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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your Deck to your GY". Search result Showing 331 to 360 of 599
With the effect of "add Card from your Deck to your GY".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.1 (9) | Raidraptor - Heel Eagle | Effect Monster | |||
- | 3 | Winged Beast | 700 | 700 | ||
If all monsters you control are "Raidraptor" monsters (min. 1): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 "Raidraptor" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Raidraptor - Heel Eagle" once per turn. | ||||||
▶︎ Deck | 7.1 (7) | Igknight Veteran |
Pendulum Monster Normal Monster |
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- | 6 | Warrior | 1300 | 2700 | ||
Pendulum Effect If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Card Text This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him). |
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▶︎ Deck | 7.1 (22) | Rank-Up-Magic Astral Force | Normal Spell | |||
Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force". | ||||||
▶︎ Deck | 7.1 (7) | Machina Defense Perimeter | Continuous Spell | |||
While you control a Level 7 or higher Machine monster, your opponent's monsters cannot target Level 6 or lower Machine monsters you control for attacks, also your opponent cannot target them with card effects. If a face-up Machine monster(s) you control is destroyed by battle or card effect: You can target 1 Machine monster in your GY; add it to your hand. You can only use this effect of "Machina Defense Perimeter" once per turn. | ||||||
▶︎ Deck | 7.1 (8) | Painful Escape | Normal Trap | |||
Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand. | ||||||
▶︎ Deck | 7 (5) | Gouki Moonsault | Effect Monster | |||
- | 6 | Warrior | 1900 | 0 | ||
You can reveal this card in your hand, then target 1 "Gouki" monster you control, except "Gouki Moonsault"; Special Summon this card from your hand, and if you do, return that monster to the hand. You can target 1 "Gouki" Link Monster in your GY; return it to the Extra Deck, then you can add 1 "Gouki" monster from your GY to your hand. You can only use each effect of "Gouki Moonsault" once per turn. | ||||||
▶︎ Deck | 7 (11) | Salamangreat Wolvie | Effect Monster | |||
- | 4 | Cyberse | 1700 | 1000 | ||
A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of that turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn. ●If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand. ●If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 FIRE monster in your GY; add it to your hand. |
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▶︎ Deck | 7 (24) | Shaddoll Hound |
Effect Monster Flip Monster |
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- | 4 | Spellcaster | 1600 | 900 | ||
FLIP: You can target 1 "Shaddoll" card in your GY; add it to your hand. If this card is sent to the GY by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn. |
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▶︎ Deck | 7 (7) | Nemeses Umbrella | Effect Monster | |||
- | 3 | Aqua | 1500 | 400 | ||
You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 "Nemeses" monster in your GY, except "Nemeses Umbrella"; add it to your hand. You can only use each effect of "Nemeses Umbrella" once per turn. | ||||||
▶︎ Deck | 7 (5) | Coordius the Triphasic Dealmon |
Fusion Monster Effect Monster |
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- | 9 | Fiend | 3000 | 3000 | ||
1 Synchro Monster + 1 Xyz Monster + 1 Link Monster Once while this Fusion Summoned card is face-up on the field: You can pay LP in multiples of 2000 and choose 1 effect for every 2000 LP paid (you can only apply each effect once, and you resolve them in the listed order, skipping any that were not chosen); ●Add 1 Spell/Trap from your GY to your hand. ●Destroy 3 cards your opponent controls. ●This turn, this card gains ATK equal to half of the difference between your LP and your opponent's, also your other monsters cannot attack. You can only use this effect of "Coordius the Triphasic Dealmon" once per turn. |
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▶︎ Deck | 7 (17) | Magician of Black Chaos MAX |
Ritual Monster Effect Monster |
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- | 8 | Spellcaster | 2800 | 2600 | ||
You can Ritual Summon this card with "Chaos Form". If this card is Special Summoned: You can Tribute 1 monster; your opponent cannot activate monster effects this turn. When this card destroys an opponent's monster by battle: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Magician of Black Chaos MAX" once per turn. | ||||||
▶︎ Deck | 7 (3) | Navy Dragon Mech |
Synchro Monster Effect Monster |
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- | 9 | Machine | 2700 | 1800 | ||
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Tuners in your GY; negate their effects until the end of this turn. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 Tuner in your GY; add it to your hand. |
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▶︎ Deck | 7 (9) | Igknight Squire |
Pendulum Monster Normal Monster |
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- | 3 | Warrior | 0 | 2000 | ||
Pendulum Effect If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Card Text The cold steel armor of this young squire cannot hide the keen, burning mind contained within. |
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▶︎ Deck | 7 (6) | "Infernoble Arms - Joyeuse" | Equip Spell | |||
While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7 (7) | Tearlaments Heartbeat | Quick-Play Spell | |||
Target 1 Spell/Trap on the field, or you can target 2 if you control "Visas Starfrost"; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" Trap in your GY; add it to your hand. You can only use 1 "Tearlaments Heartbeat" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7 (7) | Forest of Lost Flowers | Field Spell | |||
Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Forest of Lost Flowers". | ||||||
▶︎ Deck | 7 (8) | Soul Energy MAX!!! | Normal Trap | |||
If you control "Obelisk the Tormentor" whose original Attribute is DIVINE in your Monster Zone: Tribute 2 other face-up monsters; destroy as many monsters your opponent controls as possible, and if you do, inflict 4000 damage to your opponent. During the Main or Battle Phase: You can banish this card from your GY; add 1 "Obelisk the Tormentor" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 "Obelisk the Tormentor". You can only use each effect of "Soul Energy MAX!!!" once per turn. | ||||||
▶︎ Deck | 7 (17) | Hero Blast | Normal Trap | |||
Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them. | ||||||
▶︎ Deck | 6.9 (15) | Endymion, the Master Magician | Effect Monster | |||
- | 7 | Spellcaster | 2700 | 1700 | ||
You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. If Summoned this way: Target 1 Spell in your GY; add that target to your hand. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target. | ||||||
▶︎ Deck | 6.9 (16) | Legendary Six Samurai - Shinai | Effect Monster | |||
- | 3 | Warrior | 1500 | 1500 | ||
If you control "Legendary Six Samurai - Mizuho", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 "Six Samurai" monster in your GY, except "Legendary Six Samurai - Shinai"; add it to your hand. | ||||||
▶︎ Deck | 6.9 (9) | Noble Knight Gwalchavad | Effect Monster | |||
- | 4 | Warrior | 1500 | 1800 | ||
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect. ●You can target 1 "Noble Knight" monster in your Graveyard; add it to your hand, and if you do, destroy 1 "Noble Arms" Equip Spell Card you control. You can only use this effect of "Noble Knight Gwalchavad" once per turn. |
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▶︎ Deck | 6.9 (12) | World of Prophecy | Effect Monster | |||
- | 9 | Spellcaster | 2900 | 2400 | ||
When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field. | ||||||
▶︎ Deck | 6.9 (14) | Mermail Abyssleed | Effect Monster | |||
- | 7 | Sea Serpent | 2700 | 1000 | ||
You can discard 3 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can target 1 "Abyss-" Spell/Trap in your GY; add that target to your hand. You can Tribute 1 other Attack Position "Mermail" monster; send 1 random card from your opponent's hand to the GY. You can only use this effect of "Mermail Abyssleed" once per turn. | ||||||
▶︎ Deck | 6.9 (18) | Heraldic Beast Aberconway | Effect Monster | |||
- | 4 | Dragon | 1800 | 900 | ||
If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn. | ||||||
▶︎ Deck | 6.9 (16) | Raidraptor - Necro Vulture | Effect Monster | |||
- | 4 | Winged Beast | 1000 | 1600 | ||
Once per turn: You can Tribute 1 "Raidraptor" monster, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard; add it to your hand, also you cannot Xyz Summon for the rest of this turn, except with the effect of a "Rank-Up-Magic" Spell Card. | ||||||
▶︎ Deck | 6.9 (10) | Hi-Speedroid Puzzle |
Synchro Monster Effect Monster |
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- | 4 | Machine | 1300 | 1600 | ||
1 Tuner + 1 or more non-Tuner monsters At the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card is in the Graveyard because this Synchro Summoned card was sent there from the field this turn: You can target 1 "Speedroid" monster in your Graveyard, except "Hi-Speedroid Puzzle"; add it to your hand. |
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▶︎ Deck | 6.9 (30) | Magical Stone Excavation | Normal Spell | |||
Discard 2 cards, then target 1 Spell in your GY; add it to your hand. | ||||||
▶︎ Deck | 6.9 (9) | Ojamatch | Quick-Play Spell | |||
Send 1 "Ojama" card from your hand or face-up field to the GY; add to your hand, 1 "Ojama" monster with a different name, and 1 "Armed Dragon" monster, from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. | ||||||
▶︎ Deck | 6.9 (9) | Quick Charger | Quick-Play Spell | |||
Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand. | ||||||
▶︎ Deck | 6.8 (8) | Obsessive Uvualoop |
Effect Monster Tuner Monster |
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- | 4 | Fiend | 1200 | 1800 | ||
If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn. | ||||||
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