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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "return to the hand". Search result Showing 121 to 150 of 467
With the effect of "return to the hand".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.7 (9) | S-Force Rappa Chiyomaru | Effect Monster | ||||||||||
- | 2 | Warrior | 800 | 1000 | |||||||||
Each of your opponent's monsters in the same column as one of your "S-Force" monsters can only target that monster for attacks. (Quick Effect): You can banish 1 "S-Force" card from your hand; return this card to the hand, and if you do, Special Summon 1 "S-Force" monster from your Deck in Defense Position, except "S-Force Rappa Chiyomaru". You can only use this effect of "S-Force Rappa Chiyomaru" once per turn. | |||||||||||||
▶︎ Deck | 8.7 (53) | Tidal, Dragon Ruler of Waterfalls | Effect Monster | ||||||||||
- | 7 | Dragon | 2600 | 2000 | |||||||||
If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.7 (6) | Melffy Puppy | Effect Monster | ||||||||||
- | 2 | Beast | 300 | 100 | |||||||||
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn. | |||||||||||||
▶︎ Deck | 8.7 (26) | Spellbook of Fate | Quick-Play Spell | ||||||||||
If you control a Spellcaster monster: You can banish up to 3 "Spellbook" Spells from your GY; apply this effect, depending on the number of Spells banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ●1: Return 1 Set Spell/Trap on the field to the hand. ●2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ●3: Banish 1 card your opponent controls. |
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▶︎ Deck | 8.6 (11) | U.A. Perfect Ace | Effect Monster | ||||||||||
- | 5 | Warrior | 1500 | 2500 | |||||||||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect). | |||||||||||||
▶︎ Deck | 8.6 (20) | Hyper Hammerhead | Effect Monster | ||||||||||
- | 4 | Dinosaur | 1500 | 1200 | |||||||||
At the end of the Damage Step, if an opponent's monster that battled this card is not destroyed: Return that opponent's monster to the hand. | |||||||||||||
▶︎ Deck | 8.6 (8) | Prohibit Snake | Effect Monster | ||||||||||
- | 2 | Cyberse | 500 | 1000 | |||||||||
At the start of the Damage Step, if your Cyberse Link Monster battles an opponent's monster: You can send this card from your hand to the GY; return that opponent's monster to the hand. When your Cyberse monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can banish 1 card from your GY, then target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand. You can only use each effect of "Prohibit Snake" once per turn. | |||||||||||||
▶︎ Deck | 8.6 (55) | Penguin Soldier |
Effect Monster Flip Monster |
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- | 2 | Aqua | 750 | 500 | |||||||||
FLIP: You can target up to 2 monsters on the field; return those targets to the hand. | |||||||||||||
▶︎ Deck | 8.6 (39) | Mist Valley Apex Avian | Effect Monster | ||||||||||
- | 7 | Winged Beast | 2700 | 2000 | |||||||||
Once per Chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it. | |||||||||||||
▶︎ Deck | 8.6 (30) | Tachyon Transmigration | Counter Trap | ||||||||||
If you control a "Galaxy-Eyes" monster: Activate as Chain Link 2 or higher; negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand. | |||||||||||||
▶︎ Deck | 8.5 (6) | Melffy Catty | Effect Monster | ||||||||||
- | 2 | Beast | 200 | 200 | |||||||||
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn. | |||||||||||||
▶︎ Deck | 8.5 (26) | Raiza the Mega Monarch | Effect Monster | ||||||||||
- | 8 | Winged Beast | 2800 | 1000 | |||||||||
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either GY, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand. | |||||||||||||
▶︎ Deck | 8.5 (21) | Scrap Twin Dragon |
Synchro Monster Effect Monster |
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- | 9 | Dragon | 3000 | 2200 | |||||||||
1 "Scrap" Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 2 cards your opponent controls; destroy the one you control, and if you do, return the ones your opponent controls to the hand. If this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon it. |
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▶︎ Deck | 8.5 (21) | Mayosenju Daibak |
Pendulum Monster Effect Monster |
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- | 10 | Beast | 3000 | 300 | |||||||||
Pendulum Effect When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase. Card Text Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. |
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▶︎ Deck | 8.5 (4) | Hojo the Vaylantz Warrior |
Pendulum Monster Effect Monster |
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- | 8 | Spellcaster | 1900 | 1900 | |||||||||
Pendulum Effect If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Hojo the Vaylantz Warrior" once per turn. Card Text You can target 1 face-up card in either Spell & Trap Zone; return it to the hand. If this card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can Fusion Summon 1 "Vaylantz" Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. You can only use each effect of "Hojo the Vaylantz Warrior" once per turn. |
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▶︎ Deck | 8.5 (21) | Cursed Bamboo Sword | Equip Spell | ||||||||||
The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword". | |||||||||||||
▶︎ Deck | 8.4 (17) | Witchcrafter Golem Aruru | Effect Monster | ||||||||||
- | 8 | Spellcaster | 2800 | 0 | |||||||||
When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand. | |||||||||||||
▶︎ Deck | 8.4 (9) | Dragonmaid Tinkhec | Effect Monster | ||||||||||
- | 8 | Dragon | 2700 | 1700 | |||||||||
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn. ●(Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn. ●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand. |
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▶︎ Deck | 8.4 (10) | Black Luster Soldier - Legendary Swordsman |
Ritual Monster Effect Monster |
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- | 8 | Warrior | 3000 | 2500 | |||||||||
You can Ritual Summon this card with "Chaos Form" or "Super Soldier Ritual". Must be Ritual Summoned. During your Draw Phase, before you draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 Ritual Spell from your Deck to your hand. Your opponent cannot activate cards or effects during your Battle Phase. When this attacking card, that was Ritual Summoned using a Normal Monster, destroys an opponent's monster by battle: You can shuffle all cards your opponent controls into the Deck. | |||||||||||||
▶︎ Deck | 8.4 (11) | Exosister Asophiel |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2100 | 1800 | |||||||||
2 Level 4 monsters Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand. |
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▶︎ Deck | 8.4 (11) | Gouki The Master Ogre |
Link Monster Effect Monster |
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- | - | Warrior | 2800 | - | |||||||||
2+ "Gouki" monsters Once per turn (Quick Effect): You can return to the hand any number of "Gouki" monsters you control that this card points to, then target the same number of face-up cards your opponent controls; they have their effects negated until the end of this turn. This card can attack all monsters your opponent controls, once each. If your opponent controls a face-up monster(s), this card can only target their monster with the highest ATK for attacks (your choice, if tied).
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▶︎ Deck | 8.4 (49) | Storming Mirror Force | Normal Trap | ||||||||||
When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand. | |||||||||||||
▶︎ Deck | 8.4 (25) | Madolchepalooza | Normal Trap | ||||||||||
Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase. | |||||||||||||
▶︎ Deck | 8.4 (5) | Starry Knight Arrival | Continuous Trap | ||||||||||
During the Main Phase: You can activate 1 of these effects; ●Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand. ●Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use this effect of "Starry Knight Arrival" once per turn. |
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▶︎ Deck | 8.3 (16) | Tackle Crusader | Effect Monster | ||||||||||
- | 4 | Rock | 1500 | 1800 | |||||||||
If this card is sent to the GY: You can activate 1 of these effects. ●Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. ●Target 1 face-up Spell/Trap your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect. |
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▶︎ Deck | 8.3 (3) | Kagero the Cannon Ninja | Effect Monster | ||||||||||
- | 4 | Warrior | 1600 | 2000 | |||||||||
If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (10) | Batteryman Fuel Cell | Effect Monster | ||||||||||
- | 6 | Thunder | 2100 | 0 | |||||||||
If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 "Batteryman" monster, except this card, to select 1 card your opponent controls and return it to its owner's hand. | |||||||||||||
▶︎ Deck | 8.3 (18) | Harpie Dancer | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1200 | 1000 | |||||||||
You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while on the field or in the GY. | |||||||||||||
▶︎ Deck | 8.3 (16) | Yosenju Kama 1 | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1600 | 500 | |||||||||
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. | |||||||||||||
▶︎ Deck | 8.3 (4) | Yosenju Sabu |
Effect Monster Tuner Monster |
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- | 4 | Beast-Warrior | 1700 | 400 | |||||||||
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Sabu" once per turn. ●If this card is Normal Summoned: If you control another "Yosenju" card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your hand. ●You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck. |
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