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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy Spell". Search result Showing 961 to 990 of 1,082
With the effect of "Destroy Spell".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 3.5 (15) | Mega Ton Magical Cannon | Normal Spell | ||||||||||
Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field. | |||||||||||||
▶︎ Deck | 3.5 (11) | Talisman of Spell Sealing | Continuous Trap | ||||||||||
You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. | |||||||||||||
▶︎ Deck | 3.5 (11) | Earthbound Wave | Counter Trap | ||||||||||
When your opponent activates a Spell/Trap Card while you control an "Earthbound Immortal" monster: Negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 3.4 (22) | Naturia Vein |
Effect Monster Tuner Monster |
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- | 1 | Plant | 200 | 300 | |||||||||
When your opponent activates a Spell/Trap Card (Quick Effect): You can Tribute 1 "Naturia" monster and this card; negate the activation, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 3.4 (11) | Hydrotortoise, the Empowered Warrior |
Effect Monster Flip Monster |
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- | 3 | Warrior | 1400 | 900 | |||||||||
FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it. | |||||||||||||
▶︎ Deck | 3.4 (14) | Herald of Mirage Lights |
Link Monster Effect Monster |
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- | - | Fairy | 600 | - | |||||||||
2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.
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▶︎ Deck | 3.4 (18) | Full House | Normal Trap | ||||||||||
Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them. | |||||||||||||
▶︎ Deck | 3.4 (12) | Guard Mines | Normal Trap | ||||||||||
Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent. | |||||||||||||
▶︎ Deck | 3.4 (9) | Avalon | Normal Trap | ||||||||||
Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and at least 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field. | |||||||||||||
▶︎ Deck | 3.3 (12) | Gambler of Legend | Effect Monster | ||||||||||
- | 4 | Spellcaster | 500 | 1400 | |||||||||
Once per turn, you can toss a coin 3 times and apply the appropriate effect: ●3 Heads: Destroy all monsters your opponent controls. ●2 Heads: Discard 1 random card from your opponent's hand. ●1 Head: Destroy 1 card you control. ●3 Tails: Discard your entire hand. |
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▶︎ Deck | 3.3 (7) | Mirror of Yata | Equip Spell | ||||||||||
Equip only to a Spirit Monster. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead. | |||||||||||||
▶︎ Deck | 3.2 (11) | Stealthroid | Effect Monster | ||||||||||
- | 4 | Machine | 1200 | 0 | |||||||||
If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster. | |||||||||||||
▶︎ Deck | 3.2 (12) | El Dorado Adelantado | Normal Trap | ||||||||||
If you control an "Eldlich" monster: Activate 1 of these effects; ●Shuffle 3 of your banished "Eldlixir" Spells/Traps with different names into your Deck, and if you do, destroy all cards on the field. ●Shuffle 3 of your banished "Golden Land" Spells/Traps with different names into your Deck, and if you do, halve your opponent's LP, then you gain LP equal to their LP. You can only activate 1 "El Dorado Adelantado" per turn. |
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▶︎ Deck | 3.2 (13) | Commander of Swords | Normal Trap | ||||||||||
When your opponent draws for their normal draw in their Draw Phase: They reveal the card(s) they drew, then if any is a Spell/Trap Card, you apply 1 of these effects. ●Discard all cards they drew. ●Destroy 1 Spell/Trap Card they control. |
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▶︎ Deck | 3.2 (13) | Exterio's Fang | Counter Trap | ||||||||||
Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard. | |||||||||||||
▶︎ Deck | 3.1 (11) | Elemental HERO Ice Edge | Effect Monster | ||||||||||
- | 3 | Warrior | 800 | 900 | |||||||||
When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn. | |||||||||||||
▶︎ Deck | 3.1 (15) | Super-Electromagnetic Voltech Dragon | Effect Monster | ||||||||||
- | 5 | Thunder | 2400 | 1000 | |||||||||
If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: ●Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. ●Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ●Batteryman AA: This card gains 1000 ATK. |
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▶︎ Deck | 3.1 (10) | Desert Twister | Effect Monster | ||||||||||
- | 6 | Fiend | 2300 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 WIND and 1 EARTH monsters from your GY. Once per turn: You can discard 1 card, then target 1 Spell/Trap on the field; destroy it. | |||||||||||||
▶︎ Deck | 3.1 (11) | Number 51: Finisher the Strong Arm |
Xyz Monster Effect Monster |
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- | 3 | Rock | 2600 | 0 | |||||||||
3 Level 3 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 material from this card; place 1 counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these counters: You can destroy all cards your opponent controls. |
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▶︎ Deck | 3.1 (19) | Spark Blaster | Equip Spell | ||||||||||
Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card. | |||||||||||||
▶︎ Deck | 3.1 (22) | Madolche Tea Break | Counter Trap | ||||||||||
When a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls. | |||||||||||||
▶︎ Deck | 3 (9) | Armor Breaker |
Effect Monster Union Monster |
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- | 3 | Warrior | 800 | 800 | |||||||||
Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.) | |||||||||||||
▶︎ Deck | 3 (10) | Cyber Raider | Effect Monster | ||||||||||
- | 4 | Machine | 1400 | 1000 | |||||||||
If this card is Summoned: Activate 1 of these effects. ●Target 1 Equip Card on the field; destroy that target. ●Target 1 Equip Card on the field; equip that target to this card. |
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▶︎ Deck | 3 (26) | The Wicked Eraser | Effect Monster | ||||||||||
- | 10 | Fiend | ? | ? | |||||||||
Cannot be Special Summoned. Must be Normal Summoned/Set by Tributing 3 monsters. This card's ATK/DEF are equal to the number of cards your opponent controls x 1000. During your Main Phase: You can destroy this card. If this card is destroyed and sent to the GY: Destroy all cards on the field. | |||||||||||||
▶︎ Deck | 3 (18) | Armed Ninja |
Effect Monster Flip Monster |
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- | 1 | Warrior | 300 | 300 | |||||||||
FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.) | |||||||||||||
▶︎ Deck | 3 (12) | Zefra Path | Continuous Spell | ||||||||||
Activate this card only if you have 2 "Zefra" cards in your Pendulum Zones, with active Pendulum Scales of 1 and 7. If this card is activated: Shuffle all monsters you control into the Deck, except "Zefra" monsters. Neither player can Special Summon monsters, except from the hand or the Extra Deck. While you have a card(s) in your Pendulum Zone, this card cannot be targeted by card effects. Destroy this card if a card(s) in your Pendulum Zone is destroyed. | |||||||||||||
▶︎ Deck | 3 (21) | Mask of Brutality | Equip Spell | ||||||||||
The equipped monster gains 1000 ATK and loses 1000 DEF. Once per turn, during your Standby Phase, pay 1000 LP or destroy this card. | |||||||||||||
▶︎ Deck | 3 (8) | Treaty on Uniform Nomenclature | Normal Trap | ||||||||||
If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control. ●Exactly 2: Destroy 1 Spell/Trap Card your opponent controls. ●Exactly 3: Destroy all Spell/Trap Cards your opponent controls. |
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▶︎ Deck | 3 (3) | XYZ Hyper Cannon | Continuous Trap | ||||||||||
You must control "XYZ-Dragon Cannon", or a Fusion Monster that lists "XYZ-Dragon Cannon" as material, to activate this card's effect. This card's effect depends on whose turn it is. ●Your turn: You can target 1 of your banished Union Monsters; place it on the bottom of your Deck, and if you do, draw 1 card. ●Your opponent's turn: You can discard any number of cards, then target the same number of cards your opponent controls; destroy those cards. You can only use this effect of "XYZ Hyper Cannon" once per turn. |
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▶︎ Deck | 3 (8) | Spiral Discharge | Continuous Trap | ||||||||||
While "Gaia the Dragon Champion" is in your Monster Zone, your opponent's monsters can only target "Gaia the Dragon Champion" for attacks. When an attack is declared involving your "Gaia the Dragon Champion": You can target 1 card on the field; destroy it. You can only use this effect of "Spiral Discharge" once per turn. | |||||||||||||
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