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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your Deck to your GY". Search result Showing 1 to 30 of 599
With the effect of "add Card from your Deck to your GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6.7 (11) | Zoodiac Bunnyblast | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 800 | 800 | |||||||||
If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Bunnyblast"; add it to your hand. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ●During either player's turn, when your opponent activates a Spell Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation. |
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▶︎ Deck | 7.2 (5) | Zexal Entrust | Normal Spell | ||||||||||
Target 1 "Utopia", "ZW -", or "ZS -" monster in your GY; add it to your hand or Special Summon it. If your opponent's LP are at least 2000 higher than yours, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Zexal" Spell/Trap in your GY, except "Zexal Entrust"; add it to your hand. You can only use each effect of "Zexal Entrust" once per turn. | |||||||||||||
▶︎ Deck | 6 (12) | Zefra Metaltron |
Link Monster Effect Monster |
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- | - | Wyrm | 2500 | - | |||||||||
2+ monsters Special Summoned from the Extra Deck If a monster(s) this card points to that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: Add 1 monster from your GY or 1 face-up Pendulum Monster from your Extra Deck to your hand. You can target 1 monster on each player's field that was Special Summoned from the Extra Deck, except this card; banish both until the End Phase. You can only use each effect of "Zefra Metaltron" once per turn.
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▶︎ Deck | 6 (4) | Zaralaam the Dark Palace | Field Spell | ||||||||||
While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace". | |||||||||||||
▶︎ Deck | 6.1 (20) | Z-ONE | Normal Spell | ||||||||||
If this Set card is destroyed and sent to the GY: Target 1 Continuous Spell or Field Spell in your GY; add it to your hand. | |||||||||||||
▶︎ Deck | 7.8 (14) | Yosen Training Grounds | Continuous Spell | ||||||||||
Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn. ●1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field). ●3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand. |
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▶︎ Deck | 6.7 (3) | Yorishiro of the Aqua | Effect Monster | ||||||||||
- | 4 | Aqua | 700 | 2000 | |||||||||
You can target 1 WATER monster in your GY; apply 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. ●(Only if the target has a Level) until the End Phase, this card's Level, also its name, become the same as that monster's. ●(Only if "Umi" is on the field), Special Summon that monster in Defense Position. You can banish this card from your GY, then target 1 "Umi" in your GY; add it to your hand. You can only use each effect of "Yorishiro of the Aqua" once per turn. |
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▶︎ Deck | 7.5 (2) | Xyz Entrust | Normal Spell | ||||||||||
Add 1 "Armored Xyz" card from your Deck or GY to your hand, then you can make up to 2 face-up monsters you control become all Level 3 or all Level 5, until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it. You can only activate 1 "Xyz Entrust" per turn. | |||||||||||||
▶︎ Deck | 8 (15) | XX-Saber Ragigura | Effect Monster | ||||||||||
- | 1 | Beast-Warrior | 200 | 1000 | |||||||||
When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand. | |||||||||||||
▶︎ Deck | 3.1 (18) | Wroughtweiler | Effect Monster | ||||||||||
- | 3 | Machine | 800 | 1200 | |||||||||
If this card is destroyed by battle and sent to the GY: Target 1 "Elemental HERO" card and 1 "Polymerization" in your GY; add them to your hand. | |||||||||||||
▶︎ Deck | 4.8 (4) | Wrecker Panda | Effect Monster | ||||||||||
- | 2 | Beast | 800 | 800 | |||||||||
Once per turn, during the Standby Phase: You can pay 500 LP; send the top card of your Deck to the Graveyard, and if you do, this card gains ATK and DEF equal to that monster's Level x 200 if it was a monster. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 monster with the lowest Level from your Graveyard to your hand (your choice, if tied). | |||||||||||||
▶︎ Deck | 7 (11) | World of Prophecy | Effect Monster | ||||||||||
- | 9 | Spellcaster | 2900 | 2400 | |||||||||
When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field. | |||||||||||||
▶︎ Deck | 8.3 (4) | World Legacy's Heart | Normal Spell | ||||||||||
Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "World Legacy's Heart" per turn. | |||||||||||||
▶︎ Deck | 5.6 (8) | World Legacy Guardragon Mardark | Effect Monster | ||||||||||
- | 9 | Dragon | 2600 | 3000 | |||||||||
All monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control. You can only use each of the following effects of "World Legacy Guardragon Mardark" once per turn. ●You can banish 2 Normal Monsters from your hand or GY; Special Summon this card from your hand. ●If this card on the field is destroyed by battle or card effect: You can add, from your GY to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. |
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▶︎ Deck | 9.2 (9) | World Legacy Guardragon | Continuous Spell | ||||||||||
When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy Guardragon" per turn. | |||||||||||||
▶︎ Deck | 6 (4) | Wizard Buster Destruction Sword | Effect Monster | ||||||||||
- | 3 | Spellcaster | 1200 | 900 | |||||||||
You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, monsters in your opponent's Graveyard cannot activate their effects. You can send this Equip Card to the Graveyard, then target 1 "Destruction Sword" monster in your Graveyard, except "Wizard Buster Destruction Sword"; add it to your hand. | |||||||||||||
▶︎ Deck | 8.3 (12) | Witchcrafter Vice-Madame |
Fusion Monster Effect Monster |
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- | 8 | Spellcaster | 2700 | 2800 | |||||||||
1 "Witchcrafter" monster + 1 Spellcaster monster When a Spell Card or effect, or a non-Fusion Spellcaster monster effect, is activated (Quick Effect): You can activate 1 of these effects (but you can only use each effect of "Witchcrafter Vice-Madame" once per turn). ●Destroy 1 card on the field. ●Special Summon 1 Level 6 or lower "Witchcrafter" monster from your hand or Deck. ●Add 1 "Witchcrafter" Spell/Trap from your GY to your hand. |
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▶︎ Deck | 8.6 (13) | Witchcrafter Unveiling | Quick-Play Spell | ||||||||||
Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 6.1 (12) | Witchcrafter Potterie | Effect Monster | ||||||||||
- | 2 | Spellcaster | 0 | 2000 | |||||||||
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Potterie". If you have no cards in your hand: You can banish this card from your GY, then target 1 "Witchcrafter" card in your GY; add it to your hand. You can only use each effect of "Witchcrafter Potterie" once per turn. | |||||||||||||
▶︎ Deck | 8.5 (8) | Witchcrafter Holiday | Normal Spell | ||||||||||
Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.4 (17) | Witchcrafter Golem Aruru | Effect Monster | ||||||||||
- | 8 | Spellcaster | 2800 | 0 | |||||||||
When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand. | |||||||||||||
▶︎ Deck | 5.8 (14) | Witchcrafter Draping | Quick-Play Spell | ||||||||||
Target Spells/Traps your opponent controls, up to the number of "Witchcrafter" monsters you control; return those targeted cards to the hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Draping" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.2 (14) | Witchcrafter Creation | Normal Spell | ||||||||||
Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 2.9 (15) | Witchcrafter Confusion Confession | Normal Spell | ||||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a "Witchcrafter" monster. During your End Phase, if you control a "Witchcrafter" monster while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Confusion Confession" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 6.2 (10) | Witchcrafter Collaboration | Normal Spell | ||||||||||
Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.5 (25) | Wind-Up Carrier Zenmaity |
Xyz Monster Effect Monster |
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- | 3 | Machine | 1500 | 1500 | |||||||||
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand. |
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▶︎ Deck | 5.3 (10) | Wind-Up Bat | Effect Monster | ||||||||||
- | 1 | Machine | 300 | 350 | |||||||||
You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 9.8 (13) | Whitefish Salvage | Continuous Spell | ||||||||||
You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it. | |||||||||||||
▶︎ Deck | 9.5 (22) | Wee Witch's Apprentice |
Link Monster Effect Monster |
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- | - | Spellcaster | 1400 | - | |||||||||
2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.
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▶︎ Deck | 10 (21) | Water Enchantress of the Temple | Effect Monster | ||||||||||
- | 3 | Spellcaster | 1500 | 1200 | |||||||||
If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn. | |||||||||||||
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