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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish Monster". Search result Showing 241 to 270 of 1,498
With the effect of "banish Monster".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.1 (8) | Spright Smashers | Quick-Play Spell | |||
Banish 1 "Springans", "Therion" or "Spright" card from your hand or GY, then activate 1 of these effects; ●Special Summon 1 "Springans" monster from your Deck. ●Special Summon 1 "Therion" monster from your GY. ●Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls. You can only activate 1 "Spright Smashers" per turn. |
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▶︎ Deck | 9.1 (16) | Nekroz Mirror | Ritual Spell | |||
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your GY, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand. | ||||||
▶︎ Deck | 9 (27) | Gem-Knight Fusion | Normal Spell | |||
Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand. | ||||||
▶︎ Deck | 9 (19) | Dark Calling | Normal Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".) | ||||||
▶︎ Deck | 9 (2) | Doctor D | Normal Spell | |||
Banish 1 "Destiny HERO" monster from your GY; add to your hand or Special Summon 1 "Destiny HERO" monster from your GY. You can banish this card from your GY, then target 2 "Destiny HERO" monsters you control; choose 1 of those monsters, its ATK becomes the other monster's ATK, until the end of this turn. | ||||||
▶︎ Deck | 9 (4) | Icejade Manifestation | Normal Spell | |||
If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn. | ||||||
▶︎ Deck | 9 (3) | Appliancer Conversion | Quick-Play Spell | |||
Banish as many "Appliancer" Link Monsters from your Main Monster Zone as possible, then you can Special Summon your banished "Appliancer" Link Monsters up to the number banished by this effect. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish 1 other "Appliancer" Spell/Trap from your GY; add this card to your hand. You can only use each effect of "Appliancer Conversion" once per turn. | ||||||
▶︎ Deck | 9 (20) | Wavering Eyes | Quick-Play Spell | |||
Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect. ●1+: Inflict 500 damage to your opponent. ●2+: You can add 1 Pendulum Monster from your Main Deck to your hand. ●3+: You can banish 1 card on the field. ●4: You can add 1 "Wavering Eyes" from your Deck to your hand. |
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▶︎ Deck | 8.9 (26) | Overload Fusion | Normal Spell | |||
Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | ||||||
▶︎ Deck | 8.9 (7) | Cloudian Aerosol | Normal Spell | |||
Discard 1 "Cloudian" monster, then target 1 face-up monster on the field; place Fog Counters on that target equal to its Level. You can banish this card and 1 "Cloudian" monster from your GY; Special Summon 1 "Cloudian" monster from your Deck. You can only use 1 "Cloudian Aerosol" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.9 (29) | Book of Life | Normal Spell | |||
Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target. | ||||||
▶︎ Deck | 8.9 (9) | Relinquished Fusion | Quick-Play Spell | |||
Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra Deck, by banishing materials from your hand, field, and/or GY. During your Main Phase: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. You can only use each effect of "Relinquished Fusion" once per turn. | ||||||
▶︎ Deck | 8.8 (10) | The Breaking Ruin God | Quick-Play Spell | |||
The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Obelisk the Tormentor" from your hand or GY, and if you do, it is unaffected by your opponent's card effects this turn. If you Tribute 2 or more monsters you control at the same time to activate your card or effect, while you control "Obelisk the Tormentor": You can banish this card from your GY; banish all monsters in your opponent's GY, and if you do, inflict 500 damage to your opponent for each. You can only use each effect of "The Breaking Ruin God" once per turn. | ||||||
▶︎ Deck | 8.8 (9) | Empowerment | Field Spell | |||
All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK and DEF. Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand. | ||||||
▶︎ Deck | 8.7 (7) | Fossil Fusion | Normal Spell | |||
Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn. | ||||||
▶︎ Deck | 8.7 (9) | Traptantalizing Tune | Normal Spell | |||
Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn. | ||||||
▶︎ Deck | 8.7 (7) | Deep Sea Aria | Normal Spell | |||
Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn. | ||||||
▶︎ Deck | 8.7 (16) | Cubic Wave | Normal Spell | |||
Target 1 "Cubic" monster you control and 1 face-up monster your opponent controls; the ATK of that monster you control becomes double its current ATK, and if it does, the ATK of that monster your opponent controls become half its current ATK. You can banish this card and any number of "Cubic" monsters from your Graveyard, then target face-up monsters your opponent controls equal to the number of those banished "Cubic" monsters; place 1 Cubic Counter on each of them. (Monsters with a Cubic Counter cannot attack, also negate their effects.) | ||||||
▶︎ Deck | 8.7 (13) | Future Glow | Continuous Spell | |||
Activate this card by banishing 1 Psychic-Type monster from your Graveyard, and note its Level; all Psychic-Type monsters you control gain ATK equal to that Level x 200. | ||||||
▶︎ Deck | 8.7 (23) | Divine Sword - Phoenix Blade Forbidden | Equip Spell | |||
Equip only to a Warrior monster. It gains 300 ATK. During your Main Phase, if this card is in your GY: You can banish 2 Warrior monsters from your GY; add this card to your hand. | ||||||
▶︎ Deck | 8.7 (25) | Spellbook of Fate | Quick-Play Spell | |||
If you control a Spellcaster monster: You can banish up to 3 "Spellbook" Spells from your GY; apply this effect, depending on the number of Spells banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ●1: Return 1 Set Spell/Trap on the field to the hand. ●2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ●3: Banish 1 card your opponent controls. |
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▶︎ Deck | 8.6 (12) | Ojamassimilation | Normal Spell | |||
Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. | ||||||
▶︎ Deck | 8.6 (7) | Super Koi Koi | Normal Spell | |||
Excavate the top 3 cards of your Deck and Special Summon as many "Flower Cardian" monsters among them as possible, ignoring their Summoning conditions, but their Levels become 2 and they have their effects negated. Banish the remaining cards, face-down, and if you do, lose 1000 LP for each. You can banish this card from your Graveyard and Tribute 1 monster; Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. You can only activate 1 "Super Koi Koi" per turn. | ||||||
▶︎ Deck | 8.6 (5) | Evil Eye Repose | Continuous Spell | |||
When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn. | ||||||
▶︎ Deck | 8.6 (5) | A.I.dle Reborn | Quick-Play Spell | |||
Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn. | ||||||
▶︎ Deck | 8.6 (5) | Runick Slumber | Quick-Play Spell | |||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn. |
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▶︎ Deck | 8.5 (28) | Dragon's Mirror | Normal Spell | |||
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. | ||||||
▶︎ Deck | 8.5 (36) | Left Arm Offering | Normal Spell | |||
If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card. | ||||||
▶︎ Deck | 8.5 (8) | Asymmetaphys | Continuous Spell | |||
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. ●Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. ●Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters. |
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▶︎ Deck | 8.5 (17) | Mark of the Rose | Equip Spell | |||
Activate this card by banishing 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; equip this card to it. Take control of the equipped monster. Once per turn, during your End Phase: Negate this card's effect until your next Standby Phase. | ||||||
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