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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.2 (6) | Deskbot Base | Field Spell | |||
All "Deskbot" monsters on the field gain 500 ATK and DEF. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck. | ||||||
▶︎ Deck | 6.2 (6) | Side Effects? | Normal Trap | |||
Your opponent draws 1 to 3 cards, then you gain 2000 LP for each card they drew with this effect. | ||||||
▶︎ Deck | 6.1 (16) | Des Lacooda | Effect Monster | |||
- | 3 | Zombie | 500 | 600 | ||
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Draw 1 card. | ||||||
▶︎ Deck | 6.1 (13) | Spirit of the Six Samurai |
Effect Monster Union Monster |
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- | 3 | Warrior | 500 | 500 | ||
Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) | ||||||
▶︎ Deck | 6.1 (8) | Danger! Response Team | Normal Spell | |||
Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Danger! Response Team" once per turn. | ||||||
▶︎ Deck | 6.1 (21) | Constellar Star Chart | Continuous Spell | |||
Once per turn, when a "Constellar" Xyz Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can draw 1 card. | ||||||
▶︎ Deck | 6.1 (17) | Black and White Wave | Quick-Play Spell | |||
If there is a face-up Xyz Monster on the field with a Synchro Monster as Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card. | ||||||
▶︎ Deck | 6.1 (13) | First Step Towards Infestation | Quick-Play Spell | |||
Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand; draw 1 card. | ||||||
▶︎ Deck | 6.1 (22) | Jar of Greed | Normal Trap | |||
Draw 1 card. | ||||||
▶︎ Deck | 6 (23) | Neo-Parshath, the Sky Paladin | Effect Monster | |||
- | 7 | Fairy | 2300 | 2000 | ||
You can Special Summon this card (from your hand) by Tributing 1 "Airknight Parshath". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your LP is higher than your opponent's, this card gains ATK/DEF equal to the difference in LP. | ||||||
▶︎ Deck | 6 (13) | Alien Grey |
Effect Monster Flip Monster |
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- | 2 | Reptile | 300 | 800 | ||
FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. | ||||||
▶︎ Deck | 6 (7) | Doomstar Magician | Effect Monster | |||
- | 4 | Spellcaster | 1800 | 300 | ||
Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card. | ||||||
▶︎ Deck | 6 (3) | Flowerdino | Effect Monster | |||
- | 4 | Dinosaur | 2000 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of "Flowerdino" once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card. | ||||||
▶︎ Deck | 6 (5) | Yosenju Izna | Effect Monster | |||
- | 4 | Beast-Warrior | 800 | 1200 | ||
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ●You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ●If you control another "Yosenju" monster: You can draw 1 card. |
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▶︎ Deck | 6 (11) | Evil Mind | Normal Spell | |||
If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY; ●1+: Draw 1 card. ●4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand. ●10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand. You can only activate 1 "Evil Mind" per turn. |
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▶︎ Deck | 6 (15) | Trial and Tribulation | Normal Spell | |||
You can only activate 1 "Trial and Tribulation" per turn. During the End Phase of the turn this card was activated, apply this effect, depending on the number of monsters you Tributed from the field and from your hand this turn, except Tokens. ●1: Draw 1 card. ●2: Add 2 monsters from your Graveyard to your hand. ●3+: Destroy up to 3 face-up cards on the field. |
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▶︎ Deck | 6 (8) | Break! Draw! | Equip Spell | |||
Equip only to a Machine monster. If the equipped monster destroys an opponent's monster by battle and sends it to the GY: Draw 1 card. Destroy this card during your 3rd End Phase after activation. | ||||||
▶︎ Deck | 6 (3) | Dual Avatar Defeating Evil | Quick-Play Spell | |||
Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ●Draw 1 card. ●Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn. |
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▶︎ Deck | 6 (5) | Crusadia Testament | Quick-Play Spell | |||
Activate 1 of these effects. ●Your opponent cannot activate cards or effects in response to the activation of your "Crusadia" monster effects this turn. ●After damage calculation, if your "Crusadia" Link Monster destroys an opponent's monster by battle: Draw cards equal to your monster's Link Rating. You can only activate 1 "Crusadia Testament" per turn. |
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▶︎ Deck | 6 (5) | Amaze Attraction Wonder Wheel | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card. ●Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn. You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn. |
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▶︎ Deck | 6 (10) | TGX3-DX2 | Normal Trap | |||
Target 3 "T.G." monsters in your Graveyard; shuffle all 3 into your Deck, then draw 2 cards. | ||||||
▶︎ Deck | 6 (7) | Extra Buck | Continuous Trap | |||
Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the GY; draw 2 cards. | ||||||
▶︎ Deck | 6 (1) | Court of Cards | Continuous Trap | |||
If you control no monsters, or only control "Queen's Knight", "King's Knight", and/or "Jack's Knight": You can Special Summon 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your hand or GY. You can banish up to 1 each "Queen's Knight", "King's Knight", and/or "Jack's Knight" from your hand and/or GY; draw the same number of cards you banished. You can only use 1 "Court of Cards" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 6 (5) | Triamid Pulse | Continuous Trap | |||
Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects; ●Target 1 other face-up card on the field; destroy it. ●Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. ●Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. |
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▶︎ Deck | 5.9 (12) | Jurrac Dino |
Effect Monster Tuner Monster |
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- | 3 | Dinosaur | 1700 | 800 | ||
Once during each player's End Phase, if this card destroyed an opponent's monster by battle this turn, you can Tribute 1 "Jurrac" monster to draw 2 cards. | ||||||
▶︎ Deck | 5.9 (8) | Swap Cleric | Effect Monster | |||
- | 2 | Cyberse | 500 | 1000 | ||
If this card is sent to the GY as Link Material: You can have that Link Monster lose 500 ATK, then draw 1 card. You can only use this effect of "Swap Cleric" once per turn. | ||||||
▶︎ Deck | 5.9 (17) | Chainsaw Insect | Effect Monster | |||
- | 4 | Insect | 2400 | 0 | ||
At the end of the Damage Step, if this card attacked or was attacked: Your opponent draws 1 card. | ||||||
▶︎ Deck | 5.9 (9) | Fabled Andwraith |
Synchro Monster Effect Monster |
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- | 6 | Fiend | 2400 | 1900 | ||
1 "Fabled" Tuner + 1+ non-Tuner monsters If this card is Special Summoned: Your opponent can discard 1 card to negate this effect, otherwise you can draw 2 cards, then discard 1 card. If a monster(s) is sent from your opponent's hand to the GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it to your field, but negate its effects. You can only use each effect of "Fabled Andwraith" once per turn. |
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▶︎ Deck | 5.9 (16) | Fabled Valkyrus |
Synchro Monster Effect Monster |
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- | 8 | Fiend | 2900 | 1700 | ||
1 "Fabled" Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 Fiend monster; draw 1 card. |
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▶︎ Deck | 5.9 (41) | Magical Mallet | Normal Spell | |||
Shuffle any number of cards from your hand into the Deck, then draw that same number of cards. | ||||||
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