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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "send card from your hand to the GY". Search result  Showing 541 to 570 of 607

With the effect of "send card from your hand to the GY".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
D-HERO ダンクガイ ▶︎ Deck 3.1 12 Destiny HERO - Dunker Effect Monster
- 4 Warrior 1200 1700
You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent.
D-HERO ダスクユートピアガイ ▶︎ Deck 3.1 37 Destiny HERO - Dusktopia Fusion Monster
Effect Monster
- 10 Warrior 3000 3000
1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster
If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn).
ラヴァル・グレイター ▶︎ Deck 3.1 13 Laval the Greater Synchro Monster
Effect Monster
- 6 Warrior 2400 800
1 Tuner + 1 or more non-Tuner FIRE monsters
When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. If this card would be destroyed by a card effect, you can banish 1 "Laval" monster from your Graveyard instead.
はたき落とし ▶︎ Deck 3.1 20 Drop Off Normal Trap
When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
サブテラーの刀匠 ▶︎ Deck 3 3 Subterror Nemesis Defender Effect Monster
- 2 Beast-Warrior 100 2000
During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects.
ダーク・クルセイダー ▶︎ Deck 3 11 Dark Crusader Effect Monster
- 4 Warrior 1600 200
You can send 1 DARK monster from your hand to the Graveyard; this card gains 400 ATK.
ヴァンパイアジェネシス ▶︎ Deck 3 25 Vampire Genesis Effect Monster
- 8 Zombie 3000 2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control. Once per turn: You can discard 1 Zombie monster to the GY, then target 1 Zombie monster in your GY with a Level less than the discarded Zombie monster's; Special Summon that target.
No.10 白輝士イルミネーター ▶︎ Deck 3 43 Number 10: Illumiknight Xyz Monster
Effect Monster
- 4 Warrior 2400 2400
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.
ウィッチクラフト・コンフュージョン ▶︎ Deck 3 16 Witchcrafter Confusion Confession Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a "Witchcrafter" monster. During your End Phase, if you control a "Witchcrafter" monster while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Confusion Confession" effect per turn, and only once that turn.
封神鏡 ▶︎ Deck 3 10 Fengsheng Mirror Normal Spell
Look at your opponent's hand. Select and discard 1 Spirit Monster to the Graveyard if Spirit Monsters exist in his/her hand.
極星天ミーミル ▶︎ Deck 2.9 14 Mimir of the Nordic Ascendant Effect Monster
- 2 Fairy 600 0
Once per turn, at the start of your Standby Phase, if you control a "Nordic" monster and this card is in your GY: You can send 1 Spell from your hand to the GY; Special Summon this card.
ディメンション・ワンダラー ▶︎ Deck 2.9 16 Dimension Wanderer Effect Monster
- 1 Spellcaster 0 0
When a monster is banished by the effect of "Galaxy-Eyes Photon Dragon": You can send this card from your hand to the Graveyard; inflict 3000 damage to your opponent. You can only use the effect of "Dimension Wanderer" once per turn.
ドラゴン・ウィッチ-ドラゴンの守護者- ▶︎ Deck 2.9 16 Lady of D. Effect Monster
- 4 Spellcaster 1500 1000
Your opponent cannot target face-up Dragon-Type monsters you control for attacks. If this card on the field would be destroyed by battle or by a card effect, you can send 1 Dragon-Type monster from your hand to the Graveyard instead.
破邪の大剣-バオウ ▶︎ Deck 2.9 14 Wicked-Breaking Flamberge - Baou Equip Spell
Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster.
守護竜の結界 ▶︎ Deck 2.9 9 Guardragon Shield Field Spell
You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. You can only use this effect of "Guardragon Shield" once per turn. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead.
コアキメイル・グールズスレイブ ▶︎ Deck 2.8 10 Koa'ki Meiru Ghoulungulate Effect Monster
- 5 Zombie 2500 1700
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.
魔轟神ミーズトージ ▶︎ Deck 2.8 12 Fabled Miztoji Effect Monster
Tuner Monster
- 2 Fiend 400 200
You can send this card from your hand to the GY, then target 1 non-Tuner "Fabled" monster you control; that monster is treated as a Tuner while face-up on the field.
幻影融合 ▶︎ Deck 2.8 4 Vision Fusion Normal Spell
Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn.
マジック・クロニクル ▶︎ Deck 2.8 18 Spell Chronicle Continuous Spell
Activate this card by sending your entire hand to the GY; banish 5 Spells/Traps from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card when that Spell Card resolves. You can remove 2 Chronicle Counters from this card; your opponent chooses 1 card banished by this card's effect for you to add to your hand. If this face-up card in the Spell & Trap Zone leaves the field: You take 500 damage for each card currently banished by this card's effect.
ワンダー・バルーン ▶︎ Deck 2.8 20 Wonder Balloons Continuous Spell
Once per turn: You can send any number of cards from your hand to the GY; place 1 Balloon Counter on this card for each card sent to the GY. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card.
タタカワナイト ▶︎ Deck 2.7 27 Tatakawa Knight Effect Monster
- 4 Warrior 1500 0
If the activation of your Spell/Trap Card is negated by your opponent's card effect: You can send this card from your hand to the Graveyard; inflict 1500 damage to your opponent.
武神集結 ▶︎ Deck 2.7 11 Bujinunity Normal Spell
If you control no other cards and have at least 1 other card in your hand: Shuffle all Beast-Warrior-Type "Bujin" monsters from your Graveyard into the Deck (min. 1), and if you do, send your entire hand to the Graveyard (min. 1), then you can add up to 3 Beast-Warrior-Type "Bujin" monsters with different names from your Deck to your hand. You can only activate 1 "Bujinunity" per turn.
ブレイズ・キャノン-トライデント ▶︎ Deck 2.7 20 Tri-Blaze Accelerator Continuous Spell
Activate this card by sending 1 face-up "Blaze Accelerator" you control to the GY. During your Main Phase: You can target 1 monster your opponent controls; send 1 Pyro monster from your hand to the GY, and if you do, destroy that target, and if you do that, inflict 500 damage to your opponent. Your monsters cannot attack the turn you activate this effect.
猿魔王ゼーマン ▶︎ Deck 2.6 13 Zeman the Ape King Synchro Monster
Effect Monster
- 7 Beast 2500 1800
1 DARK Tuner + 1 non-Tuner Beast-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can select that monster and send 1 monster from your hand or your side of the field to the Graveyard to negate the attack.
人造人間-サイコ・ロード ▶︎ Deck 2.5 17 Jinzo - Lord Effect Monster
- 8 Machine 2600 1600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 face-up "Jinzo" you control to the GY. Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. Once per turn: You can destroy as many face-up Traps on the field as possible, and if you do, inflict 300 damage to your opponent for each card destroyed.
黒羽を狩る者 ▶︎ Deck 2.5 12 Hunter of Black Feathers Effect Monster
- 4 Beast-Warrior 1700 1000
While your opponent controls 2 or more face-up monsters, all of the same Type, you can send 1 card from your hand to the Graveyard to select and destroy 1 face-up monster your opponent controls.
アームド・チェンジャー ▶︎ Deck 2.5 12 Armed Changer Equip Spell
Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
フェイク・フェザー ▶︎ Deck 2.5 15 Fake Feather Normal Trap
Send 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be same as the selected Normal Trap Card.
ガジェット・トレーラー ▶︎ Deck 2.4 28 Gadget Hauler Effect Monster
- 6 Machine 1300 0
Once per turn, you can send any number of "Morphtronic" monsters from your hand to the Graveyard to have this card gain 800 ATK for each.
コアキメイル・スピード ▶︎ Deck 2.4 11 Koa'ki Meiru Speeder Effect Monster
- 3 Machine 1200 2200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.
Other sorts : Card Registration Date, scale blue, scale red

(19/21 pages) 541 - 570

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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