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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this card from GY". Search result Showing 961 to 990 of 1,734
With the effect of "Special Summon this card from GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.3 (3) | Breath of Resurrection | Normal Trap | ||||||||||
If you control an "Adventurer Token": Special Summon up to 2 monsters from your hand and/or GY with different names (but banish them when they leave the field), then you can equip 1 Equip Spell that mentions "Adventurer Token" from your hand or GY to 1 monster you control. You can only activate 1 "Breath of Resurrection" per turn. | |||||||||||||
▶︎ Deck | 7.3 (18) | Resh Shaddoll Incarnation | Normal Trap | ||||||||||
Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects; ●Change 1 face-down monster you control to face-up Defense Position. ●Change 1 face-up monster you control to face-down Defense Position. You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn. |
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▶︎ Deck | 7.2 (28) | Manticore of Darkness | Effect Monster | ||||||||||
- | 6 | Beast-Warrior | 2300 | 1000 | |||||||||
During the End Phase, if this card is in the GY because it was sent there this turn: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your hand or face-up field to the GY; Special Summon this card from your GY. | |||||||||||||
▶︎ Deck | 7.2 (17) | Mecha Phantom Beast Hamstrat | Effect Monster | ||||||||||
- | 3 | Machine | 1100 | 1600 | |||||||||
When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (9) | Citadel Whale | Effect Monster | ||||||||||
- | 7 | Fish | 2350 | 2150 | |||||||||
If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 7.2 (10) | Jinzo - Returner | Effect Monster | ||||||||||
- | 3 | Machine | 600 | 1400 | |||||||||
This card can attack directly. When this card is sent to the GY: You can target 1 "Jinzo" in your GY; Special Summon it, but destroy it during your End Phase. | |||||||||||||
▶︎ Deck | 7.2 (6) | Hibernation Dragon | Effect Monster | ||||||||||
- | 3 | Dragon | 600 | 1500 | |||||||||
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand. While you control no Link Monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it. You can only use each effect of "Hibernation Dragon" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (17) | Nopenguin | Effect Monster | ||||||||||
- | 3 | Aqua | 1600 | 100 | |||||||||
During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead. | |||||||||||||
▶︎ Deck | 7.2 (15) | Heroic Challenger - Ambush Soldier | Effect Monster | ||||||||||
- | 1 | Warrior | 0 | 0 | |||||||||
During your Standby Phase: You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1. | |||||||||||||
▶︎ Deck | 7.2 (6) | Illusionist Faceless Magician | Effect Monster | ||||||||||
- | 5 | Spellcaster | 1200 | 2200 | |||||||||
If a face-up "Eyes Restrict" Fusion Monster(s) or "Relinquished" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when that monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Illusionist Faceless Magician" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (5) | Silvervine Senri | Effect Monster | ||||||||||
- | 2 | Beast | 0 | 0 | |||||||||
You can Tribute this card, then target 1 Level 2 monster in your GY, except "Silvervine Senri"; Special Summon it, then you can Special Summon 1 Level 2 monster from your hand with a different Attribute than the monster Special Summoned by this effect. You can only use this effect of "Silvervine Senri" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (5) | Diabolica the Draconique General | Effect Monster | ||||||||||
- | 8 | Fiend | 2300 | 0 | |||||||||
If a Fiend monster(s), except "Diabolica the Draconique General", is sent to your GY by card effect (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY by card effect: You can target 1 Fiend monster in your GY, except "Diabolica the Draconique General"; add it to your hand. You can only use 1 "Diabolica the Draconique General" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.2 (6) | Amunessia, the Ogdoadic Queen | Effect Monster | ||||||||||
- | 8 | Reptile | 2700 | 2100 | |||||||||
If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If a monster(s) is Special Summoned from your opponent's GY (except during the Damage Step): You can send 1 card they control to the GY. If a monster(s) is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, except "Amunessia, the Ogdoadic Queen". You can only use each effect of "Amunessia, the Ogdoadic Queen" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (26) | Lightserpent | Effect Monster | ||||||||||
- | 3 | Reptile | 1200 | 800 | |||||||||
If this card is sent from the hand to the GY: You can Special Summon this card from your GY. Cannot be used as Synchro Material. | |||||||||||||
▶︎ Deck | 7.2 (22) | Ritual Beast Tamer Lara | Effect Monster | ||||||||||
- | 1 | Psychic | 100 | 2000 | |||||||||
If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (5) | Left-Hand Shark | Effect Monster | ||||||||||
- | 3 | Fish | 1300 | 1500 | |||||||||
If this card is Special Summoned from the GY: This card's Level becomes 4. You can only use each of the following effects of "Left-Hand Shark" once per turn. If you control "Right-Hand Shark", and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ●This card cannot be destroyed by card effects. |
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▶︎ Deck | 7.2 (6) | Battlewasp - Azusa the Ghost Bow |
Synchro Monster Tuner Monster Effect Monster |
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- | 5 | Insect | 2200 | 1600 | |||||||||
1 Tuner + 1+ non-Tuner monsters When your opponent takes effect damage from another "Battlewasp" monster: You can inflict damage to your opponent equal to the original ATK of that monster. You can only use this effect of "Battlewasp - Azusa the Ghost Bow" once per turn. When a monster is destroyed by battle with your "Battlewasp" monster, while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. |
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▶︎ Deck | 7.2 (6) | Black Brutdrago |
Synchro Monster Effect Monster |
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- | 8 | Dragon | 3000 | 2600 | |||||||||
1 Tuner + 1 or more non-Tuner Gemini Monsters Once per turn, you can send 1 Gemini Monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini Monster in your Graveyard and Special Summon it. The Special Summoned Gemini Monster is treated as an Effect Monster, and gains its effect. |
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▶︎ Deck | 7.2 (12) | Ritual Beast Tamer Zeframpilica |
Pendulum Monster Effect Monster |
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- | 3 | Psychic | 1000 | 1500 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated. Card Text When this card is Normal or Pendulum Summoned: You can target 1 "Ritual Beast" or "Zefra" monster in your Graveyard, except "Ritual Beast Tamer Zeframpilica"; Special Summon it, but destroy it during the End Phase. You can only Special Summon "Ritual Beast Tamer Zeframpilica(s)" once per turn. |
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▶︎ Deck | 7.2 (12) | Performapal Trump Girl |
Pendulum Monster Effect Monster |
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- | 2 | Spellcaster | 200 | 200 | |||||||||
Pendulum Effect Card Text Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. If this card in the Pendulum Zone is destroyed: You can target 1 Dragon-Type Fusion Monster in your Graveyard; Special Summon it, but destroy it during the End Phase. |
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▶︎ Deck | 7.2 (6) | Tri-Brigade Rugal the Silver Sheller |
Link Monster Effect Monster |
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- | - | Beast-Warrior | 2300 | - | |||||||||
2+ Beast, Beast-Warrior, and/or Winged Beast Monsters During your opponent's Main Phase (Quick Effect): You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also, return it to the hand during the End Phase. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 300 ATK for each Monster Type you control, until the end of this turn. You can only use each effect of "Tri-Brigade Rugal the Silver Sheller" once per turn.
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▶︎ Deck | 7.2 (22) | The Shallow Grave | Normal Spell | ||||||||||
Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position. | |||||||||||||
▶︎ Deck | 7.2 (5) | Zexal Entrust | Normal Spell | ||||||||||
Target 1 "Utopia", "ZW -", or "ZS -" monster in your GY; add it to your hand or Special Summon it. If your opponent's LP are at least 2000 higher than yours, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Zexal" Spell/Trap in your GY, except "Zexal Entrust"; add it to your hand. You can only use each effect of "Zexal Entrust" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (6) | Sea Stealth II | Continuous Spell | ||||||||||
This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (11) | Freezing Chains of the Ice Barrier | Continuous Spell | ||||||||||
When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn. | |||||||||||||
▶︎ Deck | 7.2 (20) | Ojama Country | Field Spell | ||||||||||
Once per turn: You can send 1 "Ojama" card from your hand to the GY; Special Summon 1 "Ojama" monster from your GY. While you control an "Ojama" monster, switch the original ATK/DEF of all monsters on the field. | |||||||||||||
▶︎ Deck | 7.2 (11) | Karakuri Showdown Castle | Field Spell | ||||||||||
When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it. | |||||||||||||
▶︎ Deck | 7.2 (14) | Phantom Knights' Wing | Normal Trap | ||||||||||
Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (6) | Crusadia Vanguard | Continuous Trap | ||||||||||
When you activate this card: You can also Tribute 1 "Crusadia" or "World Legacy" monster; if you did, Special Summon 1 "Crusadia" or "World Legacy" monster, with a different original name, from your Deck or GY. While you control a "Crusadia" Link Monster, your opponent's monsters can only target Link Monsters for attacks. You can only activate 1 "Crusadia Vanguard" per turn. | |||||||||||||
▶︎ Deck | 7.2 (6) | Awakening of Nephthys | Continuous Trap | ||||||||||
All "Nephthys" monsters you control gain 300 ATK. If this face-up card in the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 "Nephthys" monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of "Awakening of Nephthys" once per turn. | |||||||||||||
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