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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "return to the hand". Search result Showing 421 to 450 of 467
With the effect of "return to the hand".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 3.3 (15) | Tornado Bird |
Effect Monster Flip Monster |
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- | 4 | Winged Beast | 1100 | 1000 | ||
FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands. | ||||||
▶︎ Deck | 3.3 (11) | Aether, the Empowering Dragon | Effect Monster | |||
- | 6 | Dragon | 2300 | 1600 | ||
When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn. | ||||||
▶︎ Deck | 3.2 (13) | Otohime |
Effect Monster Spirit Monster |
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- | 3 | Spellcaster | 0 | 100 | ||
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up monster your opponent controls; change that target's battle position. | ||||||
▶︎ Deck | 3.2 (12) | Green Duston | Effect Monster | |||
- | 1 | Fiend | 0 | 1000 | ||
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 Spell/Trap Card they control; return that target to the hand. You can only control 1 face-up "Green Duston". | ||||||
▶︎ Deck | 3.2 (12) | Gishki Emilia |
Effect Monster Spirit Monster |
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- | 4 | Spellcaster | 1600 | 800 | ||
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Negate all Trap Card effects on the field, until the End Phase. You must control another face-up "Gishki" monster to activate and to resolve this effect. | ||||||
▶︎ Deck | 3.2 (15) | Gladiator Beast Gaiodiaz |
Fusion Monster Effect Monster |
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- | 7 | Dinosaur | 2600 | 1500 | ||
"Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster This card can only be Special Summoned from your Extra Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus". |
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▶︎ Deck | 3.2 (5) | Overexaggeration | Quick-Play Spell | |||
At the start of the Damage Step, if 2 monsters battle: Activate 1 of these effects; ●Change the attacking monster to Defense Position. ●Return the attack target monster to the hand. ●Destroy both battling monsters. You can only activate 1 "Overexaggeration" per turn. |
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▶︎ Deck | 3.1 (12) | Relieve Monster | Normal Trap | |||
When an opponent's monster declares an attack: Target 1 monster you control; return that target to the hand, then Special Summon 1 Level 4 monster from your hand. | ||||||
▶︎ Deck | 3 (7) | Boycotton | Effect Monster | |||
- | 4 | Plant | 1000 | 2500 | ||
You take any battle damage your opponent would have taken from battles involving this card, instead. If this card battles, is not destroyed, and you took damage from that battle: Return this card to the hand. | ||||||
▶︎ Deck | 3 (12) | Zefra Path | Continuous Spell | |||
Activate this card only if you have 2 "Zefra" cards in your Pendulum Zones, with active Pendulum Scales of 1 and 7. If this card is activated: Shuffle all monsters you control into the Deck, except "Zefra" monsters. Neither player can Special Summon monsters, except from the hand or the Extra Deck. While you have a card(s) in your Pendulum Zone, this card cannot be targeted by card effects. Destroy this card if a card(s) in your Pendulum Zone is destroyed. | ||||||
▶︎ Deck | 3 (10) | Slip Summon | Normal Trap | |||
Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase. | ||||||
▶︎ Deck | 2.9 (13) | Maharaghi |
Effect Monster Spirit Monster |
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- | 4 | Rock | 1200 | 1700 | ||
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck. | ||||||
▶︎ Deck | 2.9 (10) | Spirit's Invitation | Continuous Trap | |||
Each time your Spirit Monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. | ||||||
▶︎ Deck | 2.8 (27) | Shinobird Crane |
Effect Monster Spirit Monster |
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- | 4 | Winged Beast | 1500 | 1500 | ||
Cannot be Special Summoned. Once per turn, if another Spirit Monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. | ||||||
▶︎ Deck | 2.8 (10) | Dark Scorpion - Gorg the Strong | Effect Monster | |||
- | 5 | Warrior | 1800 | 1500 | ||
When this card inflicts battle damage to your opponent, you can activate 1 of these effects: ●Target 1 monster your opponent controls; return that target to the top of the Deck. ●Send the top card of their Deck to the GY. |
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▶︎ Deck | 2.8 (16) | Susa Soldier |
Effect Monster Spirit Monster |
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- | 4 | Thunder | 2000 | 1600 | ||
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved. | ||||||
▶︎ Deck | 2.8 (20) | Ekibyo Drakmord | Equip Spell | |||
The equipped monster cannot attack. Destroy the equipped monster at the end of its controller's 2nd turn after this card is activated. At that time, this card is returned to the owner's hand. | ||||||
▶︎ Deck | 2.7 (9) | Major Riot | Normal Trap | |||
If a monster(s) you control returns to your hand by an opponent's card effect: Return as many monsters on the field to the hand as possible, then each player Special Summons monsters from their hand, in face-down Defense Position, equal to the number of Monster Cards that were returned to their hand. | ||||||
▶︎ Deck | 2.7 (11) | Intruder Alarm - Yellow Alert | Normal Trap | |||
When an opponent's monster declares an attack: Special Summon 1 monster from your hand, but return it to the hand at the end of the Battle Phase. While you control that face-up Special Summoned monster, your opponent cannot target other monsters for attacks. You can only activate 1 "Intruder Alarm - Yellow Alert" per turn. | ||||||
▶︎ Deck | 2.6 (5) | Amazement Special Show | Quick-Play Spell | |||
When your opponent activates a card or effect that targets an "Amazement" monster(s) you control: Target 1 of those "Amazement" monsters you control; return it to the hand, then, you can Special Summon 1 "Amazement" monster from your hand. | ||||||
▶︎ Deck | 2.6 (7) | Beast Magic Attack | Quick-Play Spell | |||
Remove Spell Counters from your field to activate 1 of these effects. ●2: Return 1 "Mythical Beast" Pendulum Monster you control to the hand. ●4: Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, then you can place 2 Spell Counters on it. ●6: Special Summon 1 face-up Pendulum Monster from your Extra Deck. You can only activate 1 "Beast Magic Attack" per turn. |
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▶︎ Deck | 2.5 (19) | Storm Shooter | Effect Monster | |||
- | 7 | Winged Beast | 2300 | 500 | ||
Once per turn, you can select and activate 1 of these effects: ●Move this card to an adjacent (horizontal) unoccupied Monster Card Zone. ●Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand. |
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▶︎ Deck | 2.5 (15) | Mist Valley Executor | Effect Monster | |||
- | 5 | Thunder | 2100 | 1600 | ||
If this card is Normal Summoned: Return all face-up Spells and Traps from the field to the hand. | ||||||
▶︎ Deck | 2.5 (10) | Spiritual Energy Settle Machine | Continuous Spell | |||
As long as this card remains face-up on the field, all Spirit Monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit Monsters return to the owners' hands. | ||||||
▶︎ Deck | 2.5 (8) | A Major Upset | Normal Trap | |||
Tribute 1 face-up Attack Position Level 2 or lower monster; return all Level 7 or higher Special Summoned monsters to the hand. | ||||||
▶︎ Deck | 2.4 (21) | Dotedotengu | Effect Monster | |||
- | 3 | Fiend | 0 | 800 | ||
If this card in your possession is sent to your Graveyard by an opponent's card effect: You can target 1 card your opponent controls; return it to the hand. | ||||||
▶︎ Deck | 2.2 (17) | Disenchanter | Effect Monster | |||
- | 5 | Spellcaster | 2000 | 2300 | ||
Once per turn: You can target 1 face-up Spell on the field; remove 1 Spell Counter from anywhere on the field, and if you do, return that target to the hand. | ||||||
▶︎ Deck | 2.2 (13) | Gishki Reliever | Effect Monster | |||
- | 2 | Aqua | 500 | 800 | ||
When this card is Normal or Flip Summoned: You can target 1 other monster you control; return that target to the hand. You must control another face-up "Gishki" monster to activate and to resolve this effect. | ||||||
▶︎ Deck | 2.2 (5) | Simorgh Sky Battle | Continuous Trap | |||
Winged Beast Monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your Winged Beast monster(s) with the highest ATK. You can send to the GY, this card and 2 "Simorgh" monsters you control with different original Attributes whose original Levels are 7 or higher; return as many cards on the field to the hand as possible, and if you do, take 500 damage for each card returned to the hand, then inflict damage to your opponent equal to the damage you took. You can only use this effect of "Simorgh Sky Battle" once per turn. | ||||||
▶︎ Deck | 2.1 (17) | Kuribon | Effect Monster | |||
- | 1 | Fairy | 300 | 200 | ||
During damage calculation, if this card is attacked by your opponent's monster: You can activate this effect; you take no battle damage from that battle, your opponent gains LP equal to the attacking monster's ATK, also you return this card to your hand. | ||||||
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