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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy Spell". Search result Showing 811 to 840 of 1,082
With the effect of "Destroy Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.1 (10) | Superheavy Samurai Steam Train King |
Synchro Monster Effect Monster |
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- | 12 | Machine | 2000 | 4800 | ||
1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished. |
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▶︎ Deck | 5.1 (22) | R - Righteous Justice | Normal Spell | |||
Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control. | ||||||
▶︎ Deck | 5.1 (9) | Karakuri Trick House | Normal Trap | |||
Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it. | ||||||
▶︎ Deck | 5.1 (12) | Tachyon Chaos Hole | Normal Trap | |||
When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your Graveyard; Special Summon that target. | ||||||
▶︎ Deck | 5.1 (17) | Spell Shield Type-8 | Counter Trap | |||
Activate 1 of these effects. ●When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it. ●When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it. |
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▶︎ Deck | 5.1 (14) | Vanity's Call | Counter Trap | |||
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them. | ||||||
▶︎ Deck | 5 (6) | Boot-Up Admiral - Destroyer Dynamo | Effect Monster | |||
- | 8 | Machine | 2500 | 2500 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it. | ||||||
▶︎ Deck | 5 (13) | Heavy Mech Support Platform |
Effect Monster Union Monster |
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- | 3 | Machine | 500 | 500 | ||
Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. | ||||||
▶︎ Deck | 5 (8) | Obsidian Dragon | Effect Monster | |||
- | 4 | Rock | 800 | 2100 | ||
Negate any Spell/Trap effects that target exactly 1 DARK monster you control (and no other cards), and if you do, destroy them. | ||||||
▶︎ Deck | 5 (5) | Kozmo Landwalker | Effect Monster | |||
- | 6 | Machine | 2400 | 1200 | ||
If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck. | ||||||
▶︎ Deck | 5 (8) | Morphtronic Slingen | Effect Monster | |||
- | 4 | Machine | 1200 | 800 | ||
●While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field. ●While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead. |
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▶︎ Deck | 5 (27) | Windrose the Elemental Lord | Effect Monster | |||
- | 8 | Winged Beast | 2800 | 2200 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your GY. If this card is Special Summoned: Destroy all Spells and Traps your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. | ||||||
▶︎ Deck | 5 (14) | Cranium Fish | Effect Monster | |||
- | 6 | Fish | 2400 | 1000 | ||
You can Special Summon this card by Tributing 1 "Ocean's Keeper". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card. | ||||||
▶︎ Deck | 5 (24) | Jurrac Meteor |
Synchro Monster Effect Monster |
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- | 10 | Dinosaur | 2800 | 2000 | ||
1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur-Type monsters When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner monster from your Graveyard. |
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▶︎ Deck | 5 (2) | Solfachord Scale | Normal Spell | |||
You can apply any of the following effects, in sequence, based on the number of "Solfachord" Pendulum Monster Cards you control with different names. ●3+: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 face-up "Solfachord" Pendulum Monster from your Extra Deck in your Pendulum Zone. ●5+: Special Summon 1 "Solfachord" Pendulum Monster from your hand. ●7+: Destroy all face-up cards your opponent controls. You can only activate 1 "Solfachord Scale" per turn. |
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▶︎ Deck | 5 (7) | Yang Zing Prana | Continuous Spell | |||
This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your GY have. ●2+: "Yang Zing" monsters you control gain 500 ATK. ●3+: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead. ●4+: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position. ●5+: You can send this card to the GY; destroy all cards on the field. |
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▶︎ Deck | 5 (10) | Cynet Crosswipe | Quick-Play Spell | |||
Tribute 1 Cyberse monster, then target 1 card on the field; destroy it. | ||||||
▶︎ Deck | 5 (23) | Judgment of Anubis | Counter Trap | |||
When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field. | ||||||
▶︎ Deck | 5 (5) | Gemini Counter | Counter Trap | |||
Change 1 face-up Gemini Monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it. | ||||||
▶︎ Deck | 4.9 (17) | ZW - Tornado Bringer | Effect Monster | |||
- | 5 | Dragon | 1300 | 1800 | ||
You can target 1 "Utopia" monster you control; equip this monster from your hand or face-up field to that target. It gains 1300 ATK. While this card is equipped to a monster, your opponent cannot target that monster with card effects. If a monster equipped with this card would be destroyed by battle, destroy this card instead. You can only control 1 face-up "ZW - Tornado Bringer". | ||||||
▶︎ Deck | 4.9 (20) | Greenkappa |
Effect Monster Flip Monster |
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- | 3 | Warrior | 650 | 900 | ||
FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets. | ||||||
▶︎ Deck | 4.9 (17) | Arcana Knight Joker |
Fusion Monster Effect Monster |
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- | 9 | Warrior | 3800 | 2500 | ||
"Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect. |
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▶︎ Deck | 4.8 (15) | Mecha Phantom Beast Stealthray | Effect Monster | |||
- | 3 | Machine | 100 | 2100 | ||
When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target. | ||||||
▶︎ Deck | 4.8 (4) | Psychic Rover | Effect Monster | |||
- | 2 | Psychic | 0 | 700 | ||
If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone. | ||||||
▶︎ Deck | 4.8 (4) | Divine Dragon Titanomakhia | Effect Monster | |||
- | 10 | Dragon | 3000 | 2000 | ||
This Special Summoned card cannot be destroyed by battle. You can only use each of the following effects of "Divine Dragon Titanomakhia" once per turn. You can banish 3 "Divine Dragon Titanomakhia" from your GY and/or face-up field, including this card on the field; destroy all cards your opponent controls. During the End Phase: You can send cards from the top of your Deck to your GY, equal to the number of Dragon monsters you control. | ||||||
▶︎ Deck | 4.8 (8) | Assault Mercenary | Effect Monster | |||
- | 4 | Warrior | 1800 | 300 | ||
Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls. | ||||||
▶︎ Deck | 4.8 (15) | Battlestorm | Effect Monster | |||
- | 4 | Winged Beast | 1700 | 1000 | ||
This card gains 100 ATK for each Winged Beast-Type monster you control. Once per turn: You can target 1 Spell/Trap Card your opponent controls; destroy that target. You must control 3 or more Winged Beast-Type Monsters to activate and to resolve this effect. | ||||||
▶︎ Deck | 4.8 (10) | Dark Blade the Captain of the Evil World | Effect Monster | |||
- | 4 | Warrior | 1800 | 1500 | ||
Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead. | ||||||
▶︎ Deck | 4.8 (12) | Lightning Punisher | Effect Monster | |||
- | 7 | Thunder | 2600 | 1600 | ||
After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain. | ||||||
▶︎ Deck | 4.8 (16) | Ryu Senshi |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2000 | 1200 | ||
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it. |
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