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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your Deck to your hand". Search result Showing 181 to 210 of 1,305
With the effect of "add Card from your Deck to your hand".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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9.8 (9) | Dogmatikamatrix | Continuous Spell | |||
When this card is activated: You can add 1 "Dogmatika" Ritual Monster or 1 "Dogmatika" Ritual Spell from your Deck to your hand, then if your opponent controls a monster, you can add 1 "Dogmatika" card from your Deck to your hand. Once per turn, if you control a "Dogmatika" Ritual Monster: You can look at either player's Extra Deck, and send 1 monster from it to the GY. You can only activate 1 "Dogmatikamatrix" per turn. | ||||||
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9.8 (5) | Dream Tower of Princess Nemleria | Continuous Spell | |||
You can banish 2 face-down cards from your Extra Deck, face-down; add 2 Level 10 Beast monsters with different names from your Deck to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can only use this effect of "Dream Tower of Princess Nemleria" once per turn. If a "Nemleria" monster(s) you control would be destroyed by battle or an opponent's card effect, while you have "Dreaming Nemleria" face-up in your Extra Deck, you can banish 1 face-down card from your Extra Deck face-down, instead. | ||||||
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9.8 (13) | Cursed Eldland | Continuous Spell | |||
You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ●You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ●If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY. |
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9.8 (58) | Gateway of the Six Limited | Continuous Spell | |||
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ●2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ●4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ●6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target. |
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9.8 (13) | Amazoness Call | Quick-Play Spell | |||
Take 1 "Amazoness" card from your Deck, except "Amazoness Call", and either add it to your hand or send it to the GY. During your Main Phase: You can banish this card from your GY, then target 1 "Amazoness" monster you control; this turn, that monster can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. You can only activate 1 "Amazoness Call" per turn. | ||||||
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9.8 (6) | Exosister Pax | Quick-Play Spell | |||
During the Main Phase: Pay 800 LP; add 1 "Exosister" card from your Deck to your hand, except "Exosister Pax", then, if you added a monster by this effect, you can Special Summon it if the other "Exosister" monster mentioned on it is on your field or in your GY. You can only activate 1 "Exosister Pax" per turn. | ||||||
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9.8 (5) | Wings of Light | Quick-Play Spell | |||
During the Main Phase: Add 1 "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster from your Deck to your hand, or if you control "Supreme King Z-ARC", you can Special Summon it instead. You can only activate 1 "Wings of Light" per turn. | ||||||
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9.8 (11) | Branded Opening | Quick-Play Spell | |||
Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn. | ||||||
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9.8 (14) | Draco Face-Off | Quick-Play Spell | |||
Reveal 1 "Dracoslayer" Pendulum Monster and 1 "Dracoverlord" Pendulum Monster from your Deck, your opponent randomly picks 1 of them for you to place in your Pendulum Zone or Special Summon (your choice), and you add the other card to your Extra Deck face-up. You can only activate 1 "Draco Face-Off" per turn. | ||||||
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9.8 (9) | Evil Eye Domain - Pareidolia | Field Spell | |||
When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn. | ||||||
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9.8 (19) | SPYRAL Resort | Field Spell | |||
Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card. | ||||||
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9.8 (17) | The Hidden City | Field Spell | |||
When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn. | ||||||
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9.8 (6) | Vaalmonica, the Agathokakological Voice | Field Spell | |||
When this card is activated: You can add 1 "Vaalmonica" monster from your Deck to your hand. If a card in your Pendulum Zone has a 3rd Resonance Counter placed on it: You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack. You can only use this effect of "Vaalmonica, the Agathokakological Voice" once per turn. You can only activate 1 "Vaalmonica, the Agathokakological Voice" per turn. | ||||||
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9.8 (6) | Plunder Patroll Shipyarrrd | Field Spell | |||
"Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn. ●You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". ●If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand. |
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9.8 (33) | Union Hangar | Field Spell | |||
When this card is activated: You can add 1 LIGHT Machine Union Monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union Monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union Monster, with a different name, from your Deck to that monster, but the Union Monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn. | ||||||
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9.8 (6) | Libromancer First Appearance | Field Spell | |||
When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Libromancer First Appearance" per turn. | ||||||
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9.7 (13) | Ahrima, the Wicked Warden | Effect Monster | |||
- | 4 | Fiend | 1700 | 0 | ||
You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn. | ||||||
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9.7 (16) | Absorouter Dragon | Effect Monster | |||
- | 7 | Dragon | 1200 | 2800 | ||
If you control a "Rokket" monster, you can Special Summon this card (from your hand). You can only Special Summon "Absorouter Dragon" once per turn this way. If this card is sent to the GY: You can add 1 "Rokket" monster from your Deck to your hand. You can only use this effect of "Absorouter Dragon" once per turn. | ||||||
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9.7 (36) | Performage Damage Juggler | Effect Monster | |||
- | 4 | Spellcaster | 1500 | 1000 | ||
When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn. | ||||||
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9.7 (12) | Glife the Phantom Bird | Effect Monster | |||
- | 4 | Winged Beast | 1500 | 1500 | ||
You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn. | ||||||
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9.7 (11) | Nordic Smith Ivaldi | Effect Monster | |||
- | 4 | Warrior | 1500 | 700 | ||
If you control an "Aesir" or "Nordic" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nordic Relic" card from your Deck to your hand. You can only use each effect of "Nordic Smith Ivaldi" once per turn. | ||||||
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9.7 (18) | Glow-Up Bloom |
Effect Monster Tuner Monster |
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- | 1 | Zombie | 0 | 0 | ||
If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn. | ||||||
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9.7 (18) | Mekk-Knight Purple Nightfall | Effect Monster | |||
- | 8 | Psychic | 2500 | 2000 | ||
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn. | ||||||
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9.7 (11) | Springans Kitt | Effect Monster | |||
- | 4 | Beast | 1700 | 1000 | ||
If you have a Fusion Monster that mentions "Fallen of Albaz" as material on your field or in your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add to your hand, 1 of your "Branded" Spells/Traps that is banished or in your Deck or GY, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Springans Kitt" once per turn. | ||||||
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9.7 (15) | Super Quantum Blue Layer | Effect Monster | |||
- | 3 | Psychic | 1200 | 2000 | ||
When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn. | ||||||
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9.7 (10) | Tri-Brigade Nervall | Effect Monster | |||
- | 1 | Winged Beast | 0 | 2000 | ||
You can banish any number of Beast, Beast-Warrior, and/or Winged Beast Monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast Monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can add 1 "Tri-Brigade" monster from your Deck to your hand, except "Tri-Brigade Nervall". You can only use each effect of "Tri-Brigade Nervall" once per turn. | ||||||
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9.7 (15) | Scarm, Malebranche of the Burning Abyss | Effect Monster | |||
- | 3 | Fiend | 800 | 2000 | ||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss". |
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9.7 (7) | Blackwing - Sudri the Phantom Glimmer | Effect Monster | |||
- | 4 | Winged Beast | 1400 | 1400 | ||
When this card is Normal Summoned: You can add 1 card that mentions "Black-Winged Dragon" from your Deck to your hand, except "Blackwing - Sudri the Phantom Glimmer". You can Tribute 1 monster; Special Summon 1 "Phantom Glimmer Token" (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Blackwing - Sudri the Phantom Glimmer" once per turn. | ||||||
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9.7 (27) | Black Metal Dragon | Effect Monster | |||
- | 1 | Dragon | 600 | 600 | ||
You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand. | ||||||
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9.7 (37) | Block Dragon Limited | Effect Monster | |||
- | 8 | Rock | 2500 | 3000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn. | ||||||
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