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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "send card from your field to the GY". Search result Showing 211 to 240 of 715
With the effect of "send card from your field to the GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.3 (19) | Dragunity Arma Mystletainn | Effect Monster | ||||||||||
- | 6 | Dragon | 2100 | 1500 | |||||||||
You can Special Summon this card from your hand by sending 1 face-up "Dragunity" monster you control to the Graveyard. When this card is Normal or Special Summoned from the hand, you can select 1 Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card. | |||||||||||||
▶︎ Deck | 8.3 (3) | Horse of the Floral Knights | Effect Monster | ||||||||||
- | 3 | Beast | 400 | 800 | |||||||||
If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. | |||||||||||||
▶︎ Deck | 8.3 (6) | Labrynth Chandraglier | Effect Monster | ||||||||||
- | 3 | Fiend | 1500 | 0 | |||||||||
(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (16) | Cyberdarkness Dragon |
Fusion Monster Effect Monster |
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- | 10 | Machine | 2000 | 2000 | |||||||||
5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. |
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▶︎ Deck | 8.3 (18) | Brotherhood of the Fire Fist - Tiger King |
Xyz Monster Effect Monster |
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- | 4 | Beast-Warrior | 2200 | 1800 | |||||||||
2 Level 4 Beast-Warrior Monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior Monsters with the same ATK from your Deck, in face-up Defense Position. |
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▶︎ Deck | 8.3 (14) | Double Headed Anger Knuckle |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ●During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ●If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.
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▶︎ Deck | 8.3 (34) | Transmodify | Normal Spell | ||||||||||
Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn. | |||||||||||||
▶︎ Deck | 8.3 (3) | Ancient Warriors Saga - Deception and Betrayal | Continuous Spell | ||||||||||
During your Main Phase: You can Special Summon 1 "Ancient Warriors" monster from your hand, and if you do, take damage equal to its Level x 100. You can send this face-up card from the Spell & Trap Zone to the GY, then target 1 "Ancient Warriors" monster on the field; change it to any Attribute, then, if you targeted an opponent's monster, you can take control of it. You can only use each effect of "Ancient Warriors Saga - Deception and Betrayal" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (13) | Clashing Souls | Quick-Play Spell | ||||||||||
During damage calculation, if your Attack Position monster battles an opponent's Attack Position monster with higher ATK: The controller of the battling monster with lower ATK can pay 500 LP for that monster to gain 500 ATK during damage calculation only, then keep repeating this effect until a player chooses not to pay LP. Neither player takes any battle damage from that battle, also, after damage calculation, if any player's monster would be destroyed by that battle, send all cards that player controls to the Graveyard instead. | |||||||||||||
▶︎ Deck | 8.3 (3) | Despia, Theater of the Branded | Field Spell | ||||||||||
During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can only use each effect of "Despia, Theater of the Branded" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (10) | Graydle Split | Normal Trap | ||||||||||
Target 1 face-up monster you control; equip this card to it. It gains 500 ATK. During your Main Phase: You can send this card equipped to a monster by this effect to the Graveyard; destroy the monster this card was equipped to, and if you do, Special Summon 2 "Graydle" monsters with different names from your Deck, but destroy them during the End Phase. You can only use this effect of "Graydle Split" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (14) | Crystal Conclave | Continuous Trap | ||||||||||
Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain. | |||||||||||||
▶︎ Deck | 8.2 (5) | Amazement Assistant Delia | Effect Monster | ||||||||||
- | 4 | Machine | 1800 | 1400 | |||||||||
You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (5) | Cross Keeper | Effect Monster | ||||||||||
- | 2 | Warrior | 400 | 400 | |||||||||
You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (19) | Codarus | Effect Monster | ||||||||||
- | 4 | Sea Serpent | 1400 | 1200 | |||||||||
You can send 1 face-up "Umi" you control to the Graveyard to target up to 2 cards your opponent controls; send those targets to the Graveyard. | |||||||||||||
▶︎ Deck | 8.2 (13) | Traptrix Vesiculo | Effect Monster | ||||||||||
- | 4 | Plant | 1400 | 1400 | |||||||||
Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field. | |||||||||||||
▶︎ Deck | 8.2 (6) | Ancient Warriors - Ambitious Cao De | Effect Monster | ||||||||||
- | 8 | Beast-Warrior | 3000 | 2500 | |||||||||
While you control another "Ancient Warriors" monster, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Ancient Warriors - Ambitious Cao De" once per turn. ●If a card(s) your opponent controls is destroyed by battle or card effect: You can send 1 other card from your hand or field to the GY; Special Summon this card from your hand. ●When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position. |
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▶︎ Deck | 8.2 (6) | Dark Spirit of Banishment | Effect Monster | ||||||||||
- | 3 | Fiend | 1600 | 0 | |||||||||
If your opponent's monster attacks, at the start of the Damage Step: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you do, change the attack target to it and perform damage calculation. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Banishment" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (9) | Brotherhood of the Fire Fist - Rooster | Effect Monster | ||||||||||
- | 3 | Beast-Warrior | 1500 | 100 | |||||||||
When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Set 1 "Fire Formation" Spell/Trap directly from your Deck. | |||||||||||||
▶︎ Deck | 8.2 (26) | Dark End Dragon |
Synchro Monster Effect Monster |
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- | 8 | Dragon | 2600 | 2100 | |||||||||
1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard. |
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▶︎ Deck | 8.2 (9) | Performapal Odd-Eyes Dissolver |
Pendulum Monster Effect Monster |
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- | 8 | Spellcaster | 2000 | 2600 | |||||||||
Pendulum Effect Once per turn, during your Main Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Card Text At the start of the Damage Step, if your Pendulum Monster battles an opponent's monster: You can Special Summon this card from your hand, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of "Performapal Odd-Eyes Dissolver" once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones, including this card. |
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▶︎ Deck | 8.2 (21) | Dark Contract with the Swamp King | Continuous Spell | ||||||||||
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your GY as material. Once per turn, during your Standby Phase: Take 1000 damage. | |||||||||||||
▶︎ Deck | 8.2 (34) | Wonder Wand | Equip Spell | ||||||||||
Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards. | |||||||||||||
▶︎ Deck | 8.2 (10) | Dogmatikalamity | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any "Dogmatika" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, or send 1 monster from your Extra Deck to the GY, whose Level equals the Level of the Ritual Monster you Ritual Summon. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatikalamity" per turn. | |||||||||||||
▶︎ Deck | 8.1 (16) | Dragunity Legionnaire | Effect Monster | ||||||||||
- | 3 | Winged Beast | 1200 | 800 | |||||||||
When this card is Normal Summoned: You can target 1 Level 3 or lower Dragon "Dragunity" monster in your GY; equip that target to this card. You can send 1 "Dragunity" card from your Spell & Trap Zone to the GY, then target 1 face-up monster your opponent controls; destroy that target. | |||||||||||||
▶︎ Deck | 8.1 (21) | Zoodiac Boarbow |
Xyz Monster Effect Monster |
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- | 4 | Beast-Warrior | ? | ? | |||||||||
5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. This card can attack directly. When this card inflicts battle damage to your opponent while it has 12 or more materials: You can send as many cards as possible from your opponent's hand and field to the GY, then change this card to Defense Position. |
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▶︎ Deck | 8.1 (9) | Pendulum Fusion | Normal Spell | ||||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only activate 1 "Pendulum Fusion" per turn. | |||||||||||||
▶︎ Deck | 8.1 (7) | Magistus Invocation | Normal Spell | ||||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. If Summoning a "Magistus" Fusion Monster this way, you can also use monsters in your Spell & Trap Zones that are equipped to a "Magistus" monster. You can only activate 1 "Magistus Invocation" per turn. | |||||||||||||
▶︎ Deck | 8.1 (16) | Shien's Dojo | Continuous Spell | ||||||||||
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card. | |||||||||||||
▶︎ Deck | 8.1 (8) | Impcantation Inception | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any Ritual Monster. You must also Tribute "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 "Impcantation" card from your hand or face-up field to the GY, except "Impcantation Inception"; Special Summon 1 "Impcantation" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of "Impcantation Inception" once per turn. | |||||||||||||
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