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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish Monster". Search result Showing 391 to 420 of 1,498
With the effect of "banish Monster".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.6 (5) | Dodododwarf Gogogoglove | Effect Monster | ||||||||||
- | 4 | Rock | 0 | 1800 | |||||||||
During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn. | |||||||||||||
▶︎ Deck | 8.6 (17) | Fluffal Wings | Effect Monster | ||||||||||
- | 1 | Fairy | 100 | 100 | |||||||||
If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn. | |||||||||||||
▶︎ Deck | 8.6 (8) | Prohibit Snake | Effect Monster | ||||||||||
- | 2 | Cyberse | 500 | 1000 | |||||||||
At the start of the Damage Step, if your Cyberse Link Monster battles an opponent's monster: You can send this card from your hand to the GY; return that opponent's monster to the hand. When your Cyberse monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can banish 1 card from your GY, then target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand. You can only use each effect of "Prohibit Snake" once per turn. | |||||||||||||
▶︎ Deck | 8.6 (7) | Marincess Pascalus | Effect Monster | ||||||||||
- | 4 | Cyberse | 1200 | 2000 | |||||||||
If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn. | |||||||||||||
▶︎ Deck | 8.6 (9) | Marincess Mandarin | Effect Monster | ||||||||||
- | 1 | Cyberse | 100 | 100 | |||||||||
If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn. | |||||||||||||
▶︎ Deck | 8.6 (8) | Keurse, the Ogdoadic Light | Effect Monster | ||||||||||
- | 8 | Reptile | 400 | 2400 | |||||||||
If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower "Ogdoadic" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Keurse, the Ogdoadic Light" once per turn. | |||||||||||||
▶︎ Deck | 8.6 (16) | Vampire Sorcerer | Effect Monster | ||||||||||
- | 4 | Zombie | 1500 | 1500 | |||||||||
If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing. | |||||||||||||
▶︎ Deck | 8.6 (8) | Vendread Core | Effect Monster | ||||||||||
- | 1 | Zombie | 0 | 500 | |||||||||
If this card is in your GY: You can banish 1 other Zombie monster from your GY; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Core" once per turn. ●Your opponent cannot target this card with card effects. |
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▶︎ Deck | 8.6 (9) | Vendread Revenants | Effect Monster | ||||||||||
- | 4 | Zombie | 1800 | 200 | |||||||||
If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn. ●Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it. |
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▶︎ Deck | 8.6 (19) | Masquerade the Blazing Dragon |
Fusion Monster Effect Monster |
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- | 8 | Fiend | 2500 | 2000 | |||||||||
1 "Despia" monster + 1 LIGHT or DARK monster While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn. |
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▶︎ Deck | 8.6 (47) | Naturia Exterio |
Fusion Monster Effect Monster |
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- | 10 | Beast | 2800 | 2400 | |||||||||
"Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Spell/Trap Card is activated (Quick Effect): You can banish 1 card from your GY, then send the top card of your Deck to the GY; negate the activation, and if you do, destroy that card. This card must be face-up on the field to activate and to resolve this effect. |
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▶︎ Deck | 8.6 (5) | Sleipnir the Runick Mane |
Fusion Monster Effect Monster |
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- | 9 | Beast | 1500 | 1500 | |||||||||
2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn. |
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▶︎ Deck | 8.6 (15) | Borreload Furious Dragon |
Fusion Monster Effect Monster |
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- | 8 | Dragon | 3000 | 2500 | |||||||||
2 DARK Dragon monsters (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn. |
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▶︎ Deck | 8.6 (18) | Assault Blackwing - Sohaya the Rain Storm |
Synchro Monster Effect Monster |
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- | 5 | Winged Beast | 1500 | 2000 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn. ●When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your GY; Special Summon it. ●During your Main Phase, if this card is in the GY because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your GY; Special Summon this card. |
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▶︎ Deck | 8.6 (7) | Adamancipator Risen - Raptite |
Synchro Monster Effect Monster |
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- | 6 | Rock | 2200 | 2800 | |||||||||
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn. |
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▶︎ Deck | 8.6 (10) | Shooting Majestic Star Dragon |
Synchro Monster Effect Monster |
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- | 11 | Dragon | 4000 | 3300 | |||||||||
"Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card. |
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▶︎ Deck | 8.6 (17) | Drill Warrior |
Synchro Monster Effect Monster |
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- | 6 | Warrior | 2400 | 2000 | |||||||||
"Drill Synchron" + 1 or more non-Tuner monsters Once per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your Graveyard to your hand. |
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▶︎ Deck | 8.6 (14) | Trishula, Zero Dragon of the Ice Barrier |
Synchro Monster Effect Monster |
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- | 11 | Dragon | 2700 | 2000 | |||||||||
1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn. |
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▶︎ Deck | 8.6 (5) | Kuzunoha, the Onmyojin |
Pendulum Monster Effect Monster |
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- | 8 | Spellcaster | 3000 | 2200 | |||||||||
Pendulum Effect Once per turn: You can banish 3 Spellcaster-Type Pendulum Monsters you control, then target 1 Pendulum Monster you control; if it attacks your opponent directly and reduces their LP to 0 this turn, you win the Match. Card Text Cannot be Special Summoned, except by Pendulum Summon. Requires 3 Spellcaster-Type Tributes to Normal Summon (cannot be Normal Set). If this card attacks your opponent directly and reduces their LP to 0, while you control no other monsters, you win the Match. |
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▶︎ Deck | 8.6 (19) | Timebreaker Magician |
Pendulum Monster Effect Monster |
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- | 3 | Spellcaster | 1400 | 0 | |||||||||
Pendulum Effect Each turn, the first Pendulum Monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed. Card Text When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): You can make this card's ATK become double its original ATK. Once per turn: You can target 1 monster on the field; banish both it and this card from the field until your next Standby Phase. |
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▶︎ Deck | 8.6 (5) | Metalfoes Vanisher |
Pendulum Monster Effect Monster |
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- | 9 | Psychic | 2900 | 1900 | |||||||||
Pendulum Effect If a monster(s) you control is destroyed by card effect (except during the Damage Step): You can add 1 "Metalfoes" card from your GY to your hand, except "Metalfoes Vanisher". You can only use this effect of "Metalfoes Vanisher" once per turn. Card Text While this card is in your hand: You can target 2 face-up cards you control, including a "Metalfoes" card; destroy them, and if you do, Special Summon this card from your hand. If this card is Special Summoned by the effect of a "Metalfoes" card: You can target 1 monster your opponent controls or in their GY; banish it. You can only use each monster effect of "Metalfoes Vanisher" once per turn. |
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▶︎ Deck | 8.6 (8) | Traptrix Atypus |
Link Monster Effect Monster |
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- | - | Insect | 1800 | - | |||||||||
2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ●Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.
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▶︎ Deck | 8.6 (12) | Ojamassimilation | Normal Spell | ||||||||||
Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. | |||||||||||||
▶︎ Deck | 8.6 (10) | Traptantalizing Tune | Normal Spell | ||||||||||
Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn. | |||||||||||||
▶︎ Deck | 8.6 (7) | Super Koi Koi | Normal Spell | ||||||||||
Excavate the top 3 cards of your Deck and Special Summon as many "Flower Cardian" monsters among them as possible, ignoring their Summoning conditions, but their Levels become 2 and they have their effects negated. Banish the remaining cards, face-down, and if you do, lose 1000 LP for each. You can banish this card from your Graveyard and Tribute 1 monster; Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. You can only activate 1 "Super Koi Koi" per turn. | |||||||||||||
▶︎ Deck | 8.6 (5) | Evil Eye Repose | Continuous Spell | ||||||||||
When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn. | |||||||||||||
▶︎ Deck | 8.6 (5) | A.I.dle Reborn | Quick-Play Spell | ||||||||||
Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn. | |||||||||||||
▶︎ Deck | 8.6 (5) | Runick Slumber | Quick-Play Spell | ||||||||||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn. |
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▶︎ Deck | 8.6 (9) | Archfiend Palabyrinth | Field Spell | ||||||||||
All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn. | |||||||||||||
▶︎ Deck | 8.6 (12) | Infernity Break | Normal Trap | ||||||||||
If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target. | |||||||||||||
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