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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your Deck to your GY". Search result Showing 181 to 210 of 599
With the effect of "add Card from your Deck to your GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.3 (6) | Labrynth Chandraglier | Effect Monster | ||||||||||
- | 3 | Fiend | 1500 | 0 | |||||||||
(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (30) | El Shaddoll Anoyatyllis |
Fusion Monster Effect Monster |
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- | 9 | Fiend | 2700 | 2000 | |||||||||
1 "Shaddoll" monster + 1 WATER monster Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or GY using Spell/Trap effects. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand. |
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▶︎ Deck | 8.3 (8) | Borreload Riot Dragon |
Ritual Monster Effect Monster |
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- | 8 | Dragon | 3000 | 2500 | |||||||||
You can Ritual Summon this card with "Heavy Interlock". When your opponent Special Summons a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then destroy this card or 1 "Rokket" monster you control. If this card is in your GY: You can target 1 "Borrel" or "Rokket" monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand. You can only use each effect of "Borreload Riot Dragon" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (18) | Nirvana High Paladin |
Synchro Monster Pendulum Monster Effect Monster |
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- | 10 | Spellcaster | 3300 | 2500 | |||||||||
Pendulum Effect If a Pendulum Monster you control attacks, for that battle, it cannot be destroyed by battle, also you take no battle damage. At the end of the Damage Step, if a Pendulum Monster you control attacked: All monsters your opponent currently controls lose ATK equal to that attacking monster's ATK, until the end of this turn. Card Text 1 Tuner + 1+ non-Tuner Synchro Monsters For this card's Synchro Summon, you can treat 1 Pendulum Summoned Pendulum Monster you control as a Tuner. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner: You can target 1 card in your GY; add it to your hand. When this card destroys an opponent's monster by battle: You can halve your opponent's LP. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. |
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▶︎ Deck | 8.3 (8) | Dyna Mondo |
Link Monster Effect Monster |
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- | - | Cyberse | 2200 | - | |||||||||
2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.
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▶︎ Deck | 8.3 (4) | World Legacy's Heart | Normal Spell | ||||||||||
Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "World Legacy's Heart" per turn. | |||||||||||||
▶︎ Deck | 8.3 (3) | Doctor D | Normal Spell | ||||||||||
Banish 1 "Destiny HERO" monster from your GY; add to your hand or Special Summon 1 "Destiny HERO" monster from your GY. You can banish this card from your GY, then target 2 "Destiny HERO" monsters you control; choose 1 of those monsters, its ATK becomes the other monster's ATK, until the end of this turn. | |||||||||||||
▶︎ Deck | 8.3 (10) | Recycling Batteries | Normal Spell | ||||||||||
Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand. | |||||||||||||
▶︎ Deck | 8.2 (9) | Duke Shade, the Sinister Shadow Lord | Effect Monster | ||||||||||
- | 4 | Fiend | 500 | 2000 | |||||||||
You can Tribute any number of DARK monsters; Special Summon this card from your hand, and if you do, it gains 500 ATK for each monster you Tributed. If this card is Normal or Special Summoned: You can target 1 Level 5 or higher DARK monster in your GY; add it to your hand. You can only use each effect of "Duke Shade, the Sinister Shadow Lord" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except DARK monsters. | |||||||||||||
▶︎ Deck | 8.2 (12) | Seal, Strategist Fur Hire | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1600 | 1000 | |||||||||
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (49) | Dark Magician of Chaos | Effect Monster | ||||||||||
- | 8 | Spellcaster | 2800 | 2600 | |||||||||
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead. | |||||||||||||
▶︎ Deck | 8.2 (6) | Dark Spirit of Banishment | Effect Monster | ||||||||||
- | 3 | Fiend | 1600 | 0 | |||||||||
If your opponent's monster attacks, at the start of the Damage Step: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you do, change the attack target to it and perform damage calculation. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Banishment" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (5) | Transcendosaurus Gigantozowler |
Fusion Monster Effect Monster |
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- | 12 | Dinosaur | 3800 | 2000 | |||||||||
1 Dinosaur monster + 1 Normal Monster If this card is Special Summoned: You can target 1 Dinosaur monster in your GY; add it to your hand, then, if this card was Special Summoned from the GY, you can destroy 2 cards (1 from your hand or field, and 1 your opponent controls). If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Gigantozowler" once per turn. |
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▶︎ Deck | 8.2 (38) | Recurring Nightmare | Normal Spell | ||||||||||
Target 2 DARK monsters with 0 DEF in your GY; add those targets to your hand. | |||||||||||||
▶︎ Deck | 8.2 (5) | The Chorus in the Sky | Normal Spell | ||||||||||
Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn. | |||||||||||||
▶︎ Deck | 8.2 (6) | D - Force | Continuous Spell | ||||||||||
When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects. ●You cannot draw during the Draw Phase. ●Your opponent cannot target cards you control with card effects. ●Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase. |
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▶︎ Deck | 8.1 (11) | Minerva, Scholar of the Sky | Effect Monster | ||||||||||
- | 4 | Fairy | 1700 | 400 | |||||||||
Each time a Counter Trap Card is activated, immediately after it resolves, this card gains 500 ATK, and if it does, and "The Sanctuary in the Sky" is on the field, add 1 Counter Trap with a different name from your GY to your hand. | |||||||||||||
▶︎ Deck | 8.1 (9) | Black Luster Soldier - Sacred Soldier | Effect Monster | ||||||||||
- | 8 | Warrior | 3000 | 2500 | |||||||||
When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the GY, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior monster in your GY; add it to your hand. | |||||||||||||
▶︎ Deck | 8.1 (7) | Doyon @Ignister | Effect Monster | ||||||||||
- | 4 | Cyberse | 400 | 1600 | |||||||||
If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (9) | Labrynth Cooclock | Effect Monster | ||||||||||
- | 1 | Fiend | 0 | 0 | |||||||||
(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (7) | Diplexer Chimera |
Fusion Monster Effect Monster |
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- | 5 | Cyberse | 2000 | 800 | |||||||||
2 Cyberse monsters Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn. |
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▶︎ Deck | 8.1 (25) | Saffira, Queen of Dragons |
Ritual Monster Effect Monster |
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- | 6 | Dragon | 2500 | 2400 | |||||||||
You can Ritual Summon this card with "Hymn of Light". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the hand or Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects; ●Draw 2 cards, then discard 1 card. ●Discard 1 random card from your opponent's hand. ●Add 1 LIGHT monster from your Graveyard to your hand. You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only once that turn. |
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▶︎ Deck | 8.1 (13) | Igknight Cavalier |
Pendulum Monster Normal Monster |
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- | 5 | Warrior | 2400 | 1200 | |||||||||
Pendulum Effect If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Card Text The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain. |
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▶︎ Deck | 8.1 (9) | Marincess Marbled Rock |
Link Monster Effect Monster |
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- | - | Cyberse | 2500 | - | |||||||||
2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.
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▶︎ Deck | 8.1 (8) | Impcantation Inception | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any Ritual Monster. You must also Tribute "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 "Impcantation" card from your hand or face-up field to the GY, except "Impcantation Inception"; Special Summon 1 "Impcantation" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of "Impcantation Inception" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (8) | Meklord Astro the Eradicator | Normal Trap | ||||||||||
Target 3 "Meklord" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Summoning conditions. Until the end of your next turn after this card is activated, you cannot Special Summon monsters, except Machine monsters. If you control a "Meklord Astro" monster: You can banish this card from your GY; destroy 1 Synchro Monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Meklord Astro the Eradicator" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (7) | Red Reign | Normal Trap | ||||||||||
If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (28) | Fusion Reserve | Normal Trap | ||||||||||
Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand. | |||||||||||||
▶︎ Deck | 8.1 (24) | Mirror Force Launcher | Continuous Trap | ||||||||||
Once per turn, during your Main Phase: You can discard 1 monster; add 1 "Mirror Force" from your Deck or GY to your hand. If this Set card is destroyed by your opponent's card effect and sent to your GY: You can Set this card from your GY and 1 "Mirror Force" from your hand, Deck, or GY. They can be activated this turn. | |||||||||||||
▶︎ Deck | 8 (5) | Behemoth the King of a Hundred Battles | Effect Monster | ||||||||||
- | 10 | Beast | 2700 | 1500 | |||||||||
You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activated effects of Special Summoned monsters if it was Normal Summoned/Set. If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK. Once per turn, during your End Phase: You can make this card gain 700 ATK. | |||||||||||||
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