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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 5.5 (15) | Non Aggression Area | Normal Trap | ||||||||||
You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn. | |||||||||||||
▶︎ Deck | 5.4 (10) | Abyss Warrior | Effect Monster | ||||||||||
- | 4 | Aqua | 1800 | 1300 | |||||||||
Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck. | |||||||||||||
▶︎ Deck | 5.4 (10) | Ancient Gear Golem - Ultimate Pound | Effect Monster | ||||||||||
- | 8 | Machine | 3000 | 3000 | |||||||||
Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand. | |||||||||||||
▶︎ Deck | 5.4 (5) | Salamangreat Tiger |
Effect Monster Tuner Monster |
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- | 5 | Cyberse | 2000 | 500 | |||||||||
You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use this effect of "Salamangreat Tiger" once per turn. If this card you control would be used as Synchro Material for a FIRE monster, you can treat it as a non-Tuner. Once per turn: You can increase or decrease this card's Level by 1. | |||||||||||||
▶︎ Deck | 5.4 (5) | Dark Eye Nightmare | Effect Monster | ||||||||||
- | 4 | Fiend | 1700 | 1700 | |||||||||
Once per turn, if this card would be destroyed by battle, you can banish 1 Trap from your GY instead. You can banish up to 3 Traps from your GY; apply this effect, based on the number banished. ●1: Draw 1 card, then place 1 card from your hand on top of the Deck. ●2: Draw 1 card. ●3: Draw 2 cards, then discard 1 card. You can only use this effect of "Dark Eye Nightmare" once per turn. |
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▶︎ Deck | 5.4 (13) | Neo Space Pathfinder | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 800 | |||||||||
You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand. | |||||||||||||
▶︎ Deck | 5.4 (17) | Lightray Grepher | Effect Monster | ||||||||||
- | 4 | Warrior | 1700 | 1600 | |||||||||
You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher LIGHT monster. Once per turn: You can discard 1 LIGHT monster; banish 1 LIGHT monster from your Deck. | |||||||||||||
▶︎ Deck | 5.4 (14) | Dark Coffin | Normal Trap | ||||||||||
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects: ●Discard 1 random card in their hand. ●Select 1 monster on their side of the field and destroy it. |
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▶︎ Deck | 5.4 (22) | Robbin' Goblin | Continuous Trap | ||||||||||
Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card. | |||||||||||||
▶︎ Deck | 5.3 (13) | Mecha Phantom Beast Kalgriffin | Effect Monster | ||||||||||
- | 7 | Machine | 1000 | 2500 | |||||||||
You can Tribute 2 "Mecha Phantom Beast" monsters; Special Summon this card from your hand. You can only use this effect of "Mecha Phantom Beast Kalgriffin" once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can discard 1 "Mecha Phantom Beast" monster; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). | |||||||||||||
▶︎ Deck | 5.3 (10) | Salvagent Driver | Effect Monster | ||||||||||
- | 6 | Cyberse | 2200 | 2100 | |||||||||
If a Cyberse Link Monster you control is destroyed by an opponent's card effect while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can discard 1 Spell, then target 1 Cyberse monster in your GY; Special Summon it, but it cannot attack directly this turn. You can only use each effect of "Salvagent Driver" once per turn. | |||||||||||||
▶︎ Deck | 5.3 (15) | Spirit Ryu | Effect Monster | ||||||||||
- | 4 | Dragon | 1000 | 1000 | |||||||||
During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase. | |||||||||||||
▶︎ Deck | 5.3 (10) | Threshold Borg | Effect Monster | ||||||||||
- | 7 | Cyberse | 2400 | 2000 | |||||||||
If you control no monsters, you can Special Summon this card (from your hand) by discarding 1 Cyberse monster. All monsters your opponent controls lose 500 ATK. | |||||||||||||
▶︎ Deck | 5.3 (4) | Twilight Ninja Nichirin, the Chunin | Effect Monster | ||||||||||
- | 6 | Warrior | 2300 | 1000 | |||||||||
Once per turn, during either player's turn: You can discard 1 "Ninja" monster, then activate 1 of these effects; ●This turn, "Ninja" monsters and "Ninjitsu Art" cards you control cannot be destroyed by battle or card effects. ●1 "Ninja" monster you control gains 1000 ATK until the end of this turn. |
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▶︎ Deck | 5.3 (4) | Flint Cragger | Effect Monster | ||||||||||
- | 3 | Rock | 800 | 1600 | |||||||||
If this card is Special Summoned: You can discard 1 card, and if you do, send 1 "Fossil" Fusion Monster from your Extra Deck to the GY. You can send this card from the field to the GY; inflict 500 damage to your opponent, then, if "Fossil Fusion" is in your GY, you can return to your GY, 1 of your banished cards that is "Fossil Fusion" or mentions it. You can only use each effect of "Flint Cragger" once per turn. | |||||||||||||
▶︎ Deck | 5.3 (10) | Dark Contract with the Entities | Continuous Spell | ||||||||||
When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn; ●Fusion: Gain 1000 LP. ●Synchro: Your opponent cannot target that Special Summoned monster with card effects. ●Xyz: Banish 1 card from the field or the Graveyard. ●Pendulum: Draw 1 card, then discard 1 card. Once per turn, during your Standby Phase: Take 2000 damage. |
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▶︎ Deck | 5.3 (9) | Frightfur Sanctuary | Continuous Spell | ||||||||||
Activate this card by discarding 1 card and sending 2 "Frightfur" monsters from your Extra Deck to the Graveyard. All Fusion Monsters you control are also treated as "Frightfur" monsters. If this card is sent to the Graveyard: You can target 1 "Frightfur" Fusion Monster in your Graveyard; return it to the Extra Deck. | |||||||||||||
▶︎ Deck | 5.3 (19) | Present Card | Normal Trap | ||||||||||
Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn. | |||||||||||||
▶︎ Deck | 5.3 (17) | Forced Requisition | Continuous Trap | ||||||||||
You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. | |||||||||||||
▶︎ Deck | 5.3 (3) | Frightfur Jar | Continuous Trap | ||||||||||
This card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an "Edge Imp" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn. | |||||||||||||
▶︎ Deck | 5.2 (5) | Donyoribo @Ignister | Effect Monster | ||||||||||
- | 1 | Cyberse | 300 | 0 | |||||||||
During damage calculation, if your "@Ignister" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. When an "@Ignister" monster effect, or "A.I." Spell/Trap Card or effect, is activated that inflicts damage to your opponent, even during the Damage Step (Quick Effect): You can banish this card from your GY; double that damage inflicted to your opponent. You can only use each effect of "Donyoribo @Ignister" once per turn. | |||||||||||||
▶︎ Deck | 5.2 (5) | Fire Cracker | Effect Monster | ||||||||||
- | 4 | Fiend | 1700 | 200 | |||||||||
(Quick Effect): You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each. | |||||||||||||
▶︎ Deck | 5.2 (9) | Brute Enforcer |
Link Monster Effect Monster |
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- | - | Cyberse | 1600 | - | |||||||||
2 Effect Monsters You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.
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▶︎ Deck | 5.2 (11) | Earthbound Immortal Revival | Normal Spell | ||||||||||
Discard 1 card, then target 1 "Earthbound Immortal" monster and 1 Field Spell in your GY; add those targets to your hand. | |||||||||||||
▶︎ Deck | 5.2 (9) | Silent Graveyard (Updated from: Forbidden Graveyard) | Quick-Play Spell | ||||||||||
Discard 1 card; effects that activate in the GY this turn are negated. | |||||||||||||
▶︎ Deck | 5.2 (33) | Magic Jammer | Counter Trap | ||||||||||
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 5.1 (10) | Jurrac Gallim |
Effect Monster Tuner Monster |
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- | 2 | Dinosaur | 1200 | 0 | |||||||||
When this card is destroyed by battle and sent to the Graveyard: Your opponent can discard 1 card to negate this card's effect, otherwise destroy the monster that destroyed this card. | |||||||||||||
▶︎ Deck | 5.1 (9) | Magician's Robe | Effect Monster | ||||||||||
- | 2 | Spellcaster | 700 | 2000 | |||||||||
During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 "Dark Magician" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn. | |||||||||||||
▶︎ Deck | 5.1 (10) | Superheavy Samurai Steam Train King |
Synchro Monster Effect Monster |
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- | 12 | Machine | 2000 | 4800 | |||||||||
1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished. |
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▶︎ Deck | 5.1 (43) | Number 7: Lucky Straight |
Xyz Monster Effect Monster |
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- | 7 | Fairy | 700 | 700 | |||||||||
3 Level 7 monsters You can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled x 700 until your opponent's next End Phase, then if the total roll was exactly 7, apply 1 of these effects. ●Send all other cards on the field to the Graveyard. ●Special Summon 1 monster from your hand or from either Graveyard. ●Draw 3 cards, then discard 2 cards. |
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