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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish hand Card". Search result Showing 1 to 30 of 180
With the effect of "banish hand Card".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 1.8 (25) | Secret Six Samurai - Rihan |
Fusion Monster Effect Monster |
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- | 5 | Warrior | 2400 | 2400 | ||
3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. |
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▶︎ Deck | 1.9 (14) | Destiny HERO - Departed | Effect Monster | |||
- | 2 | Warrior | 1000 | 0 | ||
During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead. | ||||||
▶︎ Deck | 1.9 (8) | Blue Duston | Effect Monster | |||
- | 1 | Fiend | 0 | 1000 | ||
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from its controller's hand, face-down, until the Standby Phase of the next turn. You can only control 1 face-up "Blue Duston". | ||||||
▶︎ Deck | 2.3 (31) | Card of Sanctity | Normal Spell | |||
Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand. | ||||||
▶︎ Deck | 2.4 (9) | Sextet Summon | Normal Spell | |||
Banish from your hand, GY, and/or face-up field, 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same original Type, then Special Summon 1 monster from your Deck or Extra Deck, with the same original Type as those banished monsters. You can only activate 1 "Sextet Summon" per turn. | ||||||
▶︎ Deck | 2.4 (9) | Bujintervention | Normal Spell | |||
Target 1 "Bujin" monster on the field; apply this effect to it for the rest of this turn. Each time it destroys a monster by battle whose current ATK is greater than or equal to the targeted monster's original ATK, and sends it to the Graveyard: Banish the destroyed monster, and if you do, banish all monsters from your opponent's hand, Main Deck, Extra Deck, and Graveyard with the same name that the destroyed monster had in the Graveyard. | ||||||
▶︎ Deck | 2.5 (11) | Hypernova Burst | Normal Spell | |||
Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 "Hypernova Burst" per turn. | ||||||
▶︎ Deck | 3 (1) | UFOLight | Effect Monster | |||
- | 8 | GensoMazoku | 1500 | 1500 | ||
Your opponent cannot target this card on the field with card effects, except during the Battle Phase. If this card battles a monster, neither can be destroyed by that battle. During the End Phase: You can draw 1 card, then you must banish any number of cards from your hand (min. 1), and if you do, this card gains 500 ATK for each. You can only use this effect of "UFOLight" once per turn. | ||||||
▶︎ Deck | 3 (9) | Xyz Override | Field Spell | |||
If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. Each player can only use this effect once per turn. | ||||||
▶︎ Deck | 3.1 (7) | Armor Dragon Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Knight of Armor Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish monsters from your hand or face-up field whose total Levels equal 4 or more; banish this card from your GY, and if you do, Special Summon 1 "Knight of Armor Dragon" from your GY. You can only use this effect of "Armor Dragon Ritual" once per turn. | ||||||
▶︎ Deck | 3.1 (10) | Elemental Absorber | Continuous Trap | |||
Remove from play 1 Monster Card in your hand to activate this card. Your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack. | ||||||
▶︎ Deck | 3.3 (3) | Kashtira Akstra | Quick-Play Spell | |||
If a face-up "Kashtira" Xyz Monster(s) you control is destroyed by battle or card effect: Banish 1 "Visas Starfrost" from your hand, your Deck, or your Monster Zone, and if you do, Special Summon 1 "Vicious Astraloud" from your Extra Deck, ignoring its Summoning conditions. If this card is banished: You can target 1 of your banished "Visas Starfrost"; add it to your hand. You can only use each effect of "Kashtira Akstra" once per turn. | ||||||
▶︎ Deck | 3.3 (10) | Terror of Trishula | Normal Trap | |||
Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names; ●1+: Banish 1 card your opponent controls. ●2+: Banish 1 card from your opponent's GY. ●3+: Banish 1 random card from your opponent's hand. When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Terror of Trishula" once per turn. |
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▶︎ Deck | 3.5 (15) | Tribe-Shocking Virus | Effect Monster | |||
- | 4 | Thunder | 1700 | 1000 | ||
Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster. | ||||||
▶︎ Deck | 3.5 (4) | F.A. Winners | Continuous Spell | |||
If you control a "F.A." monster, this card cannot be destroyed by your opponent's card effects. When your "F.A." monster whose Level is at least 5 higher than its original Level battles an opponent's monster and inflicts battle damage to them: You can banish 1 card from your hand, field, or GY. You can only activate this effect of "F.A. Winners" once per turn. If 3 of your "F.A." Field Spells with different names are currently banished, and were all banished by the effect of "F.A. Winners", you win the Duel. | ||||||
▶︎ Deck | 3.5 (20) | Mirror of the Ice Barrier | Quick-Play Spell | |||
During this turn, each time a card(s) is banished from your hand, field, and/or GY by your opponent's activated monster effect, apply the following effects, based on where the cards were banished from. ●Hand: Banish up to 2 random cards from your opponent's hand. ●Field: Banish up to 2 cards your opponent controls. ●GY: Banish up to 2 cards from your opponent's GY. |
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▶︎ Deck | 3.6 (7) | Heartless Drop Off | Counter Trap | |||
When a face-up card(s) on the field and/or in the GY is added to your opponent's hand by an effect: Look at their hand, also banish the added card(s) and all cards with the same name, if any. | ||||||
▶︎ Deck | 3.8 (17) | Unicorn Beacon | Normal Spell | |||
Select 1 removed from play Level 5 or lower Beast-Type or Winged Beast-Type monster. Remove from play 1 card in your hand and Special Summon the selected monster in Attack Position. | ||||||
▶︎ Deck | 3.9 (8) | Afterglow | Normal Spell | |||
Banish this card, and as many "Afterglow" from your hand, Deck, GY, and face-up field as possible, then shuffle 1 of your banished "Afterglow" into the Deck. During your next Draw Phase, reveal the card you draw for your normal draw, and inflict 4000 damage to your opponent if it is "Afterglow". You can only activate 1 "Afterglow" per Duel. | ||||||
▶︎ Deck | 4 (2) | Mental Tuner |
Effect Monster Tuner Monster |
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- | 3 | Psychic | 200 | 2100 | ||
You can activate 1 of these effects; ●Banish up to 1 LIGHT and up to 1 DARK monster from your hand and/or GY; increase or decrease this card's Level by the exact number banished, until the end of this turn. ●Target up to 2 of your banished monsters (1 LIGHT and/or 1 DARK); return them to the GY, and if you do, increase or decrease this card's Level by the exact number returned, until the end of this turn. You can only use this effect of "Mental Tuner" once per turn. |
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▶︎ Deck | 4 (2) | Veda Kalarcanum |
Pendulum Monster Effect Monster |
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- | 12 | Warrior | 0 | 4000 | ||
Pendulum Effect Once per Chain, if a monster(s) is destroyed: Place 3 counters on this card. This card's Pendulum Scale is increased by the number of counters on it. You can remove 12 counters from this card; Special Summon it. Card Text Cannot be Normal Summoned/Set. Must be Special Summoned by its own Pendulum Effect. You can only Special Summon "Veda Kalarcanum(s)" once per turn. Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can banish 12 cards from your hand, field, and/or GY, face-down; it becomes the End Phase of this turn. Once per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your "Veda" monsters that is banished or in your hand, Deck, or GY. |
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▶︎ Deck | 4.1 (15) | Berlineth the Firestorm Vassal | Effect Monster | |||
- | 3 | Pyro | 800 | 1000 | ||
You can discard 1 card; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at your opponent's hand and banish 1 card from their hand until the End Phase. You can only use each effect of "Berlineth the Firestorm Vassal" once per turn. | ||||||
▶︎ Deck | 4.1 (7) | Snapdragon | Effect Monster | |||
- | 2 | Plant | 300 | 100 | ||
When this card is sent to the Graveyard: Banish 1 random card from your opponent's hand, until the End Phase. You can only use the effect of "Snapdragon" once per turn. | ||||||
▶︎ Deck | 4.1 (27) | Cards for Black Feathers | Normal Spell | |||
Banish 1 "Blackwing" monster from your hand; draw 2 cards. You cannot Special Summon during the turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn. | ||||||
▶︎ Deck | 4.2 (13) | Single Purchase | Normal Spell | |||
If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name. | ||||||
▶︎ Deck | 4.3 (7) | D.D. Patrol Plane | Effect Monster | |||
- | 3 | Machine | 1200 | 800 | ||
During the End Phase, if this card is currently banished, and was banished this turn: You can banish 1 card from your hand, field, or GY, and if you do, Special Summon this card in Attack Position. You can only use this effect of "D.D. Patrol Plane" once per turn. | ||||||
▶︎ Deck | 4.4 (21) | Fire Sorcerer |
Effect Monster Flip Monster |
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- | 4 | Spellcaster | 1000 | 1500 | ||
FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points. | ||||||
▶︎ Deck | 4.4 (9) | Cross Breed | Normal Spell | |||
Banish 2 monsters from your hand and/or face-up field with the same original Type and Attribute, but different names; add 1 monster with the same original Type and Attribute as those monsters, but a different name, from your Deck to your hand. You can only activate 1 "Cross Breed" per turn. | ||||||
▶︎ Deck | 4.5 (17) | Valkyrie of the Nordic Ascendant |
Effect Monster Tuner Monster |
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- | 2 | Fairy | 400 | 800 | ||
(This card is not treated as a "Valkyrie" card.) When this card is Normal Summoned, if your opponent controls a monster and you control no other cards: You can banish 2 "Nordic" monsters from your hand; Special Summon 2 "Einherjar Tokens" (Warrior/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position. |
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▶︎ Deck | 4.5 (2) | Core of Chaos |
Effect Monster Tuner Monster |
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- | 2 | Thunder | 0 | 1600 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Core of Chaos" once per turn. You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Shell of Chaos"; Special Summon it. | ||||||
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