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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "must attack". Search result Showing 31 to 52 of 52
With the effect of "must attack".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5 (6) | Gladiator Naumachia | Continuous Trap | |||
While you control a "Gladiator Beast" monster, all monsters your opponent controls must attack, if able. Once per turn: You can shuffle 1 "Gladiator Beast" monster from your hand or GY into the Main Deck, then target 1 "Gladiator Beast" monster you control; it gains ATK equal to its original DEF until the end of this turn (even if this card leaves the field). If this card in the Spell & Trap Zone is destroyed by card effect: You can activate this effect; this turn, "Gladiator Beast" monsters you control cannot be destroyed by battle. | ||||||
▶︎ Deck | 4.7 (16) | Number 13: Embodiment of Crime |
Xyz Monster Effect Monster |
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- | 1 | Fiend | 500 | 500 | ||
2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects. ●This card cannot be destroyed by battle or by card effects while it has Xyz Material. ●Your opponent takes any battle damage you would have taken from attacks on this card. |
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▶︎ Deck | 4.6 (7) | Karakuri Barrel mdl 96 "Shinkuro" |
Effect Monster Tuner Monster |
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- | 2 | Machine | 400 | 400 | ||
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle. | ||||||
▶︎ Deck | 4.6 (16) | Battle Mania | Normal Trap | |||
Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able. | ||||||
▶︎ Deck | 4.3 (6) | Powered Crawler | Effect Monster | |||
- | 7 | Machine | 2700 | 2000 | ||
If this card is Normal or Special Summoned: You can destroy 1 monster your opponent controls with less ATK than this card. You can only use this effect of "Powered Crawler" once per turn. All monsters your opponent controls must attack, if able. | ||||||
▶︎ Deck | 4.3 (8) | Staunch Defender | Normal Trap | |||
You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters. | ||||||
▶︎ Deck | 4.1 (20) | Gravity Warrior |
Synchro Monster Effect Monster |
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- | 6 | Warrior | 2100 | 1000 | ||
1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able. |
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▶︎ Deck | 4.1 (8) | Amazoness Archers | Normal Trap | |||
When an opponent's monster declares an attack, while you control an "Amazoness" monster: Change all monsters your opponent currently controls to face-up Attack Position (Flip effects are not activated), they lose 500 ATK, also they must attack this turn, if able. | ||||||
▶︎ Deck | 4 (3) | Light Law Medium | Effect Monster | |||
- | 2 | Fairy | 400 | 300 | ||
At the start of your opponent's Battle Phase: You can target any number of Attack Position monsters your opponent controls; while this card is in your Monster Zone, those monsters must attack this card this turn, if able. Once per turn, when an attack is declared involving this card and an opponent's Attack Position monster: You can negate the attack, and if you do, inflict damage to your opponent equal to half the original ATK of that opponent's monster. | ||||||
▶︎ Deck | 3.9 (8) | Karakuri Bushi mdl 6318 "Muzanichiha" | Effect Monster | |||
- | 4 | Machine | 1800 | 600 | ||
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK. | ||||||
▶︎ Deck | 3.8 (6) | Evolutionary Bridge | Normal Trap | |||
When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation. | ||||||
▶︎ Deck | 3.7 (6) | Dimension Mirage | Continuous Trap | |||
Activate this card by targeting 1 face-up Attack Position monster your opponent controls. At the end of the Damage Step, when it attacks a monster, but the attack target was not destroyed by the battle: You can banish 1 monster from your Graveyard; it must attack again in a row. If the targeted monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 3.3 (3) | A.I. Shadow | Continuous Trap | |||
Activate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner's Spell & Trap Zone has left the field because of an opponent's effect, and is now in the GY or banished: Draw 1 card. You can only use this effect of "A.I. Shadow" once per turn. | ||||||
▶︎ Deck | 3.3 (12) | Amazoness Willpower | Continuous Trap | |||
Activate this card by targeting 1 "Amazoness" monster in your GY; Special Summon it in Attack Position, but it cannot change its battle position and must attack, if able. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
▶︎ Deck | 3 (11) | Double Dragon Descent | Normal Trap | |||
When an opponent's Xyz Monster declares a direct attack: Special Summon 1 LIGHT Dragon-Type Xyz Monster from your Extra Deck in Attack Position, then the attacking monster attacks it instead, and you proceed to damage calculation. Its ATK becomes equal to the attacking monster's, also its effects are negated. You can only activate 1 "Double Dragon Descent" per turn. | ||||||
▶︎ Deck | 2.6 (15) | Mirror Gate | Normal Trap | |||
When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase. | ||||||
▶︎ Deck | 1.9 (16) | Equip Shot | Normal Trap | |||
Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (other effects cannot be activated during this battle). | ||||||
▶︎ Deck | 1.8 (13) | Last Counter | Counter Trap | |||
When an attack is declared involving a "Battlin' Boxer" monster you control and an opponent's monster: Negate the attack, and if you do, send that monster you control to the Graveyard, then 1 "Battlin' Boxer" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you take damage equal to the amount of ATK gained from this effect. | ||||||
▶︎ Deck | 1.5 (11) | Super Junior Confrontation | Normal Trap | |||
Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase. | ||||||
▶︎ Deck | 1.4 (13) | Uni-Horned Familiar |
Effect Monster Tuner Monster |
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- | 2 | Beast | 0 | 1000 | ||
When this face-up Defense Position card is selected as an attack target, you can remove from play 1 monster you control other than this card to remove this card from play. The attacking monster must attack. During your next Standby Phase, if this card was removed from play by this effect, this card returns to the field. | ||||||
▶︎ Deck | 1.4 (12) | Krystal Avatar | Continuous Trap | |||
When an opponent's monster declares a direct attack, if its ATK is greater than or equal to your LP: Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/LIGHT/Level 4/ATK ?/DEF 0) that has ATK equal to your LP, then change the attack target to this card. (This card is also still a Trap Card.) If this card Summoned this way is destroyed by battle, after damage calculation: Inflict damage to your opponent equal to its ATK. | ||||||
▶︎ Deck | 1.1 (19) | Terra Firma Gravity | Normal Trap | |||
During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack. | ||||||
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