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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "send card from your field to the GY". Search result Showing 691 to 715 of 715
With the effect of "send card from your field to the GY".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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2.1 (17) | Allure Queen LV5 | Effect Monster | |||
- | 5 | Spellcaster | 1000 | 1000 | ||
Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck. | ||||||
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2.1 (11) | Maha Vailo, Light of the Heavens | Effect Monster | |||
- | 8 | Spellcaster | 1550 | 1400 | ||
This card gains the following effect(s), based on the number of Equip Cards equipped to it. ●1+: Gains 1000 ATK for each Equip Card equipped to it. ●2+: Your opponent cannot activate monster effects during the Battle Phase. ●3+: When your opponent's card or effect is activated that targets this card (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect. ●4+: Your opponent cannot activate cards or effects during the Battle Phase. ●5+: Any battle damage this card inflicts to your opponent is doubled. |
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2.1 (26) | Commander Covington | Effect Monster | |||
- | 4 | Machine | 1000 | 600 | ||
You can send 1 face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the GY; Special Summon 1 "Machina Force" from your hand or Deck. | ||||||
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2.1 (9) | Spell Gear | Normal Spell | |||
Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn. | ||||||
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2.1 (15) | Void Cauldron | Continuous Trap | |||
This card is sent to the GY if you have any cards in your hand. If an "Infernity" monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by your opponent's card effect, you can banish 1 "Infernity" card from your GY instead. | ||||||
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2 (12) | Explosive Urchin | Continuous Trap | |||
Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard. | ||||||
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1.9 (22) | Card Breaker | Effect Monster | |||
- | 2 | Warrior | 100 | 900 | ||
This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard. | ||||||
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1.9 (18) | Revoke Fusion | Normal Spell | |||
Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Extra Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn. | ||||||
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1.9 (14) | Wave-Motion Inferno | Continuous Spell | |||
While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard. | ||||||
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1.9 (14) | The First Sarcophagus | Continuous Trap | |||
Once per turn, during your opponent's End Phase: Place 1 "The Second Sarcophagus" or (after you've done that) "The Third Sarcophagus" from your hand or Deck in your Spell & Trap Zone face-up. Then, if you control "The First Sarcophagus", "The Second Sarcophagus", and "The Third Sarcophagus", send all of them to the GY, and if you do, Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. If any of these cards, including this card, leaves your field, send all of them you control to the GY, including this card. | ||||||
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1.8 (22) | Satellarknight Betelgeuse | Effect Monster | |||
- | 4 | Warrior | 700 | 1900 | ||
If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn. | ||||||
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1.8 (13) | Last Counter | Counter Trap | |||
When an attack is declared involving a "Battlin' Boxer" monster you control and an opponent's monster: Negate the attack, and if you do, send that monster you control to the Graveyard, then 1 "Battlin' Boxer" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you take damage equal to the amount of ATK gained from this effect. | ||||||
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1.7 (17) | Majestic Mech - Senku | Effect Monster | |||
- | 4 | Fairy | 1000 | 500 | ||
When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard. | ||||||
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1.6 (16) | Dark Lucius LV6 | Effect Monster | |||
- | 6 | Fiend | 1700 | 600 | ||
If this card was Special Summoned by the effect of "Dark Lucius LV4", negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card negated your opponent's monster effect by this effect: You can send this card to the GY; Special Summon 1 "Dark Lucius LV8" from your hand or Deck. | ||||||
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1.6 (14) | Black-Winged Strafe | Normal Spell | |||
Send 1 "Blackwing" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard. | ||||||
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1.6 (12) | Solemn Authority | Continuous Trap | |||
Activate this card by targeting 1 "Aesir" monster you control; it cannot be targeted by other card effects while this card is on the field. Send this card to the GY during your 2nd Standby Phase after activation. | ||||||
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1.4 (16) | Fortissimo | Continuous Spell | |||
Once per turn: You can target 1 "Melodious" monster you control; it gains 800 ATK until your next Standby Phase (even if this card leaves the field). You can send this card to the Graveyard; Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. | ||||||
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1.4 (21) | Self-Mummification | Quick-Play Spell | |||
Select 1 monster you control, and send it to the Graveyard. | ||||||
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1.4 (18) | Orbital Bombardment | Normal Trap | |||
Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field. | ||||||
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1.3 (7) | Fukubiki | Normal Trap | |||
Each player shuffles their Deck and excavates the top card of their Deck. Add the excavated card with the higher ATK to that player's hand, also send the card with the lower ATK to that player's GY (Spells/Traps, and monsters with ? ATK, are treated as 0). If tied, place those cards on the bottoms of the Decks. | ||||||
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1.3 (11) | Spacegate | Continuous Trap | |||
Each time a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase: You can send this card to the Graveyard; Special Summon 1 monster from your hand whose Level is less than or equal to the number of Gate Counters on this card. | ||||||
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1.2 (13) | Seismic Crasher | Effect Monster | |||
- | 3 | Rock | 1400 | 300 | ||
Twice per turn, you can send 1 face-up Continuous Spell or Continuous Trap Card you control to the Graveyard to inflict 500 damage to your opponent. | ||||||
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1.1 (16) | Contact | Normal Spell | |||
Send all "Chrysalis" monsters you control to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards. | ||||||
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1.1 (23) | Cybernetic Hidden Technology | Continuous Trap | |||
When an opponent's monster declares an attack: You can send to the Graveyard 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, then target the attacking monster; destroy that target. | ||||||
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1 (23) | Call of Darkness | Continuous Trap | |||
All monsters restored with "Monster Reborn" are sent to the Graveyard. "Monster Reborn" also cannot be played as long as this card remains on the field. | ||||||
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