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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "self-destruction, Destruction instead". Search result Showing 211 to 240 of 419
With the effect of "self-destruction, Destruction instead".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.3 (9) | Cloudian - Acid Cloud | Effect Monster | |||
- | 4 | Fairy | 500 | 0 | ||
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 Spell/Trap on the field; destroy that target. | ||||||
▶︎ Deck | 6.3 (10) | Koa'ki Meiru Rooklord | Effect Monster | |||
- | 7 | Warrior | 2800 | 2200 | ||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls. | ||||||
▶︎ Deck | 6.3 (6) | Amorphage Envy |
Pendulum Monster Effect Monster |
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- | 4 | Dragon | 0 | 2050 | ||
Pendulum Effect While you control an "Amorphage" monster, neither player can activate cards or effects as Chain Link 2 or higher. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. Card Text If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. |
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▶︎ Deck | 6.3 (3) | Dinomist Stegosaur |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 1600 | 1800 | ||
Pendulum Effect If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. Card Text If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters. |
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▶︎ Deck | 6.3 (6) | Mythical Beast Medusa |
Pendulum Monster Effect Monster |
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- | 4 | Spellcaster | 1500 | 1500 | ||
Pendulum Effect If you have no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn. Card Text Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. |
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▶︎ Deck | 6.3 (6) | Rikka Flurries | Continuous Spell | |||
If a "Rikka" monster you control is Tributed (except during the Damage Step): You can make your opponent Tribute 1 monster they control (their choice). You can only use this effect of "Rikka Flurries" once per turn. Once per turn, during your opponent's End Phase, if you control a face-up non-Plant monster: Destroy this card. | ||||||
▶︎ Deck | 6.2 (19) | Elemental HERO Captain Gold | Effect Monster | |||
- | 4 | Warrior | 2100 | 800 | ||
You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card. | ||||||
▶︎ Deck | 6.2 (22) | Cyberdark Keel | Effect Monster | |||
- | 4 | Machine | 800 | 800 | ||
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy that equipped monster, instead. | ||||||
▶︎ Deck | 6.2 (12) | C-Crush Wyvern |
Effect Monster Union Monster |
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- | 4 | Machine | 1200 | 2000 | ||
Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union Monster from your hand. | ||||||
▶︎ Deck | 6.2 (20) | Berserk Gorilla | Effect Monster | |||
- | 4 | Beast | 2000 | 1000 | ||
If this card is in face-up Defense Position, destroy this card. This card must attack if able. | ||||||
▶︎ Deck | 6.2 (6) | Scrum Force | Continuous Trap | |||
While you control 2 or more face-up Defense Position monsters, your opponent cannot target Defense Position monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. If this card would be destroyed by card effect, you can destroy 1 card in your Spell & Trap Zone instead. | ||||||
▶︎ Deck | 6.1 (18) | Koitsu |
Effect Monster Union Monster |
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- | 10 | Fairy | 200 | 100 | ||
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) | ||||||
▶︎ Deck | 6.1 (20) | Earthbound Immortal Cusillu | Effect Monster | |||
- | 10 | Beast | 2800 | 2400 | ||
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. If this card would be destroyed by battle, you can Tribute 1 other monster instead, and if you do, halve your opponent's LP. | ||||||
▶︎ Deck | 6.1 (8) | Barbar, Malebranche of the Burning Abyss | Effect Monster | |||
- | 3 | Fiend | 1700 | 1000 | ||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each. |
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▶︎ Deck | 6.1 (13) | Spirit of the Six Samurai |
Effect Monster Union Monster |
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- | 3 | Warrior | 500 | 500 | ||
Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) | ||||||
▶︎ Deck | 6.1 (11) | Number Wall | Continuous Trap | |||
Activate only if you control a "Number" monster. "Number" monsters on the field cannot be destroyed by card effects, and cannot be destroyed by battle except with another "Number" monster. When a "Number" monster you control is destroyed, destroy this card. | ||||||
▶︎ Deck | 6 (16) | Playful Possum | Effect Monster | |||
- | 2 | Beast | 800 | 600 | ||
During your Main Phase: You can destroy this face-up card on the field. Your opponent must control a monster with a higher ATK than this card for you to activate and to resolve this effect. During your Standby Phase, if this card was destroyed by this effect: You can Special Summon this card from the Graveyard. | ||||||
▶︎ Deck | 6 (12) | Destructotron | Effect Monster | |||
- | 4 | Psychic | 1600 | 400 | ||
During the End Phase, if this card is the only Psychic-Type monster you control: Destroy it. You can pay 1000 LP, then target 1 Set Spell/Trap Card your opponent controls; destroy that target. | ||||||
▶︎ Deck | 6 (13) | The Six Samurai - Yaichi | Effect Monster | |||
- | 3 | Warrior | 1300 | 800 | ||
Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | ||||||
▶︎ Deck | 6 (24) | Malefic Paradox Dragon |
Synchro Monster Effect Monster |
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- | 10 | Dragon | 4000 | 4000 | ||
"Malefic Parallel Gear" + 1 non-Tuner "Malefic" monster When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card. |
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▶︎ Deck | 6 (8) | Break! Draw! | Equip Spell | |||
Equip only to a Machine monster. If the equipped monster destroys an opponent's monster by battle and sends it to the GY: Draw 1 card. Destroy this card during your 3rd End Phase after activation. | ||||||
▶︎ Deck | 6 (5) | A.I.Q | Continuous Trap | |||
Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field. | ||||||
▶︎ Deck | 6 (23) | Nightmare Wheel | Continuous Trap | |||
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect. | ||||||
▶︎ Deck | 5.9 (14) | Koa'ki Meiru War Arms | Effect Monster | |||
- | 4 | Warrior | 1400 | 1200 | ||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn: You can target 1 Level 3 or lower Warrior-Type monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the combined ATK of the monsters equipped to it by this effect. If this card would be destroyed by battle, destroy all monsters equipped to it by this effect instead. | ||||||
▶︎ Deck | 5.9 (12) | Koa'ki Meiru Valafar | Effect Monster | |||
- | 8 | Fiend | 3000 | 2100 | ||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard. You can Tribute Summon this monster by Tributing 1 "Koa'ki Meiru" monster. This card cannot be destroyed by the effects of Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | ||||||
▶︎ Deck | 5.9 (15) | Supreme King Dragon Odd-Eyes |
Pendulum Monster Effect Monster |
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- | 8 | Dragon | 2500 | 2000 | ||
Pendulum Effect You can Tribute 1 "Supreme King Dragon" monster; destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. Card Text You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card from your hand. If your Pendulum Monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Battle Phase (Quick Effect): You can Tribute this card; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position, except "Supreme King Dragon Odd-Eyes". |
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▶︎ Deck | 5.9 (19) | Secret Sanctuary of the Spellcasters | Continuous Spell | |||
When a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card. | ||||||
▶︎ Deck | 5.9 (7) | Widespread Dud | Continuous Trap | |||
Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s). | ||||||
▶︎ Deck | 5.9 (20) | Birthright | Continuous Trap | |||
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 5.8 (10) | Koa'ki Meiru Gravirose | Effect Monster | |||
- | 4 | Plant | 1900 | 1300 | ||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in you hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard. | ||||||
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