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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish Trap". Search result Showing 421 to 440 of 440
With the effect of "banish Trap".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 3.4 (17) | Nekroz of Sophia |
Ritual Monster Effect Monster |
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- | 11 | Spellcaster | 3600 | 3400 | ||
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned from your hand by using 3 monsters you control with different Types, and cannot be Special Summoned by other ways. During either player's Main Phase 1: You can discard this card and 1 "Nekroz" Spell Card; your opponent cannot Special Summon monsters from the Extra Deck during this phase. When this card is Ritual Summoned: You can banish all other cards on the field and in the Graveyards. You cannot Normal Summon/Set or Special Summon other monsters the turn you activate this effect. | ||||||
▶︎ Deck | 3.4 (11) | Terror of Trishula | Normal Trap | |||
Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names; ●1+: Banish 1 card your opponent controls. ●2+: Banish 1 card from your opponent's GY. ●3+: Banish 1 random card from your opponent's hand. When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Terror of Trishula" once per turn. |
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▶︎ Deck | 3.3 (9) | Altergeist Failover | Continuous Trap | |||
If another card(s) you control is destroyed by an opponent's card effect (except during the Damage Step): You can Special Summon 1 "Altergeist" monster from your hand. You can banish this card from your GY, then target 1 "Altergeist" monster in your GY; add it to your hand. You can only use each effect of "Altergeist Failover" once per turn. | ||||||
▶︎ Deck | 3.1 (8) | Transmigration Break | Continuous Trap | |||
Any cards that would be returned to the Deck from the Graveyard are removed from play instead. | ||||||
▶︎ Deck | 3 (2) | Ancient Warriors Saga - Defense of Changban | Continuous Trap | |||
If your "Ancient Warriors" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. You can only use 1 of the following effects of "Ancient Warriors Saga - Defense of Changban" per turn, and only once that turn. ●At the start of your opponent's Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; monsters your opponent controls cannot target "Ancient Warriors" monsters for attacks this turn. ●When an opponent's monster declares an attack: You can banish this card from your GY; Special Summon 1 "Ancient Warriors" monster from your Deck. |
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▶︎ Deck | 2.9 (9) | D.D. Guide | Effect Monster | |||
- | 4 | Warrior | 1400 | 1000 | ||
When this card is Normal Summoned, give control of it to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play. | ||||||
▶︎ Deck | 2.9 (9) | Dark Spell Regeneration | Normal Trap | |||
When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or Set on your field to the GY; Special Summon 1 "The Winged Dragon of Ra" from your GY ignoring its Summoning conditions, then you can send 1 monster your opponent controls to the GY, also send that Special Summoned monster to the GY during the End Phase. | ||||||
▶︎ Deck | 2.8 (4) | Vision Fusion | Normal Spell | |||
Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn. | ||||||
▶︎ Deck | 2.8 (18) | Spell Chronicle | Continuous Spell | |||
Activate this card by sending your entire hand to the GY; banish 5 Spells/Traps from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card when that Spell Card resolves. You can remove 2 Chronicle Counters from this card; your opponent chooses 1 card banished by this card's effect for you to add to your hand. If this face-up card in the Spell & Trap Zone leaves the field: You take 500 damage for each card currently banished by this card's effect. | ||||||
▶︎ Deck | 2.8 (11) | Xyz Override | Field Spell | |||
If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. Each player can only use this effect once per turn. | ||||||
▶︎ Deck | 2.7 (6) | Danger! Disturbance! Disorder! | Field Spell | |||
When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" monsters. You can only use this effect of "Danger! Disturbance! Disorder!" once per turn. | ||||||
▶︎ Deck | 2.6 (14) | Orcustrated Attack | Normal Trap | |||
When a monster declares an attack: Tribute 1 "Orcust" or "World Legacy" monster, then target 1 monster your opponent controls; banish it. | ||||||
▶︎ Deck | 2.2 (33) | Card of Sanctity | Normal Spell | |||
Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand. | ||||||
▶︎ Deck | 2.2 (6) | Scareclaw Alternative | Normal Trap | |||
Tribute 3 "Scareclaw" monsters; for the rest of this turn, your opponent can only Special Summon monsters in Defense Position. During your turn: Banish this card from your GY; inflict 100 damage to your opponent for each Defense Position monster on the field. You can only use this effect of "Scareclaw Alternative" once per turn. | ||||||
▶︎ Deck | 2.1 (15) | Void Cauldron | Continuous Trap | |||
This card is sent to the GY if you have any cards in your hand. If an "Infernity" monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by your opponent's card effect, you can banish 1 "Infernity" card from your GY instead. | ||||||
▶︎ Deck | 1.9 (8) | Blue Duston | Effect Monster | |||
- | 1 | Fiend | 0 | 1000 | ||
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from its controller's hand, face-down, until the Standby Phase of the next turn. You can only control 1 face-up "Blue Duston". | ||||||
▶︎ Deck | 1.8 (18) | Dark Catapulter | Effect Monster | |||
- | 4 | Machine | 1000 | 1500 | ||
During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card. | ||||||
▶︎ Deck | 1.8 (25) | Secret Six Samurai - Rihan |
Fusion Monster Effect Monster |
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- | 5 | Warrior | 2400 | 2400 | ||
3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. |
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▶︎ Deck | 1.6 (7) | Twilight Twin Dragons | Normal Spell | |||
If you control "Punishment Dragon": Target 1 "Judgment Dragon" in your GY; add it to your hand, then send the top 4 cards of your Deck to the GY. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can target 1 "Punishment Dragon" in your GY; add it to your hand, then banish the top 4 cards of your Deck. | ||||||
▶︎ Deck | 1.5 (16) | Gotterdammerung | Normal Spell | |||
Target 1 "Aesir" monster you control; give control of that monster to your opponent. During your opponent's next End Phase, destroy that monster, and if you do, banish all cards your opponent controls. | ||||||
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