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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "return to the Deck, Extra Deck, from GY". Search result Showing 121 to 150 of 320
With the effect of "return to the Deck, Extra Deck, from GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.9 (19) | Star Seraph Scale | Effect Monster | ||||||||||
- | 4 | Fairy | 1500 | 900 | |||||||||
When this card is Special Summoned: You can Special Summon 1 "Star Seraph" monster from your hand, then you can place 1 LIGHT monster from your Graveyard on top of your Deck. An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect. ●Once per turn, while this card has Xyz Material, if a monster(s) is Special Summoned from the hand, immediately draw 1 card. |
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▶︎ Deck | 7.9 (16) | Evigishki Mind Augus |
Ritual Monster Effect Monster |
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- | 6 | Aqua | 2500 | 2000 | |||||||||
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards in any Graveyard(s); shuffle those targets into the Deck. | |||||||||||||
▶︎ Deck | 7.9 (23) | Madolche Fresh Sistart |
Link Monster Effect Monster |
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- | - | Fairy | 1500 | - | |||||||||
2 "Madolche" monsters While this card points to a "Madolche" monster, "Madolche" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Madolche" monster from your GY into the Deck instead.
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▶︎ Deck | 7.9 (16) | Slash Draw | Normal Spell | ||||||||||
Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn. | |||||||||||||
▶︎ Deck | 7.9 (19) | Cyberdark Impact! | Normal Spell | ||||||||||
Fusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by shuffling 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, field, and/or GY, into the Deck, as Fusion Material. | |||||||||||||
▶︎ Deck | 7.9 (7) | Machine Angel Absolute Ritual | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. | |||||||||||||
▶︎ Deck | 7.9 (35) | Exchange of the Spirit | Normal Trap | ||||||||||
If both players have 15 or more cards in their GYs: Pay 1000 LP; each player swaps the cards in their GY with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel. | |||||||||||||
▶︎ Deck | 7.9 (8) | Favorite Contact | Normal Trap | ||||||||||
Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn. | |||||||||||||
▶︎ Deck | 7.8 (5) | Deep Sea Minstrel |
Effect Monster Tuner Monster |
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- | 3 | Sea Serpent | 1200 | 1500 | |||||||||
You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (11) | Darklord Amdusc | Effect Monster | ||||||||||
- | 6 | Fairy | 1800 | 2800 | |||||||||
You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (16) | Darklord Nasten | Effect Monster | ||||||||||
- | 7 | Fairy | 2600 | 2600 | |||||||||
You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (5) | Salamangreat Charge | Quick-Play Spell | ||||||||||
Activate 1 of these effects; ●Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of the 3 into the Deck, and if you do, Special Summon the remaining monster, but for the rest of this turn, its effects are negated, also it cannot attack. ●If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster(s) whose current ATK is different from its original ATK: You can target 1 card on the field; destroy it. You can only activate 1 "Salamangreat Charge" per turn. |
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▶︎ Deck | 7.7 (3) | Brotherhood of the Fire Fist - Elephant | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1000 | 1800 | |||||||||
If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (20) | Dawn Knight | Effect Monster | ||||||||||
- | 4 | Warrior | 1400 | 1200 | |||||||||
If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 "Dawn Knight" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.7 (32) | Madolche Mewfeuille | Effect Monster | ||||||||||
- | 3 | Beast | 500 | 300 | |||||||||
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can Special Summon 1 "Madolche" monster from your hand. | |||||||||||||
▶︎ Deck | 7.7 (10) | Galaxy-Eyes Cipher X Dragon |
Xyz Monster Effect Monster |
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- | 10 | Dragon | 4000 | 3000 | |||||||||
2 Level 10 monsters Once per turn, you can also Xyz Summon "Galaxy-Eyes Cipher X Dragon" by using a "Cipher Dragon" monster you control as material. (Transfer its materials to this card.) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects, until the end of your opponent's turn. Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.) |
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▶︎ Deck | 7.7 (3) | Fire Recovery | Normal Spell | ||||||||||
Target 1 FIRE monster in your GY; send 1 card from your hand to the GY, and if you do, Special Summon the targeted monster. You can banish this card from your GY, then target 3 of your FIRE monsters that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Fire Recovery" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (7) | Melffy Hide-and-Seek | Continuous Spell | ||||||||||
The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn. | |||||||||||||
▶︎ Deck | 7.6 (21) | Royal Firestorm Guards | Effect Monster | ||||||||||
- | 4 | Pyro | 1700 | 1200 | |||||||||
If this card is Normal Summoned: Target 4 Pyro monsters in your GY; shuffle all 4 into the Deck, then draw 2 cards. | |||||||||||||
▶︎ Deck | 7.6 (8) | Silent Sea Nettle | Effect Monster | ||||||||||
- | 4 | Aqua | 800 | 1300 | |||||||||
If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn. | |||||||||||||
▶︎ Deck | 7.6 (5) | Transcendosaurus Glaciasaurus |
Synchro Monster Effect Monster |
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- | 12 | Dinosaur | 3600 | 2700 | |||||||||
1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle. Dinosaur monsters you control that were Special Summoned from the GY cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use this effect of "Transcendosaurus Glaciasaurus" once per turn. |
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▶︎ Deck | 7.6 (17) | Lavalval Dragon |
Synchro Monster Effect Monster |
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- | 5 | Dragon | 2000 | 1100 | |||||||||
1 Tuner + 1+ non-Tuner FIRE monsters You can shuffle 2 "Laval" monsters from your GY into your Main Deck, then target 1 card your opponent controls; return it to the hand. |
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▶︎ Deck | 7.6 (5) | Hraesvelgr, the Desperate Doom Eagle |
Link Monster Effect Monster |
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- | - | Winged Beast | 2400 | - | |||||||||
2+ WIND monsters Gains 2400 ATK while your opponent has no monsters in their GY. (Quick Effect): You can target 1 monster in your opponent's GY; shuffle it into the Deck. You can only use this effect of "Hraesvelgr, the Desperate Doom Eagle" once per turn.
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▶︎ Deck | 7.5 (13) | Masterking Archfiend |
Link Monster Effect Monster |
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- | - | Fiend | 2000 | - | |||||||||
2 Fiend monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result. ●1: Add it to your hand. ●2, 3, 4, 5: Shuffle into the Deck. ●6: Special Summon it.
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▶︎ Deck | 7.5 (8) | Labrynth Set-Up | Quick-Play Spell | ||||||||||
Target 2 of your "Labrynth" Spells/Traps that are banished or in your GY, except "Labrynth Set-Up"; shuffle them into the Deck, then if you control a Fiend monster, you can Set non-"Labrynth" Normal Traps with different names directly from your Deck equal to the number shuffled. You can only activate 1 "Labrynth Set-Up" per turn. | |||||||||||||
▶︎ Deck | 7.5 (17) | Fiend Griefing | Normal Trap | ||||||||||
Target 1 monster in your opponent's GY; shuffle it into the Deck, then you can send 1 Fiend monster from your Deck to the GY. | |||||||||||||
▶︎ Deck | 7.4 (9) | Amazoness Spy | Effect Monster | ||||||||||
- | 3 | Warrior | 800 | 1200 | |||||||||
You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck. | |||||||||||||
▶︎ Deck | 7.4 (22) | Number C39: Utopia Ray V |
Xyz Monster Effect Monster |
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- | 5 | Warrior | 2600 | 2000 | |||||||||
3 Level 5 monsters When this card in its owner's possession is destroyed by an opponent's card: You can target 1 Xyz Monster in your GY; return that target to the Extra Deck. If this card has a "Utopia" monster as material, it gains this effect. ●Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; destroy that monster, and if it was face-up, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. |
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▶︎ Deck | 7.4 (10) | Frightfur Repair | Normal Spell | ||||||||||
Target 1 "Frightfur" Fusion Monster in your GY; return it to the Extra Deck, then you can Special Summon 1 "Fluffal" or "Edge Imp" monster from your GY. You can banish this card from your GY; Special Summon 1 "Fluffal" or "Edge Imp" monster from your hand. You can only use 1 "Frightfur Repair" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.4 (14) | Legacy of a HERO | Normal Spell | ||||||||||
Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn. | |||||||||||||
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