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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "send card from your field to the GY". Search result Showing 571 to 600 of 715
With the effect of "send card from your field to the GY".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.9 (11) | Fire Ant Ascator |
Effect Monster Tuner Monster |
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- | 3 | Insect | 700 | 1300 | ||
When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn. | ||||||
▶︎ Deck | 4.9 (13) | Abyss-strom | Normal Trap | |||
Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap Cards on the field to the Graveyard. | ||||||
▶︎ Deck | 4.9 (13) | Darkfall (Updated from: Dark Trap Hole) | Normal Trap | |||
When your opponent Special Summons 2 or more face-up monsters at the same time: Send those monsters to the Graveyard, then send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as the monsters sent to the Graveyard by this effect. | ||||||
▶︎ Deck | 4.9 (8) | Dimension Gate | Continuous Trap | |||
Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect. | ||||||
▶︎ Deck | 4.8 (9) | Ultimate Insect LV3 | Effect Monster | |||
- | 3 | Insect | 1400 | 900 | ||
If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | ||||||
▶︎ Deck | 4.8 (4) | Starry Knight Flamel | Effect Monster | |||
- | 4 | Fairy | 1500 | 1000 | ||
When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 4.8 (14) | Mystic Swordsman LV2 | Effect Monster | |||
- | 2 | Warrior | 900 | 0 | ||
At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. | ||||||
▶︎ Deck | 4.8 (9) | Trickstar Fusion | Normal Spell | |||
Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that name for the rest of this turn. | ||||||
▶︎ Deck | 4.8 (10) | Particle Fusion | Normal Spell | |||
Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase. | ||||||
▶︎ Deck | 4.8 (10) | Extinction on Schedule | Normal Trap | |||
During the Main Phase: Pay 2000 LP; make both players send all cards they control to the Graveyard at the end of the 3rd Battle Phase after this card's activation. | ||||||
▶︎ Deck | 4.7 (16) | Meklord Emperor Wisel - Synchro Absorption | Effect Monster | |||
- | 1 | Machine | 2500 | 2500 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 4.7 (3) | Ancient Warriors - Deceptive Jia Wen | Effect Monster | |||
- | 4 | Beast-Warrior | 1100 | 1800 | ||
You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, halve the ATK of 2 face-up monsters on the field, until the end of this turn. If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "Ancient Warriors" card in your GY, except "Ancient Warriors - Deceptive Jia Wen"; add it to your hand. You can only use each effect of "Ancient Warriors - Deceptive Jia Wen" once per turn. | ||||||
▶︎ Deck | 4.7 (10) | Time Magic Hammer |
Fusion Monster Effect Monster |
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- | 2 | Spellcaster | 500 | 400 | ||
Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result). | ||||||
▶︎ Deck | 4.7 (7) | Amaze Attraction Majestic Merry-Go-Round | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can apply the following effect, based on which player controls the equipped monster; ●You: The equipped monster gains 500 ATK. If it would be destroyed by battle or card effect, you can send this card to the GY instead. ●Your opponent: The equipped monster loses 500 ATK for each of your "Attraction" Traps equipped to a monster(s). |
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▶︎ Deck | 4.6 (8) | Advanced Crystal Beast Topaz Tiger | Effect Monster | |||
- | 4 | Beast | 1600 | 1000 | ||
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
▶︎ Deck | 4.6 (10) | Brotherhood of the Fire Fist - Rhino | Effect Monster | |||
- | 4 | Beast-Warrior | 1700 | 1400 | ||
If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only. | ||||||
▶︎ Deck | 4.6 (12) | Naturia White Oak | Effect Monster | |||
- | 4 | Plant | 1800 | 1400 | ||
When your opponent activates a card or effect that targets this card (Quick Effect): You can send this card from the field to the GY; Special Summon 2 Level 4 or lower "Naturia" monsters from your Deck, but they cannot declare an attack, also destroy them during your End Phase. | ||||||
▶︎ Deck | 4.6 (9) | Arcane Barrier | Continuous Spell | |||
Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card. | ||||||
▶︎ Deck | 4.5 (20) | Flash Fusion | Quick-Play Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. Destroy it during the End Phase. | ||||||
▶︎ Deck | 4.5 (6) | Super Soldier Rebirth | Normal Trap | |||
Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn. | ||||||
▶︎ Deck | 4.5 (4) | Forge a New Future | Continuous Trap | |||
Once per Chain, if a Link-4 monster is Link Summoned: You can place 1 counter on this card (max. 3), then you can apply the following effect based on the number of counters on it. ●1: Declare 1 card name, and if you do, the activated effects and effects on the field of cards with that original name, are negated this turn. ●2: Special Summon 1 Level 4 or lower monster from your GY. ●3: Send this card to the GY, and if you do, Special Summon 1 Link-4 monster from your Extra Deck. You can only activate 1 "Forge a New Future" per turn. |
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▶︎ Deck | 4.4 (28) | Ma'at | Effect Monster | |||
- | 10 | Fairy | ? | ? | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 LIGHT Dragon-Type monster and 1 LIGHT Fairy-Type monster you control to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can declare 3 card names; excavate the top 3 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the Graveyard. This card's ATK and DEF each become equal to the number of cards added to your hand by this effect x 1000. | ||||||
▶︎ Deck | 4.4 (7) | Dirge of the Lost Dragon | Continuous Spell | |||
Activate this card by declaring 1 card name. Each time the declared card, or its effect, is activated, halve its owner's LP immediately after it resolves. During the End Phase, if this card halved a player's LP this turn, send this card to the GY. While your opponent controls a monster, this card cannot be destroyed by card effects. | ||||||
▶︎ Deck | 4.4 (19) | Predaprime Fusion | Quick-Play Spell | |||
If a "Predaplant" monster(s) is on the field: Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from either field as material, including 2 or more DARK monsters you control. You can only activate 1 "Predaprime Fusion" per turn. | ||||||
▶︎ Deck | 4.3 (11) | Dark Mimic LV1 |
Effect Monster Flip Monster |
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- | 1 | Fiend | 100 | 1000 | ||
FLIP: Draw 1 card. Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck. |
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▶︎ Deck | 4.3 (3) | Cucumber Horse | Effect Monster | |||
- | 8 | Plant | 100 | 2000 | ||
This card in the Monster Zone is sent to the GY, except during the Battle Phase. At the start of the Battle Phase, if this card is in your GY: You can send 1 Plant monster from your hand or face-up field to the GY; Special Summon this card, then you can Special Summon 1 monster from either GY to your field, but send these Special Summoned monsters to the GY at the end of the Battle Phase. You can only use this effect of "Cucumber Horse" once per turn. | ||||||
▶︎ Deck | 4.3 (11) | Naturia Ragweed | Effect Monster | |||
- | 3 | Plant | 1200 | 2000 | ||
When your opponent draws a card(s) (except during the Draw Phase or Damage Step): You can send this card from the field to the GY; draw 2 cards. | ||||||
▶︎ Deck | 4.3 (22) | Buster Blader, the Destruction Swordmaster | Effect Monster | |||
- | 7 | Warrior | 2600 | 2300 | ||
This card's name becomes "Buster Blader" while on the field or in the GY. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the GY: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the GY; destroy all monsters your opponent controls with the same Type as that monster sent to the GY. | ||||||
▶︎ Deck | 4.3 (15) | Cyber Angel Izana |
Ritual Monster Effect Monster |
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- | 8 | Fairy | 2500 | 2600 | ||
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls. | ||||||
▶︎ Deck | 4.3 (19) | Final Inzektion | Normal Spell | |||
Send 5 face-up "Inzektor" cards you control to the Graveyard; destroy all cards your opponent controls, also, during the Battle Phase of this turn, your opponent cannot activate monster effects that activate in the hand or Graveyard. | ||||||
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