 (12) | Bujincident | Normal Trap | |||
Target 1 "Bujin" Xyz Monster you control; banish it, and if you do, return all monsters on the field to the hand. Until your 2nd End Phase after activation, neither player can Summon monsters nor take damage (but can Normal Set). During your 2nd End Phase after activation: Target 1 "Bujin" monster in your Graveyard; Special Summon the monster banished by this effect, and if you do, attach that target to it as an Xyz Material. | ||||||
▶︎ Deck | 3.2 (11) | Full-Force Strike | Normal Spell | |||
Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy that opponent's monster after damage calculation. | ||||||
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