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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Place at the bottom of the deck". Search result Showing 91 to 120 of 131
With the effect of "Place at the bottom of the deck".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 5.5 (8) | Stained Glass of Light & Dark | Normal Trap | ||||||||||
Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control. ●Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order. ●Fiend: You can make your opponent draw 1 card, then discard 1 random card, then if they still have a card in their hand, they discard 1 card. You can only activate 1 "Stained Glass of Light & Dark" per turn. |
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▶︎ Deck | 5.4 (5) | Malice, Lady of Lament | Effect Monster | ||||||||||
- | 3 | Fiend | 1000 | 1000 | |||||||||
(Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is banished or in your GY; Set that target, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Malice, Lady of Lament" once per turn. | |||||||||||||
▶︎ Deck | 5.4 (10) | Abyss Warrior | Effect Monster | ||||||||||
- | 4 | Aqua | 1800 | 1300 | |||||||||
Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck. | |||||||||||||
▶︎ Deck | 5.4 (5) | Megalith Emergence | Continuous Trap | ||||||||||
You can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of "Megalith Emergence" once per turn. | |||||||||||||
▶︎ Deck | 5.3 (8) | Igknight Champion | Effect Monster | ||||||||||
- | 8 | Warrior | 2800 | 2300 | |||||||||
While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck. | |||||||||||||
▶︎ Deck | 5.3 (4) | Outstanding Dog Mary | Effect Monster | ||||||||||
- | 1 | Beast | 100 | 100 | |||||||||
If this card is sent to the GY: You can activate 1 of these effects; ●Place this card on the bottom of your Deck. ●Add 1 "Outstanding Dog Marron" from your Deck to your hand, and if you do, place this card on top of your Deck. You can only use this effect of "Outstanding Dog Mary" once per turn. |
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▶︎ Deck | 5.3 (4) | Backup Team | Normal Trap | ||||||||||
Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 5.3 (3) | Frightfur Jar | Continuous Trap | ||||||||||
This card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an "Edge Imp" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn. | |||||||||||||
▶︎ Deck | 5 (1) | Hydralander Orbit | Effect Monster | ||||||||||
- | 1 | Machine | 0 | 1500 | |||||||||
If you have 4 or more monsters in your GY and no monsters in your GY with the same name: You can Tribute this card; excavate the top cards of your Deck, equal to the number of monsters in your GY (or as many as possible), and if you do, if 2 or more monsters were excavated and all excavated monsters had different names, add 1 of those monsters to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, then target 1 monster in your GY; place it on the bottom of the Deck. You can only use each effect of "Hydralander Orbit" once per turn. | |||||||||||||
▶︎ Deck | 5 (20) | Defensive Tactics | Normal Trap | ||||||||||
If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck. | |||||||||||||
▶︎ Deck | 5 (10) | Sealing Ceremony of Raiton | Continuous Trap | ||||||||||
Once per turn: You can return 1 face-up WIND monster you control to the bottom of the Main Deck to target up to 2 cards in your opponent's Graveyard; banish those targets. | |||||||||||||
▶︎ Deck | 4.8 (4) | Mimikuril | Effect Monster | ||||||||||
- | 3 | Fiend | 0 | 0 | |||||||||
During your Main Phase: You can excavate the top card of your Deck, and if it is a monster, Special Summon it, and if you do, place this card on the bottom of the Deck. If it wasn't a monster, or couldn't be Special Summoned, place it on the bottom of the Deck. Place the monster Special Summoned by this effect on the bottom of the Deck during the End Phase. You can only use this effect of "Mimikuril" once per turn. | |||||||||||||
▶︎ Deck | 4.8 (9) | Onikuji | Continuous Trap | ||||||||||
Once per turn, during your Standby Phase: Your opponent declares 1 card type (Monster, Spell, or Trap). Excavate the top card of your Deck, then if it is that type of card, your opponent draws 1 card. Otherwise, discard 1 random card from their hand. Place the excavated card on the bottom of your Deck. | |||||||||||||
▶︎ Deck | 4.7 (6) | Igknight Lancer | Effect Monster | ||||||||||
- | 7 | Warrior | 2600 | 1800 | |||||||||
While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck. | |||||||||||||
▶︎ Deck | 4.7 (12) | Edge Imp Saw | Effect Monster | ||||||||||
- | 3 | Fiend | 500 | 1000 | |||||||||
When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn. | |||||||||||||
▶︎ Deck | 4.6 (9) | Dark Scorpion - Chick the Yellow | Effect Monster | ||||||||||
- | 3 | Warrior | 1000 | 1000 | |||||||||
When this card inflicts battle damage to your opponent: You can activate 1 of these effects. ●Target 1 card on the field; return that target to the hand. ●Look at the top card of their Deck, then place it on the top or bottom of the Deck. |
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▶︎ Deck | 4.6 (9) | Sunlight Unicorn | Effect Monster | ||||||||||
- | 4 | Beast | 1800 | 1000 | |||||||||
Once per turn: You can excavate the top card of your Deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck. | |||||||||||||
▶︎ Deck | 4.6 (14) | Crystal Seer |
Effect Monster Flip Monster |
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- | 1 | Spellcaster | 100 | 100 | |||||||||
FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck. | |||||||||||||
▶︎ Deck | 4.5 (13) | Amazoness Trainee | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1300 | |||||||||
Monsters destroyed by battle with this card are placed on the bottom of the Deck instead of going to the GY. If this card destroys an opponent's monster by battle: It gains 200 ATK. | |||||||||||||
▶︎ Deck | 4.3 (11) | Gishki Noellia | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1700 | 1000 | |||||||||
When this card is Normal Summoned: You can excavate the top 5 cards of your Deck, send any excavated Ritual Spell Cards and "Gishki" monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. | |||||||||||||
▶︎ Deck | 4.3 (3) | Second Expedition into Danger! | Continuous Trap | ||||||||||
Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn. | |||||||||||||
▶︎ Deck | 4.1 (8) | Gishki Mollusk | Effect Monster | ||||||||||
- | 4 | Aqua | 1700 | 900 | |||||||||
When this card is sent to the Graveyard by a card effect: Look at the top 3 cards of your Deck, then return them all to the top or to the bottom of the Deck, in any order. | |||||||||||||
▶︎ Deck | 3.8 (9) | Sylvan Mikorange | Effect Monster | ||||||||||
- | 3 | Plant | 400 | 1100 | |||||||||
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: All Plant-Type monsters you currently control gain 300 ATK and DEF. | |||||||||||||
▶︎ Deck | 3.6 (5) | Saryuja's Shackles | Normal Trap | ||||||||||
Target 1 Link Monster your opponent controls or is in their GY; draw cards equal to its Link Rating, then, if you have 2 or more cards in your hand, place 2 cards from your hand on the bottom of your Deck in any order. You can only activate 1 "Saryuja's Shackles" per turn. | |||||||||||||
▶︎ Deck | 3.3 (10) | Peeking Goblin | Normal Spell | ||||||||||
Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order. | |||||||||||||
▶︎ Deck | 3.3 (4) | Tilted Try | Field Spell | ||||||||||
When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card. | |||||||||||||
▶︎ Deck | 3.1 (10) | Dark Tinker |
Effect Monster Tuner Monster |
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- | 2 | Fiend | 1000 | 1300 | |||||||||
When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck. | |||||||||||||
▶︎ Deck | 3.1 (13) | Helping Robo for Combat | Effect Monster | ||||||||||
- | 4 | Machine | 1600 | 0 | |||||||||
If this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck. | |||||||||||||
▶︎ Deck | 3.1 (18) | Thunder Dragon Thunderstormech |
Link Monster Effect Monster |
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- | - | Thunder | 2800 | - | |||||||||
2+ Thunder monsters During your Main Phase, if you control this Link Summoned card: You can target 1 of your "Thunder Dragon" monsters that is banished or in your GY; apply that monster's effect that discards itself to activate, then place that monster on the top or bottom of your Deck. You can only use this effect of "Thunder Dragon Thunderstormech" once per turn. If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead.
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▶︎ Deck | 3 (8) | Hard-sellin' Zombie | Continuous Trap | ||||||||||
Each time a monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck. | |||||||||||||
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