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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.5 (12) | Echo Oscillation | Continuous Trap | |||
You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of "Echo Oscillation" once per turn. | ||||||
▶︎ Deck | 6.4 (12) | Altergeist Peritrator | Effect Monster | |||
- | 1 | Spellcaster | 500 | 300 | ||
This card can attack directly. You can only use each of the following effects of "Altergeist Peritrator" once per turn. When this card inflicts battle damage to your opponent: You can draw 1 card. If this card is sent from the field to the GY: You can send 1 "Altergeist" card from your hand, Deck, or face-up field to the GY, except "Altergeist Peritrator". | ||||||
▶︎ Deck | 6.4 (11) | Clear Kuriboh | Effect Monster | |||
- | 1 | Fairy | 300 | 200 | ||
When your opponent activates a monster effect that would inflict damage (Quick Effect): You can discard this card; negate the activation. When an opponent's monster declares a direct attack: You can banish this card from your GY; draw 1 card, and if it is a monster, you can Special Summon it, then change the attack target to it. You can only use this effect of "Clear Kuriboh" once per turn. | ||||||
▶︎ Deck | 6.4 (27) | Xyz Gift | Normal Spell | |||
If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials from a monster you control and draw 2 cards. | ||||||
▶︎ Deck | 6.4 (18) | Fusion Substitute | Normal Spell | |||
(This card is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card. |
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▶︎ Deck | 6.4 (17) | Shard of Greed | Continuous Spell | |||
Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards. | ||||||
▶︎ Deck | 6.4 (13) | Sky Striker Mecharmory - Hercules Base | Equip Spell | |||
Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck. | ||||||
▶︎ Deck | 6.4 (8) | Malefic Tune | Normal Trap | |||
If a face-up "Malefic" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up "Malefic" monster(s) you control is destroyed, while this card is in your GY (except during the Damage Step): You can banish this card from your GY; add 1 "Malefic" monster from your Deck to your hand. You can only use each effect of "Malefic Tune" once per turn. | ||||||
▶︎ Deck | 6.4 (31) | Legacy of Yata-Garasu | Normal Trap | |||
Activate 1 of these effects: ●Draw 1 card. ●Activate only if your opponent controls a face-up Spirit Monster. Draw 2 cards. |
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▶︎ Deck | 6.4 (17) | Contract Laundering | Normal Trap | |||
Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect. | ||||||
▶︎ Deck | 6.3 (9) | Infernity Randomizer | Effect Monster | |||
- | 1 | Warrior | 900 | 0 | ||
Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage. | ||||||
▶︎ Deck | 6.3 (12) | Exosister Irene | Effect Monster | |||
- | 4 | Spellcaster | 400 | 800 | ||
You can place 1 "Exosister" card from your hand on the bottom of the Deck; draw 1 card, then if you control "Exosister Sophia", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Irene" once per turn. | ||||||
▶︎ Deck | 6.3 (10) | Ghostrick Specter | Effect Monster | |||
- | 1 | Fiend | 600 | 0 | ||
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your GY: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card. | ||||||
▶︎ Deck | 6.3 (25) | Destiny HERO - Defender | Effect Monster | |||
- | 4 | Warrior | 100 | 2700 | ||
During each of your opponent's Standby Phases: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect. | ||||||
▶︎ Deck | 6.3 (6) | Danger! Dogman! | Effect Monster | |||
- | 7 | Beast-Warrior | 2400 | 1000 | ||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Dogman!", Special Summon 1 "Danger! Dogman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of "Danger! Dogman!" once per turn. | ||||||
▶︎ Deck | 6.3 (9) | Harpie's Feather Rest | Normal Spell | |||
Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn. | ||||||
▶︎ Deck | 6.3 (10) | Igknight Reload | Quick-Play Spell | |||
Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Igknight Reload" per turn. | ||||||
▶︎ Deck | 6.3 (3) | Surprise Chain | Quick-Play Spell | |||
Activate only as Chain Link 2 or higher; apply the following effects, depending on the Chain Link number of this card, in sequence (skip over any that do not apply). You cannot activate this card if multiple cards/effects with the same name are in that Chain. ●2+: Excavate the top cards of your Deck, equal to the Chain Link number of this card, then place them on the top of your Deck in any order. ●3+: Send the top card of your Deck to the GY. ●4+: Draw 1 card. You can only activate 1 "Surprise Chain" per turn. |
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▶︎ Deck | 6.3 (7) | Litmus Doom Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Litmus Doom Swordsman". You must also Tribute monsters from your hand or field, whose total Levels equal 8 or more. If this card is in the GY: You can target 1 "Litmus Doom Swordsman" in your GY; shuffle both it and this card from the GY into the Deck, then draw 1 card. You can only use this effect of "Litmus Doom Ritual" once per turn. | ||||||
▶︎ Deck | 6.3 (12) | Disturbance Strategy | Normal Trap | |||
Your opponent shuffles their entire hand into the Deck, then draws the same number of cards. | ||||||
▶︎ Deck | 6.3 (16) | Stardust Re-Spark | Normal Trap | |||
When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn. | ||||||
▶︎ Deck | 6.2 (13) | Vortex Trooper | Effect Monster | |||
- | 3 | Aqua | 0 | 600 | ||
When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. If this card is destroyed: Draw 1 card. | ||||||
▶︎ Deck | 6.2 (6) | Infernoble Knight Maugis | Effect Monster | |||
- | 4 | Warrior | 1500 | 1000 | ||
While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control. | ||||||
▶︎ Deck | 6.2 (6) | Origami Goddess | Effect Monster | |||
- | 1 | Fairy | 100 | 0 | ||
Once per turn, during your Main Phase: You can toss a coin until the result is tails, and if you do, draw 1 card for every 2 heads. Each time a coin tossing effect resolves while this monster is on the field: Double this card's ATK for each heads from that effect. | ||||||
▶︎ Deck | 6.2 (14) | Orgoth the Relentless | Effect Monster | |||
- | 7 | Warrior | 2500 | 2450 | ||
Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total x 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects. ●1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn. ●3 or 4: Draw 2 cards. ●5 or 6: This card can attack directly this turn. |
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▶︎ Deck | 6.2 (13) | Flowerbot | Effect Monster | |||
- | 3 | Plant | 1500 | 800 | ||
If this card is sent to the Graveyard: Draw 1 card, then place 1 card from your hand on the top of the Deck. | ||||||
▶︎ Deck | 6.2 (9) | Magical Musketeer Wild | Effect Monster | |||
- | 4 | Fiend | 1700 | 900 | ||
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn. | ||||||
▶︎ Deck | 6.2 (27) | Yamata Dragon |
Effect Monster Spirit Monster |
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- | 7 | Dragon | 2600 | 3100 | ||
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, draw cards until you have 5 cards in your hand. | ||||||
▶︎ Deck | 6.2 (32) | Odin, Father of the Aesir |
Synchro Monster Effect Monster |
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- | 10 | Fairy | 4000 | 3500 | ||
1 "Nordic Ascendant" Tuner + 2+ non-Tuner monsters Once per turn: You can make this card be unaffected by Spell/Trap effects until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Ascendant" Tuner from your GY; Special Summon this card. When Summoned this way: You can draw 1 card. |
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▶︎ Deck | 6.2 (5) | Torpedo Takedown | Normal Spell | |||
Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn. | ||||||
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