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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish this card when it leaves the field". Search result Showing 151 to 180 of 197
With the effect of "banish this card when it leaves the field".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6 (9) | Bio-Insect Armor | Effect Monster | ||||||||||
- | 5 | Insect | 1500 | 2000 | |||||||||
If this card is in your hand or GY and you do not control "Bio-Insect Armor": You can target 1 Insect monster you control; equip this card to it, but banish it when it leaves the field, also banish this Equip Card when it leaves the field. You can only use this effect of "Bio-Insect Armor" once per turn. The equipped monster gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2, only. | |||||||||||||
▶︎ Deck | 6 (6) | Vylon Hept | Effect Monster | ||||||||||
- | 4 | Fairy | 1800 | 800 | |||||||||
Once per turn: You can target 1 "Vylon" monster Card you control that is an Equip Card; Special Summon that target in face-up Defense Position. Banish it when it leaves the field. | |||||||||||||
▶︎ Deck | 6 (3) | Dragon Nails | Equip Spell | ||||||||||
Equip only to a DARK monster. It gains 600 ATK, also it cannot be destroyed by your opponent's card effects. If this card is sent to the GY because the equipped monster was destroyed by battle and sent to the GY: You can Special Summon that monster, and if you do, equip this card to it, but banish this card when it leaves the field. You can only use this effect of "Dragon Nails" once per turn. | |||||||||||||
▶︎ Deck | 6 (4) | Black Shadow Squall | Counter Trap | ||||||||||
When a Spell/Trap Card is activated: Remove 1 Black Feather Counter from your field; negate the activation, and if you do, destroy that card. If you control "Black-Winged Dragon": You can Set this card from your GY, but banish it when it leaves the field. You can only use 1 "Black Shadow Squall" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 5.9 (16) | Paleozoic Leanchoilia | Normal Trap | ||||||||||
Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | |||||||||||||
▶︎ Deck | 5.9 (10) | The Phantom Knights of Mist Claws | Normal Trap | ||||||||||
Target 1 of your banished "The Phantom Knights" monsters; add it to your hand. When an opponent's monster declares a direct attack while this card is in your GY: You can target 1 Level 4 or lower "The Phantom Knights" monster in your GY; Special Summon that monster, and if you do, Special Summon this card as a Normal Monster with the same original Level as that monster (Warrior/DARK/ATK 0/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field. | |||||||||||||
▶︎ Deck | 5.8 (4) | Canopic Protector | Continuous Trap | ||||||||||
Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 "Horus" monster from your hand or GY, but for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of "Canopic Protector". If this card is sent from the hand or field to the GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Canopic Protector" once per turn. | |||||||||||||
▶︎ Deck | 5.6 (17) | Eccentric Boy |
Effect Monster Tuner Monster |
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- | 3 | Spellcaster | 800 | 200 | |||||||||
When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effect, its effect(s) is negated, and it is removed from play when removed from the field. | |||||||||||||
▶︎ Deck | 5.6 (8) | Mirror Resonator |
Effect Monster Tuner Monster |
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- | 1 | Fiend | 0 | 0 | |||||||||
If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mirror Resonator" once per turn. Once per turn: You can target 1 face-up monster your opponent controls; treat this card's Level as that monster's original Level if this card is used for a Synchro Summon this turn. | |||||||||||||
▶︎ Deck | 5.5 (11) | Fishborg Doctor | Effect Monster | ||||||||||
- | 4 | Fish | 400 | 400 | |||||||||
If this card is in your Graveyard and all monsters you control are "Fishborg" monsters (min. 1): You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card. | |||||||||||||
▶︎ Deck | 5.5 (8) | High Rate Draw | Normal Trap | ||||||||||
Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn. | |||||||||||||
▶︎ Deck | 5.4 (5) | The Abyss Dragon Swordsoul | Effect Monster | ||||||||||
- | 8 | Wyrm | 3000 | 2900 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by a Wyrm monster's effect. If a monster is banished by card effect (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was banished) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in the Field Zone and 1 monster your opponent controls or in their GY; banish them. You can only use each effect of "The Abyss Dragon Swordsoul" once per turn. | |||||||||||||
▶︎ Deck | 5.4 (10) | Zombie Power Struggle | Quick-Play Spell | ||||||||||
Target 1 Zombie monster on the field; until the end of this turn, it gains 1000 ATK or loses 1000 ATK. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "Zombie Power Struggle" once per turn. | |||||||||||||
▶︎ Deck | 5.4 (5) | Shiranui Style Success | Normal Trap | ||||||||||
Special Summon 1 Zombie monster from your hand, but banish it when it leaves the field. You can banish this card from your GY, then target 1 Zombie monster you control; that Zombie monster is unaffected by card effects this turn, except its own. You can only use 1 "Shiranui Style Success" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 5.3 (7) | Trickstar Mandrake | Effect Monster | ||||||||||
- | 2 | Fairy | 0 | 1000 | |||||||||
If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can target 1 monster an opponent's Link Monster points to; destroy it. You can only use each effect of "Trickstar Mandrake" once per turn. | |||||||||||||
▶︎ Deck | 5.3 (4) | Backup Team | Normal Trap | ||||||||||
Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 5.2 (5) | Shiranui Swordmaster | Effect Monster | ||||||||||
- | 2 | Zombie | 600 | 0 | |||||||||
If this card is in your GY and you control 2 or more "Shiranui" monsters with different names: You can Special Summon this card, but banish it when it leaves the field. If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn. You can only use each effect of "Shiranui Swordmaster" once per turn. | |||||||||||||
▶︎ Deck | 5.1 (8) | Destiny HERO - Dreamer | Effect Monster | ||||||||||
- | 1 | Warrior | 0 | 600 | |||||||||
During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn. | |||||||||||||
▶︎ Deck | 5.1 (9) | Magician's Robe | Effect Monster | ||||||||||
- | 2 | Spellcaster | 700 | 2000 | |||||||||
During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 "Dark Magician" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn. | |||||||||||||
▶︎ Deck | 5.1 (11) | Link Turret | Continuous Trap | ||||||||||
When this card is activated: Place 4 counters on this card. Each time you take battle damage, place 1 counter on this card. During your Main Phase 2: You can remove 1 counter from this card, then target 1 "Rokket" monster in your GY; Special Summon it, but its effects are negated, also it is banished when it leaves the field. You cannot Special Summon monsters from your Extra Deck, except DARK Link Monsters, the turn you activate this effect (even if this card leaves the field). | |||||||||||||
▶︎ Deck | 5 (3) | Shell of Chaos | Effect Monster | ||||||||||
- | 4 | Machine | 1600 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Shell of Chaos" once per turn. You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Core of Chaos"; Special Summon it. | |||||||||||||
▶︎ Deck | 5 (7) | Space Insulator |
Link Monster Effect Monster |
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- | - | Cyberse | 1200 | - | |||||||||
2 monsters Monsters this card points to lose 800 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field, while this card is in the GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as Link Material, also banish it when it leaves the field.
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▶︎ Deck | 5 (4) | Disposable Learner Device | Equip Spell | ||||||||||
The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn. | |||||||||||||
▶︎ Deck | 4.9 (7) | Zuijin of the Ice Barrier | Effect Monster | ||||||||||
- | 2 | Warrior | 500 | 300 | |||||||||
You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn. | |||||||||||||
▶︎ Deck | 4.8 (9) | Mine Mole | Effect Monster | ||||||||||
- | 3 | Beast | 1000 | 1200 | |||||||||
The first time this card would be destroyed by battle each turn, it is not destroyed. If this card is sent to the GY for the Synchro Summon of a Beast monster: Draw 1 card. If this face-up card you control leaves the field by your opponent's card effect, banish it. | |||||||||||||
▶︎ Deck | 4.8 (4) | The Ice-Bound God | Normal Trap | ||||||||||
If 2 or more WATER monsters are on the field: Target 1 face-up monster your opponent controls; that face-up monster cannot attack, also its effects are negated. If a Level 5 or higher WATER monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ice-Bound God" once per turn. | |||||||||||||
▶︎ Deck | 4.8 (9) | First-Aid Squad | Normal Trap | ||||||||||
Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of "First-Aid Squad" once per turn. If Summoned this way, banish this card when it leaves the field. | |||||||||||||
▶︎ Deck | 4.7 (6) | Cyclamen the Rikka Fairy | Effect Monster | ||||||||||
- | 4 | Plant | 1800 | 800 | |||||||||
You can Tribute this card from your hand or face-up field, then target up to 2 Plant monsters you control; reduce their Level(s) by 2 until the end of this turn. During the End Phase, if this card is in the GY because it was Tributed and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cyclamen the Rikka Fairy" once per turn. | |||||||||||||
▶︎ Deck | 4.7 (6) | Vylon Polytope | Quick-Play Spell | ||||||||||
Target any number of "Vylon" monster Cards you control that are Equip Cards; Special Summon them in face-up Defense Position. Banish them when they leave the field. | |||||||||||||
▶︎ Deck | 4.6 (7) | Performage Flame Eater | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1200 | 1600 | |||||||||
During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage. | |||||||||||||
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