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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "Destroy Monster". Search result  Showing 1,651 to 1,680 of 1,801

With the effect of "Destroy Monster".

Search result. You can change the search conditions at the bottom of the screen.

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
ドングリス ▶︎ Deck 2.6 11 Rodenut Effect Monster
- 1 Beast 100 100
Each time your opponent Special Summons a monster(s), place 1 Nut Counter on this card. You can remove 1 Nut Counter from this card to target 1 monster your opponent controls; destroy that target.
ながれ者傭兵部隊 ▶︎ Deck 2.6 16 Nomadic Force Effect Monster
- 4 Warrior 1700 1000
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card to target 1 face-down Defense Position monster your opponent controls; destroy that target.
ラーの翼神竜 ▶︎ Deck 2.6 157 The Winged Dragon of Ra Effect Monster
- 10 Divine-Beast ? ?
Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.
トークン収穫祭 ▶︎ Deck 2.6 9 Token Thanksgiving Normal Spell
Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
氷結界の三方陣 ▶︎ Deck 2.6 13 Magic Triangle of the Ice Barrier Normal Spell
Reveal 3 "Ice Barrier" monsters with different names in your hand, then target 1 card your opponent controls; destroy that target, and if you do, Special Summon 1 "Ice Barrier" monster from your hand.
リンケージ・ホール ▶︎ Deck 2.6 11 Link Hole Normal Spell
If you control a Link-4 or higher monster: Destroy monsters your opponent controls, up to the number of Link-3 or higher monsters you control. You can only activate 1 "Link Hole" per turn.
ドミノ ▶︎ Deck 2.6 12 Domino Effect Continuous Spell
When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.
竜殺しの剣 ▶︎ Deck 2.6 16 Sword of Dragon's Soul Equip Spell
Equip only to a Warrior monster. It gains 700 ATK. After damage calculation, if the equipped monster battled a Dragon monster: Destroy that monster at the end of that Battle Phase.
リバース・オブ・ネオス ▶︎ Deck 2.6 13 Reverse of Neos Quick-Play Spell
Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
極星の輝き ▶︎ Deck 2.6 10 The Nordic Lights Field Spell
"Nordic" monsters on the field cannot be destroyed by battle. If this card on the field is destroyed: Destroy all "Nordic" monsters on the field.
王墓の罠 ▶︎ Deck 2.6 14 Trap of the Imperial Tomb Normal Trap
When a Zombie monster(s) is Special Summoned from your opponent's GY to your field: Target 2 cards on the field; destroy them.
反魔鏡 ▶︎ Deck 2.6 13 Anti-Magic Prism Normal Trap
When your opponent activates a Quick-Play Spell Card, select 1 card on the field and destroy it.
油断大敵 ▶︎ Deck 2.6 15 Asleep at the Switch Normal Trap
When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target.
ウィード ▶︎ Deck 2.5 13 Nettles Effect Monster
Tuner Monster
- 2 Plant 1200 400
If this face-up card would be destroyed, you can destroy 1 face-up Plant-Type monster you control instead.
カラテマン ▶︎ Deck 2.5 24 Karate Man Effect Monster
- 3 Warrior 1000 1000
You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.
月風魔 ▶︎ Deck 2.5 12 Getsu Fuhma Effect Monster
- 4 Warrior 1700 1200
If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
水陸両用バグロス Mk-11 ▶︎ Deck 2.5 6 Amphibious Bugroth MK-11 Effect Monster
- 5 Machine 1850 1500
While "Umi" is not on the field, this card gains 700 ATK, also it cannot attack directly. While "Umi" is on the field: You can target 1 face-up non-WATER monster on the field; destroy it. You can only use this effect of "Amphibious Bugroth MK-11" once per turn.
黒羽を狩る者 ▶︎ Deck 2.5 12 Hunter of Black Feathers Effect Monster
- 4 Beast-Warrior 1700 1000
While your opponent controls 2 or more face-up monsters, all of the same Type, you can send 1 card from your hand to the Graveyard to select and destroy 1 face-up monster your opponent controls.
テレキアタッカー ▶︎ Deck 2.5 10 Telekinetic Shocker Effect Monster
- 4 Psychic 1700 700
If a Psychic-Type monster(s) on the field would be destroyed, you can pay 500 LP and destroy this card instead.
ブラック・マジシャンズ・ナイト ▶︎ Deck 2.5 15 Dark Magician Knight Effect Monster
- 7 Warrior 2500 2100
Cannot be Normal Summoned/Set. Must be Special Summoned with "Knight's Title" and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 card on the field; destroy that target.
雷電娘々 ▶︎ Deck 2.5 18 Thunder Nyan Nyan Effect Monster
- 4 Thunder 1900 800
If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
トゲトゲ神の殺虫剤 ▶︎ Deck 2.5 22 Eradicating Aerosol Normal Spell
Destroy all Insect monsters on the field.
カウンターマシンガンパンチ ▶︎ Deck 2.5 8 Continuous Destruction Punch Continuous Spell
If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally.
ジュラシック・インパクト ▶︎ Deck 2.5 6 Jurassic Impact Normal Trap
If you control 2 or more Dinosaur monsters and your LP is lower than your opponent's: Destroy as many monsters on the field as possible, and if you do, take 1000 damage for each monster destroyed, then inflict damage to your opponent, equal to the damage you took. Until the end of the next turn after this card is activated, neither player can Normal or Special Summon.
無差別破壊 ▶︎ Deck 2.5 11 Blind Destruction Continuous Trap
Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field.
エレキンモグラ ▶︎ Deck 2.4 10 Wattmole Effect Monster
- 3 Thunder 0 100
This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
嚇灼の魔神 ▶︎ Deck 2.4 16 Bonfire Colossus Effect Monster
- 8 Beast-Warrior 2600 2200
If you control a FIRE monster, you can Special Summon this card (from your hand). When this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets.
コアキメイル・スピード ▶︎ Deck 2.4 11 Koa'ki Meiru Speeder Effect Monster
- 3 Machine 1200 2200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.
成仏 ▶︎ Deck 2.4 14 Eternal Rest Normal Spell
Destroy all monsters equipped with Equip Cards.
サイバーサル・サイクロン ▶︎ Deck 2.4 7 Cybersal Cyclone Quick-Play Spell
Target 1 Link Monster your opponent controls; banish 1 monster from your GY that has the same Link Rating as that monster, and if you do, destroy that monster, then, if the original Type of the monster you banished was Cyberse, you can destroy 1 face-up card in your opponent's Spell & Trap Zone.
Other sorts : Card Registration Date, scale blue, scale red

(56/61 pages) 1,651 - 1,680

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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