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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this banished monsters". Search result Showing 1 to 30 of 172
With the effect of "Special Summon this banished monsters".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2 (11) | Dimensional Inversion | Normal Trap | |||
Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters. | ||||||
▶︎ Deck | 2.7 (12) | Secret Skills of the Six Samurai | Quick-Play Spell | |||
Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn. | ||||||
▶︎ Deck | 3 (12) | Perform Puppet | Continuous Spell | |||
You can banish 1 "Gimmick Puppet" monster from your GY; all monsters you currently control become that banished monster's Level, until the end of this turn (even if this card leaves the field). If a face-up "Gimmick Puppet" monster(s) you control is destroyed by battle or an opponent's card effect and sent to the GY: You can target 1 of your banished "Gimmick Puppet" monsters; Special Summon it. You can only use each effect of "Perform Puppet" once per turn. | ||||||
▶︎ Deck | 3.1 (15) | Dimension Distortion | Normal Spell | |||
You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field. | ||||||
▶︎ Deck | 3.3 (12) | Dimension Explosion | Quick-Play Spell | |||
Return 1 face-up Fusion Monster you control to the Extra Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them. | ||||||
▶︎ Deck | 3.4 (11) | Bujincident | Normal Trap | |||
Target 1 "Bujin" Xyz Monster you control; banish it, and if you do, return all monsters on the field to the hand. Until your 2nd End Phase after activation, neither player can Summon monsters nor take damage (but can Normal Set). During your 2nd End Phase after activation: Target 1 "Bujin" monster in your Graveyard; Special Summon the monster banished by this effect, and if you do, attach that target to it as an Xyz Material. | ||||||
▶︎ Deck | 3.5 (8) | Ghost Meets Girl - A Mayakashi's Manuscript | Quick-Play Spell | |||
During the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the same Attribute, that is banished or in your GY, but banish it during the End Phase, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Zombie monsters. You can only activate 1 "Ghost Meets Girl - A Mayakashi's Manuscript" per turn. | ||||||
▶︎ Deck | 3.8 (17) | Unicorn Beacon | Normal Spell | |||
Select 1 removed from play Level 5 or lower Beast-Type or Winged Beast-Type monster. Remove from play 1 card in your hand and Special Summon the selected monster in Attack Position. | ||||||
▶︎ Deck | 4 (2) | Veda Kalarcanum |
Pendulum Monster Effect Monster |
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- | 12 | Warrior | 0 | 4000 | ||
Pendulum Effect Once per Chain, if a monster(s) is destroyed: Place 3 counters on this card. This card's Pendulum Scale is increased by the number of counters on it. You can remove 12 counters from this card; Special Summon it. Card Text Cannot be Normal Summoned/Set. Must be Special Summoned by its own Pendulum Effect. You can only Special Summon "Veda Kalarcanum(s)" once per turn. Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can banish 12 cards from your hand, field, and/or GY, face-down; it becomes the End Phase of this turn. Once per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your "Veda" monsters that is banished or in your hand, Deck, or GY. |
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▶︎ Deck | 4 (8) | Final Geas | Normal Trap | |||
If a monster(s) with an original Level of 7 or higher is sent from each player's field to the Graveyard this turn: Banish as many monsters from the Graveyards as possible, then you can Special Summon the 1 highest-Level Spellcaster-Type monster among those banished monsters to your field (your choice, if tied). | ||||||
▶︎ Deck | 4.1 (15) | ZW - Ultimate Shield | Effect Monster | |||
- | 4 | Aqua | 0 | 2000 | ||
When this card is Normal or Special Summoned: You can target 1 of your banished Xyz Monsters; Special Summon that target in face-up Defense Position. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 DEF. You can only control 1 face-up "ZW - Ultimate Shield". | ||||||
▶︎ Deck | 4.2 (10) | ZS - Vanish Sage | Effect Monster | |||
- | 1 | Warrior | 500 | 100 | ||
If you control a "Utopia" monster: You can draw 1 card. If a monster(s) you control is banished during the Battle Phase (except during the Damage Step): You can banish this card from the field, then target 1 of those banished monsters; Special Summon that target, and if you do, banish 1 monster your opponent controls that has 3000 or less ATK. You can only use 1 "ZS - Vanish Sage" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 4.3 (7) | D.D. Patrol Plane | Effect Monster | |||
- | 3 | Machine | 1200 | 800 | ||
During the End Phase, if this card is currently banished, and was banished this turn: You can banish 1 card from your hand, field, or GY, and if you do, Special Summon this card in Attack Position. You can only use this effect of "D.D. Patrol Plane" once per turn. | ||||||
▶︎ Deck | 4.3 (16) | D.D.M. - Different Dimension Master | Effect Monster | |||
- | 5 | Spellcaster | 1700 | 1500 | ||
Once per turn: You can discard 1 Spell, then target 1 of your banished monsters; Special Summon that target. | ||||||
▶︎ Deck | 4.3 (22) | Spiritual Light Art - Hijiri | Normal Trap | |||
Tribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster. | ||||||
▶︎ Deck | 4.3 (6) | Alpha Summon | Normal Trap | |||
Target 1 of your banished monsters and 1 of your opponent's banished monsters; Special Summon your monster to your opponent's field, and if you do, Special Summon that opponent's monster to your field. You can only activate 1 "Alpha Summon" per turn. | ||||||
▶︎ Deck | 4.5 (2) | Core of Chaos |
Effect Monster Tuner Monster |
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- | 2 | Thunder | 0 | 1600 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Core of Chaos" once per turn. You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Shell of Chaos"; Special Summon it. | ||||||
▶︎ Deck | 4.5 (2) | A Shattered, Colorless Realm | Normal Trap | |||
If "Vicious Astraloud" is on the field: Target 1 card on the field; destroy it, then, if the destroyed card's original name was "Vicious Astraloud", you can Special Summon 1 of your banished "Visas Starfrost", or if it was not, you can make 1 "Vicious Astraloud" you control gain 1500 ATK. | ||||||
▶︎ Deck | 4.5 (15) | Memory of an Adversary | Normal Trap | |||
When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field. | ||||||
▶︎ Deck | 4.6 (12) | Metaphys Executor | Effect Monster | |||
- | 10 | Wyrm | 3000 | 2500 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 "Metaphys" cards with different names from your GY and/or face-up from your field. Cannot be destroyed, or banished, by card effects. Once per turn, if your opponent controls more cards than you do: You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. | ||||||
▶︎ Deck | 4.7 (9) | D.D. Telepon | Effect Monster | |||
- | 2 | Psychic | 500 | 1800 | ||
If this face-up card you control is banished: You can banish 1 Psychic-Type monster with 1500 or less ATK from your Deck. Then, during your next Standby Phase, if this card is still banished: Special Summon that monster banished by this effect. | ||||||
▶︎ Deck | 4.9 (8) | Dimension Gate | Continuous Trap | |||
Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect. | ||||||
▶︎ Deck | 5 (3) | Shell of Chaos | Effect Monster | |||
- | 4 | Machine | 1600 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Shell of Chaos" once per turn. You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Core of Chaos"; Special Summon it. | ||||||
▶︎ Deck | 5 (3) | Doombearer Psychopompos |
Effect Monster Tuner Monster |
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- | 2 | Zombie | 0 | 0 | ||
If this card is Special Summoned: Apply this effect, based on whether your opponent has more monsters in their GY, or more Spells & Traps. (If they have more monsters, banish this card, and if you do, your opponent banishes 1 monster from their GY. If they have more Spells & Traps, send this card to the GY, and if you do, your opponent sends 1 monster they control to the GY.) During the End Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Doombearer Psychopompos" once per turn. | ||||||
▶︎ Deck | 5.2 (11) | The Weather Painter Rain | Effect Monster | |||
- | 3 | Fairy | 1200 | 1400 | ||
If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | ||||||
▶︎ Deck | 5.3 (12) | D.D. Unicorn Knight | Effect Monster | |||
- | 4 | Warrior | 1800 | 900 | ||
This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card. | ||||||
▶︎ Deck | 5.3 (4) | Black Dragon Ninja | Effect Monster | |||
- | 7 | Beast | 2800 | 1600 | ||
Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s). | ||||||
▶︎ Deck | 5.3 (7) | Battlewasp - Ballista the Armageddon |
Synchro Monster Effect Monster |
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- | 12 | Insect | 3000 | 800 | ||
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your banished Insect monsters. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 3 of your banished Level 11 or lower Insect monsters. |
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▶︎ Deck | 5.3 (8) | Different Dimension Encounter | Normal Trap | |||
If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position. | ||||||
▶︎ Deck | 5.4 (5) | Kashtira Preparations | Continuous Trap | |||
During either player's turn: You can Special Summon 1 of your "Kashtira" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a "Kashtira" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of "Kashtira Preparations" once per turn. | ||||||
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